IP Library Granted Patent US 10,885,739
Granted Patent B2
US 10,885,739 · App. 16/005,017 · Granted Jan 5, 2021

Parallel AI hybrid gaming system

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Quick Facts
Patent No.
US 10,885,739
App. No.
16/005,017
Granted
Jan 5, 2021
Kind
B2
Abstract

A parallel AI hybrid game that allows a player to play an entertainment game of skill against an Artificially Intelligent Non-Player Character (AI NPC) which is modified by wagering results. In operation, the player and the AI NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes.

Claims (87)

1. An electronic gaming machine for parallel AI hybrid gaming, comprising:

a processing device constructed to:

allow a player to select a single player entertainment game of skill, wherein the single player game of skill includes an Artificially Intelligent Non-Player Character's (AI NPC);

execute the single player entertainment game of skill;

communicate, to a game world controller, a trigger of a wager of real world credits triggered by a player's action during the player's skillful play of the single player entertainment game of skill;

communicate, to the game world controller, a trigger of a wager of virtual credits triggered by an Artificially Intelligent Non-Player Character's (AI NPC) action during the player's skillful play of the single player entertainment game of skill;

receive, from the game world controller, a result of the wager of real world credits;

receive, from the game world controller, a result of the wager of virtual credits;

modify the single player entertainment game of skill based on the wager result of the wager of real world credits and the wager result of the wager of virtual credits;

display the result of the wager of real world credits; and

display the result of the wager of virtual credits;

a player real world controller constructed to:

receive, from the game world controller, a request for a resolution of the wager of real world credits;

determine the result of the wager of real world credits; and

communicate, to the game world controller, the result of the wager of real world credits;

an AI real world controller constructed to:

receive, from the game world controller, a request for a resolution of the wager of virtual credits triggered;

determine the result of the wager of virtual credits; and

communicate, to the game world controller, the result of the wager of virtual credits; and

the game world controller, connected to the processing device and the AI real world controller and connected to the real world controller, constructed to:

receive, from the processing device, the trigger of the wager of real world credits;

receive, from the processing device, the trigger of the wager of virtual credits;

distinguish between the trigger of the wager of real world credits and the trigger of the wager of virtual credits;

trigger the wager of real world credits;

trigger the wager of virtual credits;

communicate, to the real world controller, the request for the resolution of the wager of real world credits;

communicate, to the AI real world controller, the request for the resolution of the wager of virtual credits;

receive, from the real world controller, the result of the wager of real world credits;

receive, from the AI real world controller, the signal including the result of the wager of virtual credits;

communicate, to the processing device, the result of the wager of real world credits;

communicate, to the processing device, the result of the wager of virtual credits.

2. The electronic gaming machine for parallel AI hybrid gaming of claim 1 wherein the game world controller is further constructed to determine an amount of an intermediate in-game user resource to award to the player on a basis of the result of the wager of real world credits.

3. The electronic gaming machine for parallel AI hybrid gaming of claim 1 wherein the game world controller is further constructed to determine an amount of an intermediate in-game user resource to award to the AI NPC on a basis of the result of the wager of virtual credits.

4. The electronic gaming machine for parallel AI hybrid gaming of claim 1 wherein the player's and the AI NPC's actions occur serially.

5. The electronic gaming machine for parallel AI hybrid gaming of claim 1 wherein the player's and the AI NPC's actions occur at the same time.

6. An electronic gaming machine for parallel AI hybrid gaming, comprising:

a player real world controller constructed to:

receive, from a game world controller, a request for a resolution of a wager of real world credits triggered by a player's action during a player's skillful play of an single player entertainment game of skill;

determine a result of the wager of real world credits triggered by the player's action during the player's skillful play of the single player entertainment game of skill; and

communicate, to the game world controller, the result of the wager of real world credits;

an AI real world controller constructed to:

receive, from the game world controller, a request for a resolution of a wager of virtual credits triggered by an AI NPC's action during the player's skillful play of the single player entertainment game of skill;

determine a result of the wager of virtual credits; and

communicate, to the game world controller, the result of the wager of virtual credits; and

the game world controller, connected to a processing device and the AI real world controller and connected to the real world controller, constructed to:

receive, from the processing device, the signal including the trigger of the wager of real world credits;

receive, from the processing device, the signal including the trigger of the wager of virtual credits;

distinguish between the trigger of the wager of real world credits and the trigger of the wager of virtual credits;

trigger of the wager of real world credits;

trigger the wager of virtual credits;

communicate, to the real world controller, a request for a resolution of the wager of real world credits;

communicate, to the AI real world controller, a request for a resolution of the wager of virtual credits;

receive, from the real world controller, the result of the wager of real world credits;

receive, from the AI real world controller the result of the wager of virtual credits;

communicate, to the processing device, the result of the wager of real world credits;

communicate, to the processing device, the signal including the result of the wager of virtual credits.

7. The electronic gaming machine for parallel AI hybrid gaming of claim 6 wherein the game world controller is further constructed to determine an amount of intermediate in-game user resource to award to the player on a basis of the result of the wager of real world credits.

8. The electronic gaming machine for parallel AI hybrid gaming of claim 6 wherein the game world controller is further constructed to determine an amount of intermediate in-game user resource to award to the AI NPC on a basis of the result of the wager of virtual credits.

9. The electronic gaming machine for parallel AI hybrid gaming of claim 6 wherein the player's and the AI NPC's actions occur serially.

10. The electronic gaming machine for parallel AI hybrid gaming of claim 6 wherein the player's and the AI NPC's actions occur at the same time.

11. An electronic gaming machine for parallel AI hybrid gaming, comprising:

a processing device constructed to:

allow a player to select a single player entertainment game of skill, wherein the single player game of skill includes an Artificially Intelligent Non-Player Character's (AI NPC);

execute the single player entertainment game of skill;

communicate, to a game world controller, a trigger of a wager of real world credits triggered by a player's action during the player's skillful play of the single player entertainment game of skill;

communicate, to the game world controller, a trigger of a wager of virtual credits triggered by an Artificially Intelligent Non-Player Character's (AI NPC) action during the player's skillful play of the single player entertainment game of skill;

receive, from the game world controller, a result of the wager of real world credits;

receive, from the game world controller, a result of the wager of virtual credits;

modify the single player entertainment game of skill based on the wager result of the wager of real world credits and the wager result of the wager of virtual credits;

display the result of the wager of real world credits; and

display the result of the wager of virtual credits; and

the game world controller, connected to the processing device and an AI real world controller and connected to a real world controller, constructed to:

receive, from the processing device, the trigger of the wager of real world credits;

receive, from the processing device, the trigger of the wager of virtual credits;

distinguish between the trigger of the wager of real world credits and the trigger of the wager of virtual credits;

trigger the wager of real world credits;

trigger the wager of virtual credits;

communicate, to the real world controller, a request for a resolution of the wager of real world credits;

communicate, to the AI real world controller, a request for a resolution of the wager of virtual credits;

receive, from the real world controller, a result of the wager of real world credits;

receive, from the AI real world controller, a result of the wager of virtual credits;

communicate, to the processing device, the result of the wager of real world credits;

communicate, to the processing device, the signal including the result of the wager of virtual credits.

12. The electronic gaming machine for parallel AI hybrid gaming of claim 11 wherein the game world controller is further constructed to determine an amount of an intermediate in-game user resource to award to the player on a basis of the result of the wager of real world credits.

13. The electronic gaming machine for parallel AI hybrid gaming of claim 11 wherein the game world controller is further constructed to determine an amount of an intermediate in-game user resource to award to the AI NPC on a basis of the result of the wager of virtual credits.

14. The electronic gaming machine for parallel AI hybrid gaming of claim 11 wherein the player's and the AI NPC's actions occur serially.

15. The electronic gaming machine for parallel AI hybrid gaming of claim 11 wherein the player's and the AI NPC's actions occur at the same time.

Assignments (2)
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →