Server device, method for controlling the same, computer-readable recording medium, and game system
A program capable of giving an element of surprise to a game to increase the fun and interest, and achieving effects of raising player's interest in the game and motivation to continue the game, is disclosed herein. The program sets a “personality” such as a preference and a characteristic parameter of a character card (first game content), and sets a “level” of the preference to an item A 1 or the like (second game content). Then, the program synthesizes the item. A 1 or the like selected by the player with a character card C 1 , performs a calculation for changing the characteristic parameter of the character card based on the “level,” and exhibits a predetermined effect on the character card C 1 based on the calculation result of the characteristic parameter of the character card (e.g., when it is greater than or equal to Smax).
1. A server device that provides a game using a first game content and a plurality of second game contents different from the first game content, the server device comprising:
an information storage unit for storing information related to the game; and
a control unit for accessing the information and executing an operation related to the game, wherein the control unit is configured to:
set a personality to the first game content;
set a characteristic parameter of the first game content representing a degree of intimacy between the first game content and a player;
set a level for each of the second game contents, as one of characteristic parameters of the second game contents, each level associated with the personality of the first game content, the level being concealed from the player, the plurality of second game contents including at least a first type of second game content for which a positive level is set and a second type of second game content for which a negative level is set;
receive, from a terminal device, a selection of one or more second game contents of the plurality of second game contents by the player;
change the parameter representing the degree of intimacy between the first game content and the player by a predetermined rate by synthesizing the first game content and the selected one or more second game contents, wherein the predetermined rate of changing the parameter for each second game content is based on the personality of the first game content and the level of the second game contents, the predetermined rate is positive when the level of the second game content is positive, and the predetermined rate is negative when the level of the second game content is negative;
receive, from the terminal device, a selection of two or more second game contents of the plurality of second game contents by the player;
when the selection of the two or more second game contents selects a predetermined combination of second game contents, change the parameter representing the degree of intimacy between the first game content and the player by a predetermined rate that is different from a sum of the predetermined rate of changing the parameter for each of the two or more second game contents; and
cause the terminal device of the player to present a rendition of the synthesized content based on the predetermined rate of changing the parameter.
2. The server device according to claim 1 , wherein the control unit is further configured to make different any of display forms of the first game content, the second game content, and rendition according to the second game content.
3. The server device according to claim 1 , wherein the control unit is further configured to exhibit a specific effect based on the degree of intimacy.
4. The server device according to claim 3 , wherein the specific effect is to enable the first game content to use a predetermined skill and/or to change ability of the first game content.
5. The server device according to claim 3 , wherein the control unit is further configured to:
set a specific second game content among the second game contents as a trigger to exhibit the specific effect and set an appearance probability of the specific effect to the specific second game content as the trigger; and
exhibit the specific effect based on the degree of intimacy and the appearance probability.
6. The server device according to claim 1 , wherein the control unit is further configured to inversely reduce the degree of intimacy, when the level of the second game content selected by the player increases the degree of intimacy in a state where the characteristic parameter of the first game content exceeds a predetermined value.
7. The server device according to claim 1 , wherein the control unit is further configured to cause the terminal device of the player to present the second game contents for player selection while concealing the respective level of each of the second game contents.
8. A method for controlling a server device having an information storage unit storing information related to a game using a first game content and a plurality of second game contents different from the first game content, and a control unit for accessing the information and performing calculations related to the game, the method comprising:
by the control unit, setting a personality to the first game content; by the control unit, setting a characteristic parameter of the first game content representing a degree of intimacy between the first game content and a player;
by the control unit, setting a level for each of the second game contents, as one of characteristic parameters of the second game contents, each level associated with the personality of the first game content, the level being concealed from the player, the plurality of second game contents including at least a first type of second game content for which a positive level is set and a second type of second game content for which a negative level is set;
by the control unit, receiving, from a terminal device, a selection of one or more second game contents of the plurality of second game contents by the player;
by the control unit, changing the parameter representing the degree of intimacy between the first game content and the player by a predetermined rate by synthesizing the first game content and the selected one or more second game contents, wherein the predetermined rate of changing the parameter for each second game content is based on the personality of the first game content and the level of the second game contents, the predetermined rate is positive when the level of the second game content is positive, and the predetermined rate is negative when the level of the second game content is negative;
by the control unit, receiving, from the terminal device, a selection of two or more second game contents of the plurality of second game contents by the player;
when the selection of the two or more second game contents selects a predetermined combination of second game contents, by the control unit, changing the parameter representing the degree of intimacy between the first game content and the player by a predetermined rate that is different from a sum of the predetermined rate of changing the parameter for each of the two or more second game contents; and
by the control unit, causing the terminal device of the player to present a rendition of the synthesized content based on the predetermined rate of changing the parameter.
9. The method according to claim 8 , further comprising:
by the control unit, making different any of display forms of the first game content, the second game content, and rendition according to the second game content.
10. The method according to claim 8 , further comprising:
by the control unit, exhibiting a specific effect based on the degree of intimacy.
11. The method according to claim 10 , wherein the specific effect is to enable the first game content to use a predetermined skill and/or to change ability of the first game content.
12. The method according to claim 10 , further comprising:
by the control unit, setting a specific second game content among the second game contents as a trigger to exhibit the specific effect and setting an appearance probability of the specific effect to the specific second game content as the trigger; and
by the control unit, exhibiting the specific effect based on the degree of intimacy and the appearance probability.
13. The method according to claim 8 , further comprising:
by the control unit, inversely reducing the degree of intimacy, when the level of the second game content selected by the player increases the degree of intimacy in a state where the characteristic parameter of the first game content exceeds a predetermined value.
14. The method according to claim 8 , further comprising:
by the control unit, causing the terminal device of the player to present the second game contents for player selection while concealing the respective level of each of the second game contents.
15. A non-transitory computer-readable recording medium having recorded thereon instructions to be executed on a computer, the instructions causing the computer to:
access information related to a game using a first game content and a plurality of second game contents different from the first game content; set a personality to the first game content;
set a characteristic parameter of the first game content representing a degree of intimacy between the first game content and a player;
set a level for each of the second game contents, as one of characteristic parameters of the second game contents, each level associated with the personality of the first game content, the level being concealed from the player, the plurality of second game contents including at least a first type of second game content for which a positive level is set and a second type of second game content for which a negative level is set;
receive, from a terminal device, a selection of one or more second game contents of the plurality of second game contents by the player;
change the parameter representing the degree of intimacy between the first game content and the player by a predetermined rate by synthesizing the first game content and the selected one or more second game contents, wherein the predetermined rate of changing the parameter for each second game content is based on the personality of the first game content and the level of the second game contents, the predetermined rate is positive when the level of the second game content is positive, and the predetermined rate is negative when the level of the second game content is negative;
receive, from the terminal device, a selection of two or more second game contents of the plurality of second game contents by the player;
when the selection of the two or more second game contents selects a predetermined combination of second game contents, change the parameter representing the degree of intimacy between the first game content and the player by a predetermined rate that is different from a sum of the predetermined rate of changing the parameter for each of the two or more second game contents; and
cause the terminal device of the player to automatically present a rendition of the synthesized content based on the predetermined rate of changing the parameter.
16. The non-transitory computer readable recording medium according to claim 15 , wherein the instructions further cause the computer to make different any of display forms of the first game content, the second game content, and rendition according to the second game content.
17. The non-transitory computer readable recording medium according to claim 15 , wherein the instructions further cause the computer to exhibit a specific effect based on the degree of intimacy.
18. The non-transitory computer readable recording medium according to claim 17 , wherein the specific effect is to enable the first game content to use a predetermined skill and/or to change ability of the first game content.
19. The non-transitory computer readable recording medium according to claim 17 , wherein the instructions further cause the computer to:
set a specific second game content among the second game contents as a trigger to exhibit the specific effect and set an appearance probability of the specific effect to the specific second game content as the trigger; and
exhibit the specific effect based on the degree of intimacy and the appearance probability.
20. The non-transitory computer readable recording medium according to claim 15 , wherein the instructions further cause the computer to inversely reduce the degree of intimacy, when the level of the second game content selected by the player increases the degree of intimacy in a state where the characteristic parameter of the first game content exceeds a predetermined value.
21. The non-transitory computer readable recording medium according to claim 15 , wherein the instructions further cause the computer to cause the terminal device of the player to present the second game contents for player selection while concealing the respective level of each of the second game contents.