IP Library Granted Patent US 10,775,892
Granted Patent B2
US 10,775,892 · App. 15/959,018 · Granted Sep 15, 2020

Systems and methods for multi-user shared virtual and augmented reality-based haptics

Inventors: William S. Rihn (San Jose, CA); David M. Birnbaum (Oakland, CA); Shadi Asfour (San Jose, CA); Satoshi Araki (Redwood City, CA); Sanya Attari (Fremont, CA)
Assignee: Immersion Corporation
G06F3/016A63F13/285G06F3/011G06F3/04815G06T19/006
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Quick Facts
Patent No.
US 10,775,892
App. No.
15/959,018
Granted
Sep 15, 2020
Kind
B2
Abstract

Systems and methods for multi-user shared virtual and augmented reality-based haptics are disclosed. One illustrative method for multi-user shared virtual and augmented reality-based haptics includes determining a position of an object; determining a viewpoint of at least one observer with respect to the object; determining a haptic effect to be output based at least in part on the position and the viewpoint; and outputting the haptic effect.

Claims (35)

1. A method comprising:

displaying a first user interface element in a virtual or augmented reality environment, the first user interface element comprising a plurality of layers along a first axis, wherein each of the plurality of layers along the first axis is associated with a first property;

receiving an input signal associated with a first movement of a first object along the first axis; and

identifying the first property associated with the respective layer corresponding to the first movement of the first object, wherein the first property is configured to spawn a second object in the virtual or augmented reality environment.

2. The method of claim 1 , further comprising executing the first property by spawning the second object in the virtual or augmented reality environment.

3. The method of claim 1 , further comprising executing an action comprising a state change configured to change the virtual or augmented reality environment.

4. The method of claim 1 , further comprising displaying a second user interface element associated with an action.

5. The method of claim 4 , wherein the second user interface element comprises a button displayed in proximity to the first user interface element.

6. The method of claim 4 , wherein the second user interface element comprises a button for activating the first user interface element.

7. The method of claim 1 , wherein identifying the first property associated with the respective layer comprises determining that movement of the first object along the first axis has stopped.

8. The method of claim 1 , further comprising identifying a second movement of the first object in a second axis and executing an action in response to the second movement in the second axis.

9. The method of claim 8 , wherein the second movement of the first object in the second axis comprises a tilt.

10. The method of claim 1 , wherein the input signal is a first input signal, and the first user interface element further comprises:

a plurality of layers along a second axis, wherein each of the plurality of layers along the second axis is associated with a second property;

receiving a second input signal associated with a second movement of the first object along the second axis; and

identifying the second property associated with the respective layer corresponding to the second movement of the first object.

11. The method of claim 1 , wherein the first user interface element comprises a menu.

12. The method of claim 1 , wherein the first or second object comprises a user-controlled indicator.

13. The method of claim 1 , further comprising outputting a haptic effect when the first object approaches each of the plurality of layers along the first axis.

14. The method of claim 1 , further comprising outputting a haptic effect when the first object is in proximity to each of the plurality of layers along the first axis.

15. A non-transitory computer-readable medium comprising processor-executable program code configured to cause a processor to:

displaying a first user interface element in a virtual or augmented reality environment, the first user interface element comprising a plurality of layers along a first axis, wherein each of the plurality of layers along the first axis is associated with a first property;

receiving an input signal associated with a first movement of a first object along the first axis; and

identifying the first property associated with the respective layer corresponding to the first movement of the first object, wherein the first property is configured to spawn a second object in the virtual or augmented reality environment.

16. The non-transitory computer-readable medium of claim 15 , further comprising executing the first property by spawning the second object in the virtual or augmented reality environment.

17. The non-transitory computer-readable medium of claim 15 , further comprising executing an action comprising a state change configured to change the virtual or augmented reality environment.

18. The non-transitory computer-readable medium of claim 15 , further comprising displaying a second user interface element associated with an action.

19. The non-transitory computer-readable medium of claim 18 , wherein the second user interface element comprises a button displayed in proximity to the first user interface element.

20. The non-transitory computer-readable medium of claim 18 , wherein the second user interface element comprises a button for activating the first user interface element.

21. The non-transitory computer-readable medium of claim 15 , wherein identifying the first property associated with the respective layer comprises determining that movement of the first object along the first axis has stopped.

22. The non-transitory computer-readable medium of claim 15 , further comprising identifying a second movement of the first object in a second axis and executing an action in response to the second movement in the second axis.

23. The non-transitory computer-readable medium of claim 15 , wherein the input signal is a first input signal, and the first user interface element further comprises:

a plurality of layers along a second axis, wherein each of the plurality of layers along the second axis is associated with a second property;

receiving a second input signal associated with a second movement of the first object along the second axis; and

identifying the second property associated with the respective layer corresponding to the second movement of the first object.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 12, 2019
From: BIRNBAUM, DAVID; ASFOUR, SHADI; ARAKI, SATOSHI; ATTARI, SANYA; RIHN, WILLIAM S.
To: IMMERSION CORPORATION
Reel/Frame 051264/0945 →
Continuity (1)
Related Publication 20190324541A1 · Oct 24, 2019