IP Library Granted Patent US 11,089,431
Granted Patent B2
US 11,089,431 · App. 15/931,755 · Granted Aug 10, 2021

Method and system for in-game visualization based on audio analysis

Inventors: Richard Kulavik (San Jose, CA); Shobha Devi Kuruba Buchannagari (San Jose, CA)
Assignee: Voyetra Turtle Beach, Inc.
H04S7/40G06F3/162G06F3/165H04R1/1041H04R5/033G10L25/51H04R1/1008H04R5/04H04S2400/11
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Quick Facts
Patent No.
US 11,089,431
App. No.
15/931,755
Granted
Aug 10, 2021
Kind
B2
Abstract

A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals.

Claims (26)

1. A method comprising:

receiving, by audio processing circuitry of a headset via a wired or wireless link to a gaming device, game audio of a game being played on the gaming device;

processing, by the audio processing circuitry, the game audio to detect one or more sound sources; and

generating, by visualization circuitry of the headset, a video signal that conveys a visual representation of the detected one or more sound sources.

2. The method of claim 1 , comprising transmitting, by a transmitter of the headset, the video signal to a peripheral device.

3. The method of claim 1 , comprising transmitting, by a transmitter of the headset, the video signal to the gaming device.

4. The method of claim 1 , wherein the processing of the game audio comprises accessing a gaming sounds database that stores audio signatures.

5. The method of claim 1 , wherein the visual representation comprises a plurality of markers corresponding to the one or more sound sources.

6. The method of claim 5 , wherein the plurality of markers conveys relative positions of the one or more sound sources.

7. The method of claim 6 , wherein the plurality of markers conveys speed and/or direction of movement of the sound sources.

8. The method of claim 6 comprising determining, by the audio processing circuitry during the processing of the game audio, which one or more of a plurality of audio channels are carrying sounds from each of the detected one or more sound sources.

9. The method of claim 8 , wherein the visual representation comprises a plurality of markers corresponding to the one or more sound sources.

10. A system comprising:

a headset comprising

audio processing circuitry operable to:

receive, via a wired or wireless link to a gaming device, game audio of a game being played on the gaming device; and

process the game audio to detect one or more sound sources; and

visualization circuitry operable to generate a video signal that conveys a visual representation of the detected one or more sound sources.

11. The system of claim 10 , wherein the headset comprises a transmitter operable to transmit the video signal to a peripheral device.

12. The system of claim 10 , wherein the headset comprises a transmitter operable to transmit the video signal to the gaming device.

13. The system of claim 10 , wherein, as part of the processing of the game audio, the audio processing circuitry is operable to access a gaming sounds database that stores audio signatures.

14. The system of claim 10 , wherein the visual representation comprises a plurality of markers corresponding to the one or more sound sources.

15. The system of claim 14 , wherein the plurality of markers conveys relative positions of the one or more sound sources.

16. The system of claim 14 , wherein the plurality of markers conveys speed and/or direction of movement of the sound sources.

17. The system of claim 14 wherein the audio processing circuitry is operable to, during the processing of the game audio, determine which one or more of a plurality of audio channels are carrying sounds from each of the detected one or more sound sources.

18. The system of claim 17 , wherein the visual representation comprises a plurality of markers corresponding to the one or more sound sources.

Assignments (5)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
Continuity (4)
Continuation 15150615 · May 10, 2016
Continuation 14448712 · Jul 31, 2014
Provisional Application 61888710 · Oct 9, 2013
Related Publication 20200275234A1 · Aug 27, 2020