IP Library Granted Patent US 10,304,284
Granted Patent B2
US 10,304,284 · App. 15/920,374 · Granted May 28, 2019

Personalizable hybrid games

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,304,284
App. No.
15/920,374
Granted
May 28, 2019
Kind
B2
Abstract

An electronic gaming machine that provides a gambling game and an entertainment game, including: a real world engine, an entertainment software engine, and a game world engine; the system constructed to provide a randomly generated payout of real world credit from a wager in a gambling game, wagers triggered during an entertainment game; and to collect parameter data indicative of player performance during the player's skillful execution of the entertainment game at each of a plurality of difficulty settings, the parameter data indicative of the player's actions during the player's skillful execution of the entertainment game and indicative of a rate of accumulation of game world credit during the entertainment game; and select a difficulty setting from the plurality of difficulty settings for the skill based entertainment game based upon the collected parameter data.

Claims (31)

1. An electronic gaming system constructed to receive real world credits from a user, comprising:

a real world controller constructed to provide a randomly generated payout of real world credit from a wager of real world credit in a gambling game using a random number generator;

an entertainment software controller constructed to provide outcomes based upon a player's skillful execution of an entertainment game; and

a game world controller operatively connected to the real world controller and the entertainment software controller and constructed to:

collect parameter data indicative of player performance during the player's skillful execution of the entertainment game at each of a plurality of difficulty settings, the parameter data indicative of wagering in the gambling game as triggered by the player's actions during the player's skillful execution of the entertainment game;

determine a rate of accumulation of game world credit during the player's skillful execution of the entertainment game based upon the collected parameter data;

select a difficulty setting from the plurality of difficulty settings for the skill based entertainment game based upon the collected parameter data;

receive a modification of a parameter indicative of player performance at the entertainment game;

determine a range of potential game world credit to be earned by the player based on the rate of accumulation of game world credit during the player's skillful play of the entertainment game, the projected amount of game play time, and the difficulty setting selected from the plurality of difficulty settings for the entertainment game;

generate a perceivable display of the range of potential game world credit to be earned by the player while playing the game;

receive, from the real world controller, the randomly generated payout of real world credit from the wager; and

incorporate the randomly generated payout of real world credit from the wager into the perceivable display.

2. The electronic gaming system of claim 1 , wherein the game world controller is further constructed to:

determine a rate of consumption of an element of the entertainment game based on the difficulty setting for the entertainment game, where the element is a limited resource utilized within the entertainment game to advance gameplay in the entertainment game and trigger a wager in the gambling game;

determine an anticipated amount of real world credit wagered based on the determined rate of consumption of the element the selected difficulty setting, and the received modification of a parameter; and

update the perceivable display to include the anticipated amount real world credit wagered.

3. The electronic gaming system of claim 1 , wherein the game world controller is further constructed to:

determine an anticipated amount of real world credit wagered based on the determined rate of accumulation of game world credit, the selected difficulty setting, and the received modification of a parameter; and

update the perceivable display to include the anticipated amount real world credit wagered.

4. The electronic gaming system of claim 1 , wherein the modification of a parameter is a modification of a length of time that the player is playing the entertainment game.

5. The electronic gaming system of claim 1 , wherein the modification of the parameter is a modification of an amount of real world credit that can be wagered.

6. The electronic gaming system of claim 1 , wherein the game world controller and the entertainment software controller are constructed using a same processing apparatus.

7. The electronic gaming system of claim 1 , wherein the game world controller and the entertainment software controller are constructed using different processing apparatuses, and wherein the game world controller and the entertainment software controller are connected by respective communication interfaces of the processing apparatuses over a network.

8. The electronic gaming system of claim 1 , further comprising: an enclosure constructed to mount:

a user input device operatively connected to the entertainment software controller;

a user output device operatively connected to the entertainment software controller;

a credit input device operatively connected to the real world controller; and

a credit output device operatively connected to the real world controller.

9. The electronic gaming system of claim 8 , wherein the random number generator is a regulated random number generator, and wherein the real world controller is further constructed to:

communicate with the credit input device to receive a credit input; generate the randomly generated payout of real world credit from a wager of real world credit in a gambling game using the regulated random number generator; and

update a credit meter based on the event outcome.

Assignments (3)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →