IP Library Granted Patent US 10,453,306
Granted Patent B2
US 10,453,306 · App. 15/870,393 · Granted Oct 22, 2019

Gaming machine

Inventors: Oliver Crispino (Rosemeadow, AU); Billy Tam (Lindfield, AU); Paul Lombardo (Newport, AU)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3267G07F17/3209G07F17/3213G07F17/3223G07F17/3269
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,453,306
App. No.
15/870,393
Granted
Oct 22, 2019
Kind
B2
Abstract

An electronic gaming machine comprises a symbol selector, in response to game initiation, selecting a plurality of symbols and causing the selected symbols to be displayed at respective ones of a plurality of symbol display positions; a trigger monitor to determine whether one or both of a first feature game trigger condition and a second feature game trigger condition are met by the displayed plurality of symbols; and a feature game controller to conduct: a first feature game having a first game play characteristic if only the first feature game trigger condition is met, a second feature game having a second game play characteristic if only the second feature game trigger condition is met, and a third feature game that combines the first game play characteristic and the second game play characteristic if both the first and the second feature game trigger conditions are met.

Claims (45)

1. An electronic gaming machine comprising:

a display;

a game play mechanism operable to input a game initiation instruction;

a memory storing symbol data defining a plurality of symbols;

a random number generator;

a symbol selector configured to respond to input of the game initiation instruction by using the random number generator to select a plurality of symbols and causing the symbols selected to be displayed on the display at respective ones of a plurality of symbol display positions;

a trigger monitor configured to determine whether one or both of a first feature game trigger condition and a second feature game trigger condition are met by the displayed plurality of symbols; and

a feature game controller configured to conduct:

a first feature game having a first game play characteristic if only the first feature game trigger condition is met,

a second feature game having a second game play characteristic if only the second feature game trigger condition is met, and

a third feature game that combines the first game play characteristic and the second game play characteristic if both the first and the second feature game trigger conditions are met.

2. The electronic gaming machine as claimed in claim 1 , wherein the plurality of symbols stored in the memory include a first trigger symbol and a second trigger symbol, and wherein the first feature game trigger condition corresponds to a designated number of the first trigger symbols occurring in the selected symbols, and the second feature game trigger condition corresponds to a designated number of the second trigger symbols occurring in the selected symbols.

3. The electronic gaming machine as claimed in claim 1 , wherein the symbol display positions are arranged in a plurality of columns of symbol display positions.

4. The electronic gaming machine as claimed in claim 3 , wherein the symbol data defines a plurality of reels of symbols associated with respective ones of the plurality of columns.

5. The electronic gaming machine as claimed in claim 4 , wherein the symbol selector selects symbols by using the random number generator to select stopping positions for each of the reels.

6. The electronic gaming machine as claimed in claim 4 , wherein the number of symbols in each column are arranged in conjunction with the arrangement of first trigger symbols and second trigger symbols on the reels to control the respective probabilities of the first, second and third feature games being triggered.

7. A method of operating an electronic gaming machine comprising:

a display,

a game play mechanism operable to input a game initiation instruction,

a memory storing symbol data defining a plurality of symbols, and

a random number generator, the method comprising:

selecting a plurality of symbols using the random number generator in response to input of the game initiation instruction and causing the selected symbols to be displayed on the display at respective ones of a plurality of symbol display positions;

determining whether one or both of a first feature game trigger condition and a second feature game trigger condition are met by the displayed plurality of symbols; and

conducting

a first feature game having a first game play characteristic if only the first feature game trigger condition is met,

a second feature game having a second game play characteristic if only the second feature game trigger condition is met, and

a third feature game that combines the first game play characteristic and the second game play characteristic if both the first and the second feature game trigger conditions are met.

8. The method as claimed in claim 7 , wherein the plurality of symbols stored in the memory include a first trigger symbol and a second trigger symbol, and wherein the first feature game trigger condition corresponds to a designated number of the first trigger symbols occurring in the selected symbols, and the second feature game trigger condition corresponds to a designated number of the second trigger symbols occurring in the selected symbols.

9. The method as claimed in claim 7 , wherein the symbol display positions are arranged in a plurality of columns of symbol display positions.

10. The method as claimed in claim 9 , wherein the symbol data defines a plurality of reels of symbols associated with respective ones of the plurality of columns.

11. The method as claimed in claim 10 , comprising selecting symbols by randomly selecting stopping positions for each of the reels.

12. The method as claimed in claim 10 , wherein the number of symbols in each column are arranged in conjunction with the arrangement of first trigger symbols and second trigger symbols on the reels to control the respective probabilities of the first, second and third feature games being triggered.

13. A game controller for an electronic gaming machine comprising a display, and a memory storing symbol data defining a plurality of symbols, the game controller configured to:

respond to input of a game initiation instruction by randomly selecting a plurality of symbols from the symbol data

cause the selected symbols to be displayed on the display at respective ones of a plurality of symbol display positions;

determine whether one or both of a first feature game trigger condition and a second feature game trigger condition are met by the displayed plurality of symbols; and

conduct:

(i) a first feature game having a first game play characteristic if only the first feature game trigger condition is met,

(ii) a second feature game having a second game play characteristic if only the second feature game trigger condition is met, and

(iii) a third feature game that combines the first game play characteristic and the second game play characteristic if both the first and the second feature game trigger conditions are met.

14. The game controller as claimed in claim 13 , wherein the plurality of symbols stored in the memory include a first trigger symbol and a second trigger symbol, and wherein the first feature game trigger condition corresponds to a designated number of the first trigger symbols occurring in the selected symbols, and the second feature game trigger condition corresponds to a designated number of the second trigger symbols occurring in the selected symbols.

15. The game controller as claimed in claim 13 , wherein the symbol display positions are arranged in a plurality of columns of symbol display positions.

16. The game controller as claimed in claim 15 , wherein the symbol data defines a plurality of reels of symbols associated with respective ones of the plurality of columns.

17. The game controller as claimed in claim 16 , further configured to select symbols by randomly selecting stopping positions for each of the reels.

18. The game controller as claimed in claim 16 , wherein the number of symbols in each column are arranged in conjunction with the arrangement of first trigger symbols and second trigger symbols on the reels to control the respective probabilities of the first, second and third feature games being triggered.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 22, 2018
From: CRISPINO, OLIVER; TAM, BILLY; LOMBARDO, PAUL
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 045876/0258 →
Cited By (15)
US 1,072,864 US 1,080,658 US 1,086,165 US 1,095,601 US 1,107,064 US 1,108,450 US 1,118,675 US 1,132,338 US 1,132,339 US 1,137,299 US 12,249,222 US 12,374,191 US 12,406,554 US 12,417,675 US 12,626,565