IP Library Granted Patent US 10,486,067
Granted Patent B2
US 10,486,067 · App. 15/907,261 · Granted Nov 26, 2019

Systems and methods for fitness and video games

Inventor: Brian M. Dugan (Sleepy Hollow, NY)
A63F13/428A63B24/0062A63B24/0084A63B71/0622A63F13/211A63F13/216A63F13/31A63F13/795A63F13/816A63B2071/0647A63B2225/20A63F13/332A63F2300/204A63F2300/556A63F2300/5573A63F2300/8005G06F19/3481G16H20/60
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Quick Facts
Patent No.
US 10,486,067
App. No.
15/907,261
Granted
Nov 26, 2019
Kind
B2
Abstract

In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided.

Claims (57)

1. A system for cooperative control of a video game avatar, the system comprising:

a plurality of mobile devices, each mobile device being with a different one of a plurality of users; and

computer program code stored in each of the plurality of mobile devices;

wherein the computer program code stored in a first mobile device of the plurality of mobile devices, when executed by the first mobile device, causes the first mobile device to:

direct a user of the first mobile device to perform an exercise movement;

measure, by sensors communicatively coupled to the first mobile device, exercise parameters of the user of the first mobile device;

transmit, by communications facilities of the first mobile device, the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users;

execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game;

transmit location information of the user to the server and to receive location information of other users, wherein the video game has one or more avatars controllable based on location information of the user of the first mobile device and location information of other users,

wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and

wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users.

2. The system of claim 1 , wherein the computer program code stored in the first mobile device, when executed by the first mobile device, causes the first mobile device to output images to a display of the first mobile device depicting a movement of the avatar, which is representative of the exercise movement of the user of the first mobile device.

3. The system of claim 1 , wherein the computer program code stored in the first mobile device, when executed by the first mobile device, further causes the first mobile device to direct the first user to perform a first exercise for a first period of time and then direct the first user to perform a second exercise for a second period of time.

4. The system of claim 1 , wherein the communications facilities of the first mobile device to allow the user to join an exercise group of other users.

5. The system of claim 4 , wherein the computer program code, when executed by the first mobile device, causes the first mobile device to: communicate location information for the user to other users within the exercise group.

6. The system of claim 4 , wherein the computer program code stored in the first mobile device, when executed by the first mobile device, causes the first mobile device to display information associated with achievement of a goal of the exercise group.

7. The system of claim 4 , wherein competitiveness in the video game is based upon the exercise group achieving a goal of the exercise group.

8. The system of claim 4 , wherein the computer program code, when executed by the first mobile device, causes the first mobile device to communicate with other users within the exercise group through a social network web site.

9. The system of claim 1 , wherein the computer program code stored in the first mobile device, when executed by the first mobile device, causes the first mobile device to prompt other users to exercise for a predefined amount of time.

10. The system of claim 1 , wherein the computer program code stored in the first mobile device, when executed by the first mobile device, causes the first mobile device to prompt the user when to perform exercise.

11. The system of claim 1 , wherein the computer program code stored in the first mobile device, when executed by the first mobile device, causes the first mobile device to communicate messages to the other users.

12. A system for cooperative control of a video game avatar, the system comprising:

a plurality of mobile devices, each mobile device being with a different one of a plurality of users; and

computer program code stored in each of the plurality of mobile devices;

wherein the computer program code stored in a first mobile device of the plurality of mobile devices, when executed by the first mobile device, causes the first mobile device to:

direct a user of the first mobile device to perform an exercise movement;

measure, by sensors coupled to the first mobile device, exercise parameters of the user of the first mobile device;

transmit, by communications facilities of the first mobile device, the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users;

execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game,

wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and

wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users; wherein the video game is further operable to switch which movement parameter of the avatar is controlled based upon the exercise parameters of the users such that the first movement parameter of the avatar is controlled based upon the second exercise parameter of the second user and the second movement parameter of the avatar is controlled based upon the first exercise parameter of the first user.

13. A system for cooperative control of a video game avatar, the system comprising:

a plurality of mobile devices, each mobile device being with a different one of a plurality of users; and

computer program code stored in each of the plurality of mobile devices;

wherein the computer program code stored in a first mobile device of the plurality of mobile devices, when executed by the first mobile device, causes the first mobile device to:

direct a user of the first mobile device to perform an exercise movement;

measure, by sensors communicatively coupled to the first mobile device, exercise parameters of the user of the first mobile device;

transmit, by communications facilities of the first mobile device, the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users; and

execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game,

wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and

wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users,

wherein the computer program code stored in the first mobile device, when executed by the first mobile device, causes the first mobile device to communicate measured biometric information of the user to a third party.

14. A method for cooperative control of a video game avatar, the method comprising:

providing a plurality of mobile devices, each mobile device of the plurality of mobile devices being with a different user; and

providing computer program code stored in each of the plurality of mobile devices, wherein execution of the computer program code stored in a first mobile device of the plurality of mobile devices by the first mobile device, causes the first mobile device to:

direct a user of the first mobile device to perform an exercise movement;

measure, by sensors communicatively coupled to the first mobile device, exercise parameters of the user of the first mobile device;

transmit the measured exercise parameters of the user to a server, and receive measured exercise parameters of other users; and

execute a video game on the first mobile device, the video game operable to employ the measured exercise parameters of the users to cooperatively control movement of an avatar within the video game;

transmit location information of the user to the server and receive location information of other users,

wherein the video game has one or more avatars controllable based on location information of the user of the first mobile device and location information of other users,

wherein a first movement parameter of the avatar is controlled based upon a first exercise parameter of a first user and a second movement parameter of the avatar is controlled based upon a second exercise parameter of a second user, and

wherein movement capabilities of the video game avatar for playing the video game are set based upon an exercise performance level of the users.

15. The method of claim 14 , further comprising transmitting location information of a user to the server and receiving location information of other users.

16. The method of claim 14 , further comprising controlling one or more avatars of the video game based, at least in part, on location information of a user and location information of other users.

17. The method of claim 14 , wherein the computer program code stored in the first mobile device, when executed by the first mobile device, further causes the first mobile device to allow a user to join an exercise group of other users.

18. The method of claim 17 , further comprising communicating location information for the user to other users within the exercise group.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 27, 2019
From: DUGAN, BRIAN M.
To: DUGAN HEALTH, LLC
Reel/Frame 051132/0564 →
Continuity (5)
Continuation 15364241 · Nov 29, 2016
Continuation 13433285 · Mar 28, 2012
Provisional Application 61468444 · Mar 28, 2011
Provisional Application 61472191 · Apr 5, 2011
Related Publication 20180185754A1 · Jul 5, 2018