IP Library Patent Application 15881619
Patent Application
App. No. 15/881,619

PERFORMING A TEXTURE LEVEL-OF-DETAIL APPROXIMATION

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Quick Facts
Patent No.
US None
App. No.
15/881,619
Abstract

A method, computer readable medium, and system are disclosed for performing a texture level-of-detail approximation. The method includes the steps of identifying a scene to be rendered, projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene, determining a footprint angle of the pixel, determining a curvature measure for the geometry element at the first hit point within the scene, computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element, and performing, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation.

Claims (45)

1 . A method comprising:

identifying a scene to be rendered;

projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene;

determining a footprint angle of the pixel;

determining a curvature measure for the geometry element at the first hit point within the scene;

computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element; and

performing, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation.

2 . The method of claim 1 , wherein the LOD approximation is used to estimate a size of a texture footprint for a second hit point.

3 . The method of claim 1 , wherein the component includes a recursive reflection.

4 . The method of claim 1 , wherein the component includes a recursive refraction.

5 . The method of claim 1 , wherein the component includes a reflection.

6 . The method of claim 1 , wherein the component includes a refraction.

7 . The method of claim 1 , wherein the footprint angle includes a spread angle that models a spread of a pixel in radians, and the curvature measure is used to determine an additional spread of the pixel induced by a curvature at the first hit point.

8 . The method of claim 1 , wherein determining the curvature measure includes negating the curvature measure when the geometry element is concave.

9 . The method of claim 1 , wherein performing the one or more rendering operations includes performing one or more texturing operations.

10 . The method of claim 1 , wherein performing the one or more rendering operations includes performing one or more mipmapping operations, utilizing the texture LOD approximation.

11 . The method of claim 1 , wherein performing the one or more rendering operations includes determining a plurality of mipmapped reflections, utilizing the texture LOD approximation.

12 . The method of claim 1 , further comprising, when the component includes a recursive reflection or a recursive refraction:

determining a projected footprint at the first hit point;

transporting the projected footprint from the first hit point to a second hit point; and

using a size of the projected footprint as the texture LOD approximation for the component at the second hit point.

13 . A system comprising:

a processor that is configured to:

identify a scene to be rendered;

project a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene;

determine a footprint angle of the pixel;

determine a curvature measure for the geometry element at the first hit point within the scene;

compute a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element; and

perform, utilizing a hardware processor, one or more rendering operations for the scene, utilizing the texture LOD approximation.

14 . The system of claim 13 , wherein the LOD approximation is used to estimate a size of a texture footprint for a second hit point.

15 . The system of claim 13 , wherein the component includes a recursive reflection.

16 . The system of claim 13 , wherein the component includes a recursive refraction.

17 . The system of claim 13 , wherein the component includes a reflection.

18 . The system of claim 13 , wherein the component includes a refraction.

19 . The system of claim 13 , wherein the processor is further configured to, when the component includes a recursive reflection or a recursive refraction:

determine a projected footprint at the first hit point;

transport the projected footprint from the first hit point to a second hit point; and

use a size of the projected footprint as the texture LOD approximation for the component at the second hit point.

20 . A computer-readable storage medium storing instructions that, when executed by a processor, causes the processor to perform steps comprising:

identifying a scene to be rendered;

projecting a ray passing through a pixel of a screen space, resulting in a first hit point at a geometry element within the scene;

determining a footprint angle of the pixel;

determining a curvature measure for the geometry element at the first hit point within the scene;

computing a texture level of detail (LOD) approximation for a component of the scene, utilizing the footprint angle of the pixel and the curvature measure for the geometry element; and

performing one or more rendering operations for the scene, utilizing the texture LOD approximation.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 14, 2018
From: AKENINE-MOLLER, TOMAS; TOTH, ROBERT; ANDERSSON, MAGNUS
To: NVIDIA CORPORATION
Reel/Frame 045337/0326 →