IP Library Patent Application 15969269
Patent Application
App. No. 15/969,269

SYSTEM AND METHOD FOR MANAGING THE PRESENTATION OF CONTENT IN A MULTIPLAYER ONLINE GAME

Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US None
App. No.
15/969,269
Abstract

Implementations of the present disclosure are directed to a method, a system, and an article for managing the presentation of content in a multiplayer online game. An example method can include: providing, to a plurality of users, a multiplayer online game having a virtual environment; assigning, to at least one of the users, a timeline defining times at which items of content will be introduced into the virtual environment for the at least one user; advancing the virtual environment forward in time; and introducing the items of content into the virtual environment according to the times defined by the timeline.

Claims (34)

1 . A computer-implemented method, comprising:

providing a multiplayer online game to a plurality of users, the online game comprising a virtual environment;

assigning a timeline to at least one of the users, the timeline defining times at which items of content will be introduced into the virtual environment for the at least one user;

advancing the virtual environment forward in time; and

introducing the items of content into the virtual environment according to the times defined by the timeline.

2 . The method of claim 1 , wherein the multiplayer online game comprises a lifecycle comprising a plurality of phases.

3 . The method of claim 2 , wherein the timeline corresponds to a single phase from the plurality of phases.

4 . The method of claim 2 , wherein each phase comprises at least one distinct timeline.

5 . The method of claim 2 , wherein at least one phase comprises overlapping timelines.

6 . The method of claim 2 , wherein the lifecycle comprises a series of timelines, and wherein each timeline in the series comprises a portion of the lifecycle.

7 . The method of claim 1 , wherein the at least one user comprises a group of new players of the online game.

8 . The method of claim 1 , wherein the timeline comprises a tree structure comprising nodes and branches.

9 . The method of claim 1 , wherein the items of content comprise at least one of a game event, a game feature, a game rule, a virtual item, a virtual character, and any combination thereof.

10 . The method of claim 1 , wherein advancing the virtual environment forward in time comprises running a game clock for the online game.

11 . A system, comprising:

one or more computer processors programmed to perform operations comprising:

providing a multiplayer online game to a plurality of users, the online game comprising a virtual environment;

assigning a timeline to at least one of the users, the timeline defining times at which items of content will be introduced into the virtual environment for the at least one user;

advancing the virtual environment forward in time; and

introducing the items of content into the virtual environment according to the times defined by the timeline.

12 . The system of claim 11 , wherein the multiplayer online game comprises a lifecycle comprising a plurality of phases.

13 . The system of claim 12 , wherein the timeline corresponds to a single phase from the plurality of phases.

14 . The system of claim 12 , wherein each phase comprises at least one distinct timeline.

15 . The system of claim 12 , wherein at least one phase comprises overlapping timelines.

16 . The system of claim 12 , wherein the lifecycle comprises a series of timelines, and wherein each timeline in the series comprises a portion of the lifecycle.

17 . The system of claim 11 , wherein the at least one user comprises a group of new players of the online game.

18 . The system of claim 11 , wherein the timeline comprises a tree structure comprising nodes and branches.

19 . The system of claim 11 , wherein advancing the virtual environment forward in time comprises running a game clock for the online game.

20 . An article, comprising:

a non-transitory computer-readable medium having instructions stored thereon that, when executed by one or more computer processors, cause the computer processors to perform operations comprising:

providing a multiplayer online game to a plurality of users, the online game comprising a virtual environment;

assigning a timeline to at least one of the users, the timeline defining times at which items of content will be introduced into the virtual environment for the at least one user;

advancing the virtual environment forward in time; and

introducing the items of content into the virtual environment according to the times defined by the timeline.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 15, 2018
From: PALIKUQI, AJK; KIM, JAI
To: MZ IP HOLDINGS, LLC
Reel/Frame 046096/0708 →