IP Library Granted Patent US 10,223,863
Granted Patent B2
US 10,223,863 · App. 15/882,333 · Granted Mar 5, 2019

Hybrid gaming system having omniscience gambling proposition

Inventors: Miles Arnone (Sherborn, MA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, LLC
G07F17/3225G07F17/326G07F17/3244G07F17/3267G07F17/3288
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Quick Facts
Patent No.
US 10,223,863
App. No.
15/882,333
Granted
Mar 5, 2019
Kind
B2
Abstract

Systems and methods for providing a gambling hybrid game having an omniscience mode are disclosed. The systems and method involve receiving an input from a player accepting an omniscience gambling proposition. The results of a gambling event associated with the omniscience gambling proposition are then determined and wagers are resolved. The results of the gambling event are then used to determine information to provide a player to satisfy the omniscience gambling proposition.

Claims (52)

1. An electromechanical gaming machine, comprising:

a user input device;

an entertainment engine connected to a game world engine by a network, wherein the entertainment engine is configured to:

execute an entertainment game;

provide an invitation to accept an omniscience gambling proposition wherein the omniscience gambling proposition provides information about an entertainment game state;

receive input from a user to accept the omniscience gambling proposition via the user input device;

a real world engine connected to the game world engine, wherein the real world engine is constructed to:

receive from the game world engine, a request to determine a result of a gambling event associated with the omniscience gambling proposition;

determine the result of the gambling event using a random number generator and a pay-table;

distribute to the game world engine, the results of the gambling event; and

the game world engine connected to the entertainment engine by the network, wherein the game world engine is constructed to:

receive the acceptance of the omniscience gambling proposition from the entertainment engine;

request the result of the gambling event from the real world engine;

receive the result of the gambling event from the real world engine;

determine the result of the omniscience gambling proposition including the information to provide based on the results of the omniscience gambling proposition;

distribute the information to the entertainment engine; and

distribute timing instructions to the entertainment engine;

wherein the entertainment engine is configured to:

receive the information from the game world engine;

determine the entertainment game state associated with the information;

display the entertainment game state to the user through a user interface; and

end the display of the entertainment game state to the user based on the timing instructions.

2. The electromechanical gaming machine of claim 1 wherein the game world engine is further constructed to determine changes to a set of entertainment game variables based on the result of the gambling event.

3. The electromechanical gaming machine of claim 2 wherein the game world engine is constructed to provide the changes to the set of game variables to the entertainment engine and the entertainment engine is constructed to receive the changes to the set of game variables from the game world engine and incorporate the changes in the set of game variables into the entertainment game.

4. The electromechanical gaming machine of claim 1 wherein the game world engine is constructed to initiate the entertainment game engine to provide the invitation to participate in the omniscience gambling event to the user.

5. The electromechanical gaming machine of claim 1 wherein the real world engine is constructed to:

resolve a wager of real world credits on the gambling event based upon the result of the gambling event; and

update an real world credit account associated according to the result of the wager.

6. An electromechanical gaming machine, comprising:

a user input device;

an entertainment engine connected to a game world engine by a network, wherein the entertainment engine is configured to:

execute an entertainment game;

provide an invitation to accept an omniscience gambling proposition wherein the omniscience gambling proposition provides information about an entertainment game state;

receive input from a user to accept the omniscience gambling proposition via the user input device;

the game world engine operatively connected to a real world engine and connected to the entertainment engine by the network, wherein the game world engine is constructed to:

receive the acceptance of the omniscience gambling proposition from the entertainment engine;

request a result of a gambling event from the real world engine;

receive the result of the gambling event from the real world engine determined using a random number generator;

determine the result of the omniscience gambling proposition including the information to provide based on the results of the omniscience gambling proposition;

distribute the information to the entertainment engine; and

distribute timing instructions to the entertainment engine;

wherein the entertainment engine is configured to:

receive the information from the game world engine;

determine the entertainment game state associated with the information;

display the entertainment game state to the user through a user interface; and

end the display of the entertainment game state to the user based on the timing instructions.

7. The electromechanical gaming machine of claim 6 wherein the game world engine is further constructed to determine changes to a set of entertainment game variables based on the result of the gambling event.

8. The electromechanical gaming machine of claim 7 wherein the game world engine is constructed to provide the changes to the set of game variables to the entertainment engine and the entertainment engine is constructed to receive the changes to the set of game variables from the game world engine and incorporate the changes in the set of game variables into the entertainment game.

9. The electromechanical gaming machine of claim 6 wherein the game world engine is constructed to initiate the entertainment game engine to provide the invitation to participate in the omniscience gambling event to the user.

10. The electromechanical gaming machine of claim 6 wherein the real world engine is constructed to:

resolve a wager of real world credits on the gambling event based upon the result of the gambling event; and

update an real world credit account associated according to the result of the wager.

Assignments (3)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
Continuity (4)
Continuation 14586639 · Dec 30, 2014
Continuation PCTUS2013048986 · Jul 1, 2013
Provisional Application 61666865 · Jun 30, 2012
Related Publication 20180151024A1 · May 31, 2018