IP Library Granted Patent US 10,748,384
Granted Patent B2
US 10,748,384 · App. 16/109,362 · Granted Aug 18, 2020

Systems and methods of electronic gaming including gesture-based player constructed symbol combinations

Inventor: Jana Rose Cash-Silva (Reno, NV)
Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
G07F17/3262G07F17/3209G07F17/3213G07F17/3216G07F17/3258G07F17/34
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Quick Facts
Patent No.
US 10,748,384
App. No.
16/109,362
Granted
Aug 18, 2020
Kind
B2
Abstract

In one aspect, an electronic gaming machine includes a game controller that executes instructions that cause the game controller to: (i) display a plurality of reels to form a matrix of symbol positions; (ii) simulate spinning the plurality of reels; (iii) display a plurality of player-populated symbol positions within the matrix; (iv) display a first player-selectable symbol of a sequence of player-selectable symbols; (v) receive, during the spinning, an add gesture associated with the first player-selectable symbol representing a request for addition of the first player-selectable symbol to the matrix; (vi) add the first player-selectable symbol to a first player-populated symbol position in response to the add gesture; (vii) simulate stopping each reel of the plurality of reels, the first player-selectable symbol overlaying a reel symbol at the first player-populated symbol positions; and (viii) evaluate the symbols displayed within the matrix to determine a game outcome.

Claims (54)

1. An electronic gaming machine comprising:

a display;

a player input interface;

a credit input mechanism including at least one of a card reader, a ticket reader, a bill validator, and a coin input mechanism; and

a game controller configured to execute instructions stored in a memory, which, when executed by the game controller, cause the game controller to at least:

display, on the display, a plurality of reels, wherein each reel includes a plurality of symbol positions, wherein each symbol position is configured to include an associated symbol, wherein each reel is adjacent at least one other reel to form a matrix of symbol positions;

simulate spinning the plurality of reels;

display, during the spinning, a plurality of player-populated symbol positions within the matrix of symbol positions;

limit a number of player-selectable symbols of a sequence of player-selectable symbols that a player is permitted to discard to a maximum number,

display, on the display, a first player-selectable symbol of the sequence of player-selectable symbols in a display area separate from the matrix of symbol positions;

receive, during the spinning, an add gesture associated with the first player-selectable symbol, the add gesture is configured to represent a request by the player for addition of the first player-selectable symbol to the matrix;

add the first player-selectable symbol to a first player-populated symbol position of the plurality of player-populated symbol positions in response to the add gesture;

display, on the display, a second player-selectable symbol of the sequence of player-selectable symbols in the display area;

receive, during the spinning, a discard gesture associated with the second player-selectable symbol, the discard gesture is configured to represent a request by the player for exclusion of the second player-selectable symbol from the matrix;

discard the second player-selectable symbol without adding the second player-selectable symbol to the matrix,

simulate stopping each reel of the plurality of reels, the stopping revealing symbols of the plurality of reels within the matrix, the first player-selectable symbol overlaying a reel symbol at the first player-populated symbol positions; and

evaluate the symbols displayed within the matrix to determine a game outcome.

2. The electronic gaming machine of claim 1 , wherein the plurality of player-populated symbol positions includes one of a row of symbol positions and a column of symbol positions within the matrix of symbol positions.

3. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the game controller to add each of the selected plurality of player-selectable symbols to a corresponding symbol position of the plurality of symbol positions from left to right.

4. The electronic gaming machine of claim 1 , wherein adding the first player-selectable symbol to the first player-populated symbol position further includes determining the first player-populated symbol position as being the left-most empty player-populated symbol position within the matrix of symbol positions.

5. The electronic gaming machine of claim 1 , wherein the display is a touch-screen display, and wherein the add gesture is one of a right swipe and a left swipe on the touch-screen, and wherein a discard gesture associated with discarding the displayed player-selectable symbol is the other of the right swipe and the left swipe on the touch-screen.

6. A method for adding player-selectable symbols to one or more reels during play of a wagering game on an electronic gaming machine, the electronic gaming machine comprising a display configured to present the wagering game, a player input interface, a game controller, and a credit input mechanism including at least one of a card reader, a ticket reader, a bill validator, and a coin input mechanism, the method comprising:

displaying, on the display, a plurality of reels, wherein each reel includes a plurality of symbol positions, wherein each symbol position is configured to include an associated symbol, wherein each reel is adjacent at least one other reel to form a matrix of symbol positions;

simulating spinning the plurality of reels;

displaying, during the spinning, a plurality of player-populated symbol positions within the matrix of symbol positions;

limiting a number of player-selectable symbols of a sequence of player-selectable symbols that a player is permitted to discard to a maximum number,

displaying, on the display, a first player-selectable symbol of the sequence of player-selectable symbols in a display area separate from the matrix of symbol positions;

receiving, during the spinning, an add gesture associated with the first player-selectable symbol, the add gesture is configured to represent a request by the player for addition of the first player-selectable symbol to the matrix;

adding the first player-selectable symbol to a first player-populated symbol position of the plurality of player-populated symbol positions in response to the add gesture;

displaying, on the display, a second player-selectable symbol of the sequence of player-selectable symbols in the display area;

receiving, during the spinning, a discard gesture associated with the second player-selectable symbol, the discard gesture is configured to represent a request by the player for exclusion of the second player-selectable symbol from the matrix; and

discarding the second player-selectable symbol without adding the second player-selectable symbol to the matrix,

simulating stopping each reel of the plurality of reels, the stopping revealing symbols of the plurality of reels within the matrix, the first player-selectable symbol overlaying a reel symbol at the first player-populated symbol positions; and

evaluating the symbols displayed within the matrix to determine a game outcome.

7. The method of claim 6 , wherein the plurality of player-populated symbol positions includes one of a row of symbol positions and a column of symbol positions within the matrix of symbol positions.

8. The method of claim 6 , further comprising adding each of the selected plurality of player-selectable symbols to a corresponding symbol position of the plurality of symbol positions from left to right.

9. The method of claim 6 , wherein adding the first player-selectable symbol to the first player-populated symbol position further includes determining the first player-populated symbol position as being the left-most empty player-populated symbol position within the matrix of symbol positions.

10. The method of claim 9 , wherein the display is a touch-screen display, and wherein the add gesture is one of a right swipe and a left swipe on the touch-screen, and wherein a discard gesture associated with discarding the displayed player-selectable symbol is the other of the right swipe and the left swipe on the touch-screen.

11. A non-transitory computer-readable storage medium having computer-executable instructions embodied thereon, which when executed by a game controller of an electronic gaming machine, cause the game controller to at least:

display, on a display, a plurality of reels, wherein each reel includes a plurality of symbol positions, wherein each symbol position is configured to include an associated symbol, wherein each reel is adjacent at least one other reel to form a matrix of symbol positions;

simulate spinning the plurality of reels;

display, during the spinning, a plurality of player-populated symbol positions within the matrix of symbol positions;

limit a number of player-selectable symbols of a sequence of player-selectable symbols that a player is permitted to discard to a maximum number

display, on the display, a first player-selectable symbol of the sequence of player-selectable symbols in a display area separate from the matrix of symbol positions;

receive, during the spinning, an add gesture associated with the first player-selectable symbol, the add gesture is configured to represent a request by the player for addition of the first player-selectable symbol to the matrix;

add the first player-selectable symbol to a first player-populated symbol position of the plurality of player-populated symbol positions in response to the add gesture;

display, on the display, a second player-selectable symbol of the sequence of player-selectable symbols in the display area;

receive, during the spinning, a discard gesture associated with the second player-selectable symbol, the discard gesture is configured to represent a request by the player for exclusion of the second player-selectable symbol from the matrix; and

discard the second player-selectable symbol without adding the second player-selectable symbol to the matrix,

simulate stopping each reel of the plurality of reels, the stopping revealing symbols of the plurality of reels within the matrix, the first player-selectable symbol overlaying a reel symbol at the first player-populated symbol positions; and

evaluate the symbols displayed within the matrix to determine a game outcome.

12. The non-transitory computer-readable storage medium of claim 11 , wherein the instructions, when executed, the instructions further cause the game controller to add each of the selected plurality of player-selectable symbols to a corresponding symbol position of the plurality of symbol positions from left to right.

13. The non-transitory computer-readable storage medium of claim 11 , wherein adding the first player-selectable symbol to a first player-populated symbol position further includes determining the first player-populated symbol position as being the left-most empty player-populated symbol position within the matrix of symbol positions.

14. The non-transitory computer-readable storage medium of claim 13 , wherein the display is a touch-screen display, and wherein the add gesture is one of a right swipe and a left swipe on the touch-screen, and wherein a discard gesture associated with discarding the displayed player-selectable symbol is the other of the right swipe and the left swipe on the touch-screen.

Assignments (6)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 5, 2020
From: CASH-SILVA, JANA ROSE
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 053411/0822 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 22, 2018
From: CASH-SILVA, JANA ROSE
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 046667/0664 →
Cited By (1)
US 12,592,126