IP Library Granted Patent US 10,549,181
Granted Patent B2
US 10,549,181 · App. 15/929,118 · Granted Feb 4, 2020

Shooting game control method and game system

Inventors: Yuichi Tsuchiya (Tokyo, JP); Norihiro Sawada (Tokyo, JP); Tadashi Nagano (Tokyo, JP); Takeshi Arakawa (Mitaka, JP)
Assignee: GREE, Inc.
A63F13/2145A63F13/426A63F13/837
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Quick Facts
Patent No.
US 10,549,181
App. No.
15/929,118
Granted
Feb 4, 2020
Kind
B2
Abstract

A shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.

Claims (54)

1. A game control method executed by a terminal device comprising circuitry, a display, and a touch panel provided integral with the display, the method comprising:

in response to a first operation from a user to the touch panel, controlling the display, using the circuitry, to display a shooting effective range;

in response to a second operation from the user to a GUI displayed on the display, moving, using the circuitry, the shooting effective range;

in response to a shooting instruction operation from the user to the touch panel performed under a state where an attack target exists in the shooting effective range, executing shooting to the attack target, deeming that the shooting is successfully executed, and executing a first video expression, a first audio expression, and a score process, using the circuitry; and

in response to a shooting instruction operation from the user to the touch panel performed under a state where no attack target exists in the shooting effective range, executing the shooting, deeming that the shooting is not successfully executed, and executing a second video expression and a second audio expression, using the circuitry.

2. The method of claim 1 , wherein

two circles which have a common center, including an outer circle, are displayed on the display;

the outer circle is the GUI; and

the second operation is a slide operation to an outer frame of the GUI.

3. The method of claim 1 , wherein the GUI is displayed on a position which does not overlap the shooting effective range.

4. The method of claim 1 , wherein the shooting effective range depends on a position of the first operation.

5. The method of claim 1 , wherein

the GUI has a first shape, and

the second operation is a slide operation to an outer frame of the first shape.

6. The method of claim 1 , wherein

a plurality of GUIs including the GUI are displayed, and

the shooting effective range moves in response to the second operation to any one of the plurality of GUIs.

7. A game control apparatus comprising:

a display;

a touch panel provided integral with the display; and

circuitry configured to

in response to a first operation from a user to the touch panel, control the display to display a shooting effective range;

in response to a second operation from the user to a GUI displayed on the display, move the shooting effective range;

in response to a shooting instruction operation from the user to the touch panel performed under a state where an attack target exists in the shooting effective range, execute shooting to the attack target, deem that the shooting is successfully executed, and execute a first video expression, a first audio expression, and a score process; and

in response to a shooting instruction operation from the user to the touch panel performed under a state where no attack target exists in the shooting effective range, execute the shooting, deem that the shooting is not successfully executed, and execute a second video expression and a second audio expression.

8. The apparatus of claim 7 , wherein

two circles which have a common center, including an outer circle, are displayed on the display;

the outer circle is the GUI; and

the second operation is a slide operation to an outer frame of the GUI.

9. The apparatus of claim 7 , wherein the GUI is displayed on a position which does not overlap the shooting effective range.

10. The apparatus of claim 7 , wherein the shooting effective range depends on a position of the first operation.

11. The apparatus of claim 7 , wherein

the GUI has a first shape, and

the second operation is a slide operation to an outer frame of the first shape.

12. The apparatus of claim 7 , wherein

a plurality of GUIs including the GUI are displayed, and

the shooting effective range moves in response to the second operation to any one of the plurality of GUIs.

13. A non-transitory, computer-readable medium storing code that, when executed by a terminal device comprising circuitry, a display, and a touch panel provided integral with the display, controls the terminal device to execute a game control method comprising:

in response to a first operation from a user to the touch panel, controlling the display to display a shooting effective range;

in response to a second operation from the user to a GUI displayed on the display, moving the shooting effective range;

in response to a shooting instruction operation from the user to the touch panel performed under a state where an attack target exists in the shooting effective range, executing shooting to the attack target, deeming that the shooting is successfully executed, and executing a first video expression, a first audio expression, and a score process; and

in response to a shooting instruction operation from the user to the touch panel performed under a state where no attack target exists in the shooting effective range, executing the shooting, deeming that the shooting is not successfully executed, and executing a second video expression and a second audio expression.

14. The medium of claim 13 , wherein

two circles which have a common center, including an outer circle, are displayed on the display;

the outer circle is the GUI; and

the second operation is a slide operation to an outer frame of the GUI.

15. The medium of claim 13 , wherein the GUI is displayed on a position which does not overlap the shooting effective range.

16. The medium of claim 13 , wherein the shooting effective range depends on a position of the first operation.

17. The medium of claim 13 , wherein

the GUI has a first shape, and

the second operation is a slide operation to an outer frame of the first shape.

18. The medium of claim 13 , wherein

a plurality of GUIs including the GUI are displayed, and

the shooting effective range moves in response to the second operation to any one of the plurality of GUIs.

Priority Claims (2)
JP 2013-035555 · Feb 26, 2013 · national
JP 2013-131778 · Jun 24, 2013 · national
Continuity (4)
Continuation 15711131 · Sep 21, 2017
Continuation 15376810 · Dec 13, 2016
Continuation 14186496 · Feb 21, 2014
Related Publication 20190217187A1 · Jul 18, 2019