IP Library Granted Patent US 10,706,677
Granted Patent B2
US 10,706,677 · App. 16/000,240 · Granted Jul 7, 2020

Methods and apparatus for providing secure logon to a gaming machine using a mobile device

Inventors: Dwayne R. Nelson (Las Vegas, NV); Steven G. LeMay (Reno, NV)
Assignee: IGT
G07F17/3241A63F9/24G07F17/32G07F17/3209G07F17/3211G07F17/3223G07F17/3225G07F17/3239G07F17/3251A63F2009/2457
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Quick Facts
Patent No.
US 10,706,677
App. No.
16/000,240
Granted
Jul 7, 2020
Kind
B2
Abstract

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a transaction is initiated on an EGM that requires the input of Sensitive Information data, such data can be input directly from the Player/Patrons Portable Electronic Device. Hence, such input of their Sensitive Information data is more discrete, and generally out of plain view from the other Player/Patrons.

Claims (29)

1. A device comprising:

a processor; and

a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:

detect if a mobile device is within a designated range of a designated area of a housing of an electronic gaming machine, wherein said mobile device stores authentication information associated with a player, and

responsive to the mobile device being detected to be within the designated range of the designated area of the housing of the electronic gaming machine:

generate a logon code, and

cause the generated logon code to be wirelessly transmitted to the mobile device, wherein a determination occurs whether to automatically log in the player based on the generated logon code and the stored authentication information.

2. The device of claim 1 , wherein the player is automatically logged in responsive to a server determining that a logon code wirelessly transmitted from the mobile device to the server matches the logon code wirelessly transmitted to the mobile device.

3. The device of claim 2 , wherein the authentication information is wirelessly transmitted to the server with the logon code.

4. The device of claim 3 , wherein the server determines if the authentication information is associated with a player account.

5. The device of claim 1 , wherein when executed by the processor after the logon code is wirelessly transmitted to the mobile device, the plurality of instructions cause the processor to wirelessly receive data from the mobile device.

6. The device of claim 5 , wherein the data includes a logon code and the stored authentication information.

7. The device of claim 6 , wherein when executed by the processor, the plurality of instructions cause the processor to automatically log the player in if the logon code wirelessly transmitted from the mobile device matches the logon code wirelessly transmitted to the mobile device.

8. The device of claim 1 , wherein wirelessly transmitting the login code to the mobile device includes emitting near-field radio waves.

9. The device of claim 1 , wherein the login code expires after a period of time.

10. The device of claim 1 , wherein the processor is supported by the housing of the electronic gaming machine.

11. A method of operating a device, said method comprising:

detecting if a mobile device is within a designated range of a designated area of a housing of an electronic gaming machine, wherein said mobile device stores authentication information associated with a player, and

responsive to the mobile device being detected to be within the designated range of the designated area of the housing of the electronic gaming machine:

generating, by a processor, a logon code, and

causing the generated logon code to be wirelessly transmitted to the mobile device, wherein a determination occurs whether to automatically log in the player based on the generated logon code and the stored authentication information.

12. The method of claim 11 , wherein the player is automatically logged in responsive to a server determining that a logon code wirelessly transmitted from the mobile device to the server matches the logon code wirelessly transmitted to the mobile device.

13. The method of claim 12 , wherein the authentication information is wirelessly transmitted to the server with the logon code.

14. The method of claim 13 , wherein the server determines if the authentication information is associated with a player account.

15. The method of claim 11 , further comprising, after the logon code is wirelessly transmitted to the mobile device, wirelessly receiving data from the mobile device.

16. The method of claim 15 , wherein the data includes a logon code and the stored authentication information.

17. The method of claim 16 , further comprising automatically logging the player in if the logon code wirelessly transmitted from the mobile device matches the logon code wirelessly transmitted to the mobile device.

18. The method of claim 11 , wherein wirelessly transmitting the login code to the mobile device includes emitting near-field radio waves.

19. The method of claim 11 , wherein the login code expires after a period of time.

Assignments (2)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 6, 2018
From: NELSON, DWAYNE R.; LEMAY, STEVEN G.
To: IGT
Reel/Frame 046005/0553 →
Continuity (6)
Continuation 15270828 · Sep 20, 2016
Continuation 14875469 · Oct 5, 2015
Continuation 14181372 · Feb 14, 2014
Continuation In Part 13181725 · Jul 13, 2011
Continuation In Part 13478551 · May 23, 2012
Related Publication 20180286178A1 · Oct 4, 2018
Cited By (3)
US 12,430,986 US 12,450,977 US 12,567,307