IP Library Granted Patent US 10,650,124
Granted Patent B2
US 10,650,124 · App. 16/020,833 · Granted May 12, 2020

Dynamic adjustment of availability of access to video games

Inventors: Josiah Eatedali (Los Angeles, CA); Jon Ray Estanislao (South Pasadena, CA); Brandon Myles Zien (Sherman Oaks, CA)
Assignee: Activision Publishing, Inc.
G06F21/12A63F13/77A63F2300/535A63F2300/5513
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Quick Facts
Patent No.
US 10,650,124
App. No.
16/020,833
Granted
May 12, 2020
Kind
B2
Abstract

A number of licenses for play of a video game may be modified or adjusted based on in-game activities of the video game. The in-game activities may be activities of game characters controlled by game players.

Claims (22)

1. A method of modifying a number of licenses available for play of a video game, comprising:

receiving, by at least one server, information, from a plurality of game devices configured for play of a multi-player video game, regarding game play status of the multi-player video game, wherein a license for play of the video game is required for play of the video game;

monitoring, by the at least one server, the information regarding game play status for a predetermined game play event during play of the multi-player video game, the predetermined game play event being achievement of a particular result by one or more game characters controlled by one or more game players;

determining, by the at least one server, that a license event has occurred in response to the information regarding game play status indicating that the predetermined game play event has occurred;

in response to determining that the license event has occurred, modifying, by at least one server, a number of licenses available for play of the video game.

2. The method of claim 1 , wherein a game server receives the information regarding game play status and a license server modifies the number of licenses available for play of the video game.

3. The method of claim 1 , wherein the predetermined game play event is a game play event based on actions in play of the video game of one game character controlled by one game player of the one or more game players.

4. The method of claim 1 , wherein the predetermined game play event is a game play event based on actions in play of the video game of a plurality of game characters controlled by a plurality of the one or more game players.

5. The method of claim 1 , wherein the number of licenses for play of the video game is modified by a predetermined amount.

6. The method of claim 1 , wherein the number of license for play of the video game is modified based on a number of licenses for play of the video game prior to occurrence of the preidentified event.

7. The method of claim 1 , wherein the number of licenses for play of the video game is modified based on a type of the preidentified event.

8. The method of claim 1 , wherein the modification of number of licenses for play of the video game is an increase in the number of licenses for play of the video game.

9. The method of claim 8 , further comprising distributing the licenses of the increased number of licenses based on information provided by the game players.

10. The method of claim 8 , further comprising determining an allocation of credit for occurrence of the preidentified event amongst the game players.

11. The method of claim 10 , wherein the allocation of credit is based on activities of game characters controlled by the game players.

12. A method of modifying a number of a licenses for licensed play of a video game, comprising:

providing licenses for play of the video game to a first plurality of game players;

determining that a license event has occurred based on licensed game play of the video game by the first plurality of game players;

increasing a number of licenses for licensed game play of the video game in response to determining that the license event has occurred; and

distributing licenses resulting from increasing the number of licenses to a second plurality of game players; and

allowing the second plurality of game players to participate in licensed game play of the video game in addition to allowing the first plurality of game player to participate in licensed game play of the video game.

13. The method of claim 12 , wherein distribution of the licenses resulting from increasing the number of licenses is based on information provided by game players of the first plurality of game players.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 26, 2018
From: EATEDALI, JOSIAH; ESTANISLAO, JON RAY; ZIEN, BRANDON MYLES
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 047325/0443 →
Continuity (1)
Related Publication 20200004932A1 · Jan 2, 2020