IP Library Granted Patent US 10,453,295
Granted Patent B2
US 10,453,295 · App. 15/961,382 · Granted Oct 22, 2019

Variable opacity reel in an interactive game

Inventors: Miles Arnone (Sherborn, MA); Frank Cire (Pasadena, CA); Eric Meyerhofer (Pasadena, CA)
Assignee: Gamblit Gaming, LLC
G07F17/3223G07F17/3211G07F17/3213G07F17/3216G07F17/34
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Quick Facts
Patent No.
US 10,453,295
App. No.
15/961,382
Granted
Oct 22, 2019
Kind
B2
Abstract

A gambling hybrid game that provides a reel game having a display with changeable opacity is disclosed. The gambling hybrid game includes an entertainment system engine that provides an interactive game to a user, a real world engine that provides reel games to the user, and a game world engine that monitors the entertainment game and provides the reel game when appropriate. The real world engine provides the reel game including generating a display of the reel game. During provision of the gambling game, the real world engine determines the state of the interactive game and changes the opacity of the display based upon the state of the game.

Claims (73)

1. A system for providing a display of a gambling hybrid game including a reel game as a gambling game and an interactive game, comprising:

a currency input device, wherein a player inserts money to enable play of the gambling hybrid game;

a processing device, connected to a game world server via a network, constructed to:

execute the interactive game using a multilevel display;

communicate, to the game world server via the network, a signal including an update of interactive game information;

receive, from the game world server via the network, a signal including a result of a gambling event;

determine interactive game activity;

determine an opacity of the multilevel display based upon the interactive game activity; and

display to the player the result of the gambling event using the multilevel display;

a real world server, connected to the game world server via a communication link, constructed to:

display the gambling game using a variable opacity display;

receive, from the game world server via the communication link, a signal including a request for a resolution to the gambling event;

determine a result of the gambling event;

generate a display for the variable opacity display during execution of the gambling game showing play of the reel game during the gambling game;

determine a state of the interactive game during resolution of the gambling event;

change an opacity of the variable opacity display based upon the state of the interactive game during the gambling event; and

communicate, to the game world server via the communication link, the signal including a result of the gambling event; and

the game world server, connected to the processing device via the network and connected to the real world server via the communication link, constructed to:

manage the interactive game;

receive, from the processing device via the network, the signal including an update of interactive game information;

determine an occurrence of the gambling event in the gambling game based on the signal including an update of interactive game information;

communicate to the real world server via the communication link, the signal including a request for a resolution to the gambling event;

receive, from the real world server via the communication link, the signal including a result of the gambling event; and

communicate, to the processing device via the network, the signal including a result of the gambling event.

2. The system of claim 1 , wherein the change of the opacity of the variable opacity display is further based upon the state of the reel game during the gambling event.

3. The system of claim 2 , wherein the state of the reel game is an outcome of the gambling event.

4. The system of claim 3 , wherein the outcome of the gambling event is a winning alignment of symbols on reels in the reel game.

5. The system of claim 3 , wherein the outcome of the gambling event is a near miss of a large jackpot based upon alignment of symbols on reels in the reel game.

6. The system of claim 1 , wherein the opacity of the variable opacity display is changed by adjusting display properties of the variable opacity display.

7. A system for providing a display of a gambling hybrid game including a reel game as a gambling game and an interactive game, comprising:

a currency input device, wherein a player inserts money to enable play of the gambling hybrid game;

a real world server, connected to a game world server via a communication link, constructed to:

receive, from the game world server via the communication link, a signal including a request for a resolution to a gambling event;

determine a result of the gambling event;

generate a display during execution of the gambling game using a variable opacity display that shows the play of the reel game;

determine a state of the interactive game during resolution of the gambling event;

change an opacity of the variable opacity display based upon the state of the interactive game during the gambling event; and

communicate, to the game world server via the communication link, a signal including the result of the gambling event; and

the game world server, connected to a processing device via a network, wherein the processing devices generates a multilevel display, and connected to the real world server via the communication link, constructed to:

manage the interactive game;

receive, from the processing device via the network, a signal including an update of interactive game information;

determine an occurrence of the gambling event in the gambling game based on the signal including an update of interactive game information;

communicate to the real world server via the communication link, the signal including a request for a resolution to the gambling event;

receive, from the real world server via the communication link, the signal including the result of the gambling event; and

communicate, to the processing device via the network, the signal including the result of the gambling event.

8. The system of claim 7 , wherein the change of the opacity of the variable opacity display is further based upon the state of the reel game during the gambling event.

9. The system of claim 8 , wherein the state of the reel game is an outcome of the gambling event.

10. The system of claim 9 , wherein the outcome of the gambling event is a winning alignment of symbols on reels in the reel game.

11. The system of claim 9 , wherein the outcome of the gambling event is a near miss of a large jackpot based upon alignment of symbols on reels in the reel game.

12. The system of claim 7 , wherein the opacity of the variable opacity display is changed by adjusting display properties of the variable opacity display.

13. A system for providing a display of a gambling hybrid game including a reel game as a gambling game and an interactive game, comprising:

a currency input device, wherein a player inserts money to enable play of the gambling hybrid game;

a processing device, connected to a game world server via a network, constructed to:

execute the interactive game using a multilevel display;

communicate, to the game world server via the network, a signal including an update of interactive game information, wherein the game world server determines an occurrence of the gambling event in the gambling game based on the signal including an update of interactive game information;

receive, from the game world server via the network, a signal including a result of a gambling event;

determine interactive game activity;

determine an opacity of the multilevel display based upon the interactive game activity; and

display to the player the result of the gambling event using the multilevel display;

a real world server, connected to the game world server via a communication link, constructed to:

display the gambling game using a variable opacity display;

receive, from the game world server via the communication link, a signal including a request for a resolution to the gambling event;

determine a result of the gambling event;

generate a display for the variable opacity display during execution of the gambling game showing play of the reel game during the gambling game;

determine a state of the interactive game during resolution of the gambling event;

change an opacity of the variable opacity display based upon the state of the interactive game during the gambling event; and

communicate, to the game world server via the communication link, the signal including a result of the gambling event.

14. The system of claim 13 , wherein the change of the opacity of the variable opacity display is further based upon the state of the reel game during the gambling event.

15. The system of claim 14 , wherein the state of the reel game is an outcome of the gambling event.

16. The system of claim 14 , wherein the outcome of the gambling event is a winning alignment of symbols on reels in the reel game.

17. The system of claim 14 , wherein the outcome of the gambling event is a near miss of a large jackpot based upon alignment of symbols on reels in the reel game.

18. The system of claim 13 , wherein the opacity of the display is changed by adjusting display properties of the display.

19. The system of claim 13 , wherein the opacity of the variable opacity display is changed by adjusting display properties of the variable opacity display.

Assignments (2)
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →
Continuity (4)
Continuation 14942883 · Nov 16, 2015
Continuation PCTUS2014037805 · May 13, 2014
Provisional Application 61823033 · May 14, 2013
Related Publication 20180253936A1 · Sep 6, 2018
Cited By (1)
US 12,614,427