IP Library Granted Patent US 10,621,820
Granted Patent B2
US 10,621,820 · App. 15/920,388 · Granted Apr 14, 2020

Intermediate in-game resource hybrid gaming system

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,621,820
App. No.
15/920,388
Granted
Apr 14, 2020
Kind
B2
Abstract

An electronic gaming machine is provided. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in accordance with a gambling proposition. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.

Claims (62)

1. An electronic gaming machine constructed to receive real credits from a user, comprising:

a real world engine connected to a game world engine, wherein the real world engine is constructed to:

provide a gambling proposition, whereof the gambling proposition is configured to provide a randomly generated payout for a wager of an amount of credits;

receive from the game world engine, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon a player's skillful execution of an entertainment game that triggers the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits;

determine, an outcome of a gambling event using a random number generator;

communicate, to the game world engine, the outcome of the gambling event;

an entertainment system engine connected to the game world engine, wherein the entertainment system engine is constructed to:

execute the entertainment game providing the outcome upon the player's skillful execution of the entertainment game, wherein the entertainment game includes a quanta selector user interface that displays on a user output device a selection of a plurality of elements for the entertainment game, the quanta selector user interface allowing the player to select between the plurality of elements based on the outcome of the gambling event;

communicate, to the game world engine, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits;

receive, from the game world engine, the outcome of the gambling event;

receive, from the game world engine, an amount of quanta to allocate; and

the game world engine connecting the entertainment system engine to the real world engine, wherein the game world engine is constructed to:

manage the entertainment game;

receive, from the entertainment system engine, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits

communicate, to the real world engine, gameplay gambling event occurrences received from the entertainment system engine to the real world engine, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits;

receive, from the real world engine, the outcome of the gambling event;

communicate, to the entertainment system engine, the outcome of the gambling event;

determine the amount of quanta to award the player based on the outcome of the gambling event and a quanta pay table distinct from a pay table utilized of the gambling proposition, wherein quanta is an intermediate in-game resource used to provide the plurality of entertainment game in-game elements; and

communicate, to the entertainment system engine, the amount of quanta to allocate.

2. The electronic gaming machine of claim 1 , wherein the entertainment system engine is further constructed to display a plurality of indicators of the plurality entertainment game in-game elements, the plurality of indicators displayed to indicate an availability of the plurality entertainment game in-game elements for selection on a basis of the amount of the quanta awarded to the player.

3. The electronic gaming machine of claim 2 , wherein the entertainment system engine is further constructed to gray-out the plurality of indicators in inverse proportion to the amount of quanta.

4. The electronic gaming machine of claim 1 , wherein the game world engine is further constructed to allocate the quanta to enabled elements.

5. The electronic gaming machine of claim 1 , wherein the game world engine is further constructed to convert the quanta to actionable elements.

6. The electronic gaming machine of claim 1 , wherein the game world engine is further constructed to issue quanta even when the outcome of the gambling event issues no real credit.

7. An electronic gaming machine constructed to receive real credits from a user, comprising:

an entertainment system engine connected to a game world engine, wherein the entertainment system engine is constructed to:

execute an entertainment game providing an outcome upon a player's skillful execution of the entertainment game, wherein the entertainment game includes a quanta selector user interface that displays on a user output device a selection of a plurality of elements for the entertainment game, the quanta selector user interface allowing the player to select between the plurality of elements based on the outcome of a gambling event;

communicate, to the game world engine, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger a wager of an amount of credits in a gambling proposition and generation of a randomly generated payout for the gambling proposition for the wager of the amount of credits;

receive, from the game world engine, the outcome of the gambling event;

receive, from the game world engine, an amount of quanta to allocate; and

the game world engine connecting the entertainment system engine to a real world engine, wherein the game world engine is constructed to:

manage the entertainment game;

receive, from the entertainment system engine, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits

communicate, to the real world engine, gameplay gambling event occurrences received from the entertainment system engine to the real world engine, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits;

receive, from the real world engine, the outcome of the gambling event based on the output of a random number generator;

communicate, to the entertainment system engine, the outcome of the gambling event;

determine the amount of quanta to award the player based on the outcome of the gambling event and a quanta pay table distinct from a pay table utilized of the gambling proposition, wherein quanta is an intermediate in-game resource used to provide the plurality of entertainment game in-game elements; and

communicate, to the entertainment system engine, the amount of quanta to allocate.

8. The electronic gaming machine of claim 7 , wherein the entertainment system engine is further constructed to display a plurality of indicators of the plurality entertainment game in-game elements, the plurality of indicators displayed to indicate an availability of the plurality entertainment game in-game elements for selection on a basis of the amount of the quanta awarded to the player.

9. The electronic gaming machine of claim 8 , wherein the entertainment system engine is further constructed to gray-out the plurality of indicators in inverse proportion to the amount of quanta.

10. The electronic gaming machine of claim 7 , wherein game world engine is further constructed to allocate the quanta to enabled elements.

11. The electronic gaming machine of claim 7 , wherein the game world engine is further constructed to convert the quanta to actionable elements.

12. The electronic gaming machine of claim 7 , wherein the game world engine is further constructed to issue quanta even when the outcome of the gambling event issues no real credit.

13. An electronic gaming machine constructed to receive real credits from a user, comprising:

a real world engine connected to a game world engine, wherein the real world engine is constructed to:

provide a gambling proposition, whereof the gambling proposition is configured to provide a randomly generated payout for a wager of an amount of credits;

receive from the game world engine, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon a player's skillful execution of an entertainment game that triggers the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits;

determine an outcome of a gambling event using a random number generator;

communicate, to the game world engine, the outcome of the gambling event; and

the game world engine connecting a entertainment system engine to the real world engine, wherein the game world engine is constructed to:

manage the entertainment game;

receive, from the entertainment system engine, gameplay gambling event occurrences, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game using a user input device that triggers the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits;

communicate, to the real world engine, gameplay gambling event occurrences received from the entertainment system engine to the real world engine, wherein the gambling event occurrences are based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of credits of the gambling proposition and generation of the randomly generated payout for the gambling proposition for the wager of the amount of credits;

receive, from the real world engine, the outcome of the gambling event;

communicate, to the entertainment system engine, the outcome of the gambling event;

determine the amount of quanta to award the player based on the outcome of the gambling event and a quanta pay table distinct from a pay table utilized of the gambling proposition, wherein quanta is an intermediate in-game resource used to provide the plurality of entertainment game in-game elements; and

communicate, to the entertainment system engine, the amount of quanta to allocate.

14. The electronic gaming machine of claim 13 , wherein the entertainment system engine is further constructed to display a plurality of indicators of the plurality entertainment game in-game elements, the plurality of indicators displayed to indicate an availability of the plurality entertainment game in-game elements for selection on a basis of the amount of the quanta awarded to the player.

15. The electronic gaming machine of claim 14 , wherein the entertainment system engine is further constructed to gray-out the plurality of indicators in inverse proportion to the amount of quanta.

16. The electronic gaming machine of claim 13 , wherein the game world engine is further constructed to allocate the quanta to enabled elements.

17. The electronic gaming machine of claim 13 , wherein the game world engine is further constructed to convert the quanta to actionable elements.

18. The electronic gaming machine of claim 13 , wherein the game world engine is further constructed to issue quanta even when the outcome of the gambling event issues no real credit.

Assignments (3)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →