IP Library Granted Patent US 10,867,479
Granted Patent B2
US 10,867,479 · App. 16/100,851 · Granted Dec 15, 2020

Gaming machine and method for replaying reels

Inventors: Jayme Dale Sevigny (Nashville, TN); David Robert Marsh (Charlottesville, VA)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3267G06Q50/34G07F17/3211G07F17/3258G07F17/34
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Quick Facts
Patent No.
US 10,867,479
App. No.
16/100,851
Granted
Dec 15, 2020
Kind
B2
Abstract

An electronic gaming machine includes a display, a credit input mechanism, and a processor programmed to perform operations comprising: (i) determining, during a wagering game initiated in response to receiving a credit wager, that a replay trigger condition is satisfied, the wagering game including a plurality of reels; (ii) initiating, in response to the replay trigger condition, a replay bonus game; (iii) determining a number of replays for use in the replay bonus game; (iv) generating a set of symbols for the plurality of reels for each of the number of replays including an award amount associated with the set of symbols; (v) serially displaying, on the display each of the sets of symbols for each of the number of replays; and (vi) awarding a total award amount including the sum of each award amount for each of the sets of symbols.

Claims (60)

1. An electronic gaming machine comprising:

a display;

an input mechanism configured to receive an input;

a storage medium having instructions stored thereon; and

a game controller configured to execute instructions stored in a tangible, non-transitory, computer-readable storage medium, which, when executed by the game controller, cause the game controller to at least:

determine, during an electronic game initiated in response to receiving the input, that a replay trigger condition is satisfied, the electronic game including a plurality of reels;

initiate, in response to the replay trigger condition, a replay bonus game;

determine a number of replays for use in the replay bonus game;

generate a set of symbols for the plurality of reels for each of the number of replays including an equal replay bonus outcome amount associated with the set of symbols;

serially display, on the display, each of the sets of symbols for each of the number of replays; and

determine a winning replay bonus outcome including the sum of each replay bonus outcome amount for each of the sets of symbols.

2. The electronic gaming machine of claim 1 , wherein when executed, the instructions further cause the game controller to at least:

display, on the display, a numerical indicium associated with a number of replays remaining; and

subsequent to displaying the set of symbols associated with a replay, sequentially count up, on the display, the numerical indicium based on the number of replays already displayed.

3. The electronic gaming machine of claim 1 , wherein the replay trigger condition is a winning outcome, and wherein when executed, the instructions further cause the game controller to at least:

determine a total outcome amount associated with the winning outcome; and

divide the total outcome amount into a plurality of outcome amounts based on the number of replays.

4. The electronic gaming machine of claim 1 , wherein when executed, the instructions further cause the game controller to at least:

determine an outcome amount associated with each of the number of replays; and

generate each set of symbols for each of the number of replays based on the outcome amount.

5. The electronic gaming machine of claim 4 , wherein when executed, the instructions further cause the game controller to at least generate each set of symbols based on a pay table stored in the storage medium.

6. The electronic gaming machine of claim 4 , wherein each set of symbols for each of the number of replays is identical.

7. The electronic gaming machine of claim 1 , wherein when executed, the instructions further cause the game controller to at least modify the display of the set of symbols to resemble a malfunction.

8. The electronic gaming machine of claim 1 , wherein the replay trigger condition is a predetermined symbol combination occurring on the plurality of reels.

9. The electronic gaming machine of claim 1 , wherein when executed, the instructions further cause the game controller to at least:

determine a plurality of bingo game outcomes;

identify a plurality of winning bingo game outcomes from the plurality of bingo game outcomes; and

determine the number of replays based upon the plurality of winning bingo game outcomes.

10. The electronic gaming machine of claim 9 , wherein when executed, the instructions further cause the game controller to at least determine the number of replays equal to the number of the plurality of winning bingo game outcomes.

11. The electronic gaming machine of claim 1 , wherein each replay corresponds to a respective winning outcome in the electronic game, and wherein the replay trigger condition corresponds to a determination that at least one such winning outcome has occurred in the electronic game.

12. A method of electronic gaming implemented on an electronic gaming machine, the electronic gaming machine comprising at least one processor in communication with at least one memory device and with a display, the method comprising:

determining, during an electronic game initiated in response to receiving an input, that a replay trigger condition is satisfied, the electronic game including a plurality of reels;

initiating, in response to the replay trigger condition, a replay bonus game;

determining a number of replays for use in the replay bonus game;

generating a set of symbols for the plurality of reels for each of the number of replays including an equal replay bonus outcome amount associated with the set of symbols;

serially displaying, on the display each of the sets of symbols for each of the number of replays; and

determining a winning replay bonus outcome including the sum of each replay bonus outcome amount for each of the sets of symbols.

13. The method of claim 12 , further comprising:

displaying, on the display, a numerical indicium associated with a number of replays remaining; and

subsequent to displaying the set of symbols associated with a replay, sequentially counting up, on the display, the numerical indicium based on the number of replays already displayed.

14. The method of claim 12 , wherein the replay trigger condition is a winning outcome, and wherein the method further comprises:

determining a total outcome amount associated with the winning outcome; and

dividing the total outcome amount into a plurality of outcome amounts based on the number of replays, wherein the plurality of outcome amounts are equal.

15. The method of claim 12 , further comprising:

determining an outcome amount associated with each of the number of replays; and

generating each set of symbols for each of the number of replays based on the outcome amount.

16. The method of claim 15 , further comprising generating each set of symbols based on a pay table stored in the at least one memory device.

17. The method of claim 12 , further comprising generating each set of symbols for each of the number of replays, wherein each set of symbols for each of the number of replays is identical.

18. The method of claim 12 , further comprising generating each set of symbols for each of the number of replays modifying display of the set of symbols to resemble a malfunction.

19. The method of claim 12 , further comprising generating:

determining a plurality of bingo game outcomes;

identifying a plurality of winning bingo game outcomes from the plurality of bingo game outcomes; and

determining the number of replays based upon the plurality of winning bingo game outcomes.

20. A computer-readable storage medium having computer-executable instructions embodied thereon, wherein when executed by an electronic gaming machine having at least one processor coupled to at least one memory device, the computer-executable instructions cause the at least one processor to:

determine, during an electronic game initiated in response to receiving an input, that a replay trigger condition is satisfied, the electronic game including a plurality of reels;

initiate, in response to the replay trigger condition, a replay bonus game;

determine a number of replays for use in the replay bonus game;

generate a set of symbols for the plurality of reels for each of the number of replays including a replay bonus outcome amount associated with the set of symbols;

serially display each of the sets of symbols for each of the number of replays; and

determine a winning replay bonus outcome including the sum of each replay bonus outcome amount for each of the sets of symbols.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 10, 2018
From: SEVIGNY, JAYME DALE; MARSH, DAVID ROBERT
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 046616/0238 →