IP Library Patent Application 15934020
Patent Application
App. No. 15/934,020

SYSTEM AND METHOD FOR MASS-ANIMATING CHARACTERS IN ANIMATED SEQUENCES

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Quick Facts
Patent No.
US None
App. No.
15/934,020
Abstract

Implementations of the present disclosure are directed to a method, a system, and an article for animating characters in a virtual environment. An example computer-implemented method can include: (a) generating a plurality of snapshots of a 3D mesh in an animation sequence, wherein each snapshot includes the 3D mesh in a distinct frame of the animation sequence, and wherein the animation sequence includes a loop; (b) assigning each frame of the animation sequence to one of a plurality of 3D virtual objects corresponding to the 3D mesh; (c) rendering a graphical image including the plurality of 3D virtual objects according to the assigned frames; (d) incrementing the assigned frame for each 3D virtual object to a next frame in the loop; and (e) repeating steps (c) and (d).

Claims (53)

1 . A computer-implemented method, comprising:

(a) generating a plurality of snapshots of a 3D mesh in an animation sequence, each snapshot comprising the 3D mesh in a distinct frame of the animation sequence, the animation sequence comprising a loop;

(b) assigning each frame of the animation sequence to one of a plurality of 3D virtual objects corresponding to the 3D mesh;

(c) rendering a graphical image comprising the plurality of 3D virtual objects according to the assigned frames;

(d) incrementing the assigned frame for each 3D virtual object to a next frame in the loop; and

(e) repeating steps (c) and (d).

2 . The method of claim 1 , wherein the 3D virtual object comprises at least one of a virtual animal and a virtual person.

3 . The method of claim 1 , wherein the loop comprises a cycle of a repetitive movement.

4 . The method of claim 1 , wherein step (a) comprises:

performing a draw call.

5 . The method of claim 1 , wherein step (a) comprises:

providing a vertex buffer; and

storing, in the vertex buffer, vertex locations for the 3D mesh for each frame in the loop.

6 . The method of claim 1 , wherein step (b) comprises:

assigning each frame to a distinct 3D virtual object from the plurality of 3D virtual objects.

7 . The method of claim 1 , wherein a number of snapshots in the plurality of snapshots is equal to a number of 3D virtual objects in the plurality of 3D virtual objects.

8 . The method of claim 1 , wherein step (c) comprises:

determining a position and an orientation for each 3D virtual object; and

drawing each 3D virtual object in the graphical image according to the position and the orientation.

9 . The method of claim 1 , wherein step (c) comprises:

applying at least one texture to the 3D mesh.

10 . The method of claim 1 , wherein step (e) comprises:

repeating steps (c) and (d) until each frame in the loop has been assigned to each 3D virtual object.

11 . A system, comprising:

one or more computer processors programmed to perform operations comprising:

(a) generating a plurality of snapshots of a 3D mesh in an animation sequence, each snapshot comprising the 3D mesh in a distinct frame of the animation sequence, the animation sequence comprising a loop;

(b) assigning each frame of the animation sequence to one of a plurality of 3D virtual objects corresponding to the 3D mesh;

(c) rendering a graphical image comprising the plurality of 3D virtual objects according to the assigned frames;

(d) incrementing the assigned frame for each 3D virtual object to a next frame in the loop; and

(e) repeating steps (c) and (d).

12 . The system of claim 11 , wherein the loop comprises a cycle of a repetitive movement.

13 . The system of claim 11 , wherein step (a) comprises:

performing a draw call.

14 . The system of claim 11 , wherein step (a) comprises:

providing a vertex buffer; and

storing, in the vertex buffer, vertex locations for the 3D mesh for each frame in the loop.

15 . The system of claim 11 , wherein step (b) comprises:

assigning each frame to a distinct 3D virtual object from the plurality of 3D virtual objects.

16 . The system of claim 11 , wherein a number of snapshots in the plurality of snapshots is equal to a number of 3D virtual objects in the plurality of 3D virtual objects.

17 . The system of claim 11 , wherein step (c) comprises:

determining a position and an orientation for each 3D virtual object; and

drawing each 3D virtual object in the graphical image according to the position and the orientation.

18 . The system of claim 11 , wherein step (c) comprises:

applying at least one texture to the 3D mesh.

19 . The system of claim 11 , wherein step (e) comprises:

repeating steps (c) and (d) until each frame in the loop has been assigned to each 3D virtual object.

20 . An article, comprising:

a non-transitory computer-readable medium having instructions stored thereon that, when executed by one or more computer processors, cause the computer processors to perform operations comprising:

(a) generating a plurality of snapshots of a 3D mesh in an animation sequence, each snapshot comprising the 3D mesh in a distinct frame of the animation sequence, the animation sequence comprising a loop;

(b) assigning each frame of the animation sequence to one of a plurality of 3D virtual objects corresponding to the 3D mesh;

(c) rendering a graphical image comprising the plurality of 3D virtual objects according to the assigned frames;

(d) incrementing the assigned frame for each 3D virtual object to a next frame in the loop; and

(e) repeating steps (c) and (d).

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded May 19, 2020
From: COMERICA BANK
To: MZ IP HOLDINGS, LLC
Reel/Frame 052706/0899 →
SECURITY INTEREST Recorded May 22, 2018
From: MZ IP HOLDINGS, LLC
To: COMERICA BANK
Reel/Frame 046215/0207 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 7, 2018
From: REDKEY, DAVID
To: MZ IP HOLDINGS, LLC
Reel/Frame 045728/0980 →