IP Library Granted Patent US 10,657,758
Granted Patent B2
US 10,657,758 · App. 16/020,653 · Granted May 19, 2020

Gaming device with personality

Inventor: John F. Acres (Las Vegas, NV)
Assignee: ACRES TECHNOLOGY
G07F17/3211G07F17/32G07F17/3213G07F17/3225G07F17/3246G07F17/34G07F17/42
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Quick Facts
Patent No.
US 10,657,758
App. No.
16/020,653
Granted
May 19, 2020
Kind
B2
Abstract

Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes.

Claims (42)

1. A gaming device comprising:

at least one of a ticket acceptor, a currency acceptor and a coin acceptor for receiving value for wagering;

a game that generates winning and losing random outcomes responsive to each play of the game;

a storage device for storing at least one of audio and visual data associated with a character who in at least one of appearance and tone of voice exhibits at least two different personalities that are a function of at least two game outcomes;

a processor for executing the data; and

a display for displaying at least one of the personalities to a player of the gaming device so that the character appears to be speaking to the player.

2. The gaming device of claim 1 wherein the tone of voice of the character is selected from a group comprising a supportive voice, a taunting voice, a nagging voice, and a suggestive voice.

3. The gaming device of claim 2 wherein at least one of the voice tone and volume changes from the occurrence of at least one outcome to another.

4. The gaming device of claim 1 wherein the displayed character personality comprises at least one of displayed text and displayed animation.

5. The gaming device of claim 1 further comprising a player-operated selector configured to select at least one of the character personalities.

6. The gaming device of claim 1 further comprising:

a plurality of different game personality levels ranging from one level indicating a history of generally losing outcomes to another level indicating a history of generally winning outcomes;

a plurality of different character personalities each of which is associated with a corresponding one of the personality levels; and

wherein the processor is configured to select the character personality associated with one of the personality levels responsive to at least one of the outcomes.

7. A gaming device having an associated character with a personality that varies comprising:

at least one of a ticket acceptor, a currency acceptor and a coin acceptor for receiving value for wagering;

a game that generates winning and losing random outcomes responsive to each play of the game;

a storage device configured to store a plurality of different presentations of characters that each speak at least one short phrase and who in at least one of appearance and tone of voice exhibits a personality that is a function of a game outcome;

a controller configured to monitor the outcomes and select one of the character presentations based at least in part on an outcome;

a display configured to display the selected character during a gaming session, the character appearing to speak to a player of the gaming device when the character is so displayed; and

a speaker configured to generate character speech.

8. The gaming device of claim 7 wherein the voice has a character selected from a group comprising a supportive voice, a taunting voice, a nagging voice, and a suggestive voice.

9. The gaming device of claim 7 wherein at least one of the voice tone and volume changes from the occurrence of at least one outcome to another.

10. The gaming device of claim 7 wherein the character comprises animation.

11. The gaming device of claim 7 further comprising a player-operated selector configured to select at least one of the character personalities.

12. A non-transitory computer-readable storage medium having program instructions stored thereon that, upon execution by a processor, cause the processor to:

track a random outcome of at least one game played on an electronic gaming machine;

generate a presentation of a character that includes the character speaking at least one short phrase as a function of the outcome of the at least one game; and

present the generated presentation to a player of the electronic gaming device so that the character appears to be speaking to the player.

13. The non-transitory computer-readable storage medium of claim 12 wherein the program instructions are further configured to cause the presentation to speak in a tone of voice that is selected from a group comprising a supportive voice, a taunting voice, a nagging voice, and a suggestive voice.

14. The non-transitory computer-readable storage medium of claim 12 wherein the program instructions are further configured to cause the presentation to change at least one of the voice tone and volume from the occurrence of at least one outcome to another.

15. The non-transitory computer-readable storage medium of claim 12 wherein the program instructions are further configured generate the presentation as at least one of text and animation.

16. The non-transitory computer-readable storage medium of claim 12 wherein the program instructions are further configured to detect a player-operated input that selects at least one of the personalities.

17. A non-transitory computer-readable storage medium having program instructions stored thereon that, upon execution by a processor, cause the processor to:

store a plurality of different presentations of characters that each speak at least one short phrase and who in at least one of appearance and tone of voice exhibits a personality that is a function of a random outcome of a game;

monitor the outcomes of plays of an electronic gaming device;

select one of a plurality of different presentations of characters that each speak at least one short phrase and who in at least one of appearance and tone of voice exhibit a personality that is a function of a game outcome;

display the selected character on a display during a gaming session, the character appearing to speak to a player of the gaming device when the character is so displayed; and

generate signals for a speaker that results in character speech.

18. The non-transitory computer-readable storage medium of claim 17 wherein the program instructions are further configured to cause the presentation to change at least one of the voice tone and volume from the occurrence of at least one outcome to another.

19. The non-transitory computer-readable storage medium of claim 17 wherein the program instructions are further configured to display the presentation as at least one of text and animation.

20. The non-transitory computer-readable storage medium of claim 17 wherein the program instructions are further configured to detect a player-operated input that selects at least one of the personalities.

Assignments (3)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
CHANGE OF NAME Recorded Mar 11, 2020
From: PATENT INVESTMENT & LICENSING COMPANY
To: ACRES TECHNOLOGY
Reel/Frame 052146/0006 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 27, 2018
From: ACRES, JOHN F.
To: PATENT INVESTMENT & LICENSING COMPANY
Reel/Frame 046219/0623 →
Continuity (6)
Continuation 15611304 · Jun 1, 2017
Continuation 15225431 · Aug 1, 2016
Continuation 14158518 · Jul 17, 2014
Continuation 12111462 · Apr 29, 2008
Provisional Application 60926870 · Apr 30, 2007
Related Publication 20180308309A1 · Oct 25, 2018