IP Library Granted Patent US 10,792,563
Granted Patent B2
US 10,792,563 · App. 16/110,154 · Granted Oct 6, 2020

Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus

Inventor: Hideki Fujita (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/2145A63F13/42A63F13/69A63F13/822
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Quick Facts
Patent No.
US 10,792,563
App. No.
16/110,154
Granted
Oct 6, 2020
Kind
B2
Abstract

A non-transitory computer-readable recording medium that storing a game program configured to provide a user with a puzzle game, the game program causing a computer to execute: displaying the puzzle so that each partial image is movable in a predetermined direction according to a touch operation detected by a predetermined input surface; arranging the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and retrieving, when the reconstructing is achieved, a game content that is usable in a different game or change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image; wherein the game content retrieved is usable only in another puzzle game different from the puzzle game.

Claims (39)

1. A non-transitory computer-readable recording medium that stores a game program configured to provide a user with a puzzle game, the game program causing a computer to execute:

displaying a puzzle comprising one or more partial images so that each of the partial images is movable in a predetermined direction according to a touch operation detected by a predetermined input surface;

arranging the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and

retrieving, when the reconstructing is achieved, (i) a game content that is usable in a different game or (ii) change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image;

wherein the retrieved game content or change information is usable only by the user in another puzzle game different from the puzzle game, and

wherein an attribute of the retrieved game content or change information contains at least one of strength or rarity of the retrieved game content or the predetermined game content, respectively.

2. The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute:

adjusting a difficulty level of the puzzle game by changing a number of the partial images and a restriction on time of the puzzle game according to the attribute of the game content or the attribute of the change information.

3. The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute:

adjusting a difficulty level of the puzzle game so that a degree of difficulty of the puzzle game increases as the attribute of the game content or change information increases.

4. The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute:

presenting information relating to an operation to approach achievement of reconstruction of the complete image to the user.

5. The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute:

adjusting a difficulty level of the puzzle game by setting a wall that hinders movement of at least one of the partial images due to the touch operation or a number of minimum moves necessary to reconstruct the complete image.

6. The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute:

moving, when a predetermined operation is performed by the user, the partial images to approach achievement of reconstruction of the complete image.

7. The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute:

selecting the game content retrieved by the retrieving as a game content corresponding to the complete image according to a predetermined rule.

8. The non-transitory computer-readable recording medium according to claim 1 , wherein the displaying is executed to display the complete image together with the puzzle for reference to achieve reconstruction of the complete image.

9. The non-transitory computer-readable recording medium according to claim 1 , wherein the complete image represents the game content retrieved by the retrieving.

10. The non-transitory computer-readable recording medium according to claim 1 , wherein the complete image includes information capable of associating at least one of the game content, the attribute of the game content, a parameter set in the game content and a change of the computer.

11. The non-transitory computer-readable recording medium according to claim 1 , wherein the game content represents a character or an item in the different game, which is electronic data used by the user in the different game.

12. A method of controlling an information processing apparatus configured to provide a user with a puzzle game, the method comprising:

displaying a puzzle comprising one or more partial images so that each of the partial images is movable in a predetermined direction according to a touch operation detected by a predetermined input surface;

arranging the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and

retrieving, when the reconstructing is achieved, (i) a game content that is usable in a different game or (ii) change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image;

wherein the retrieved game content or change information is usable only by the user in another puzzle game different from the puzzle game, and

wherein an attribute of the retrieved game content or change information contains at least one of strength or rarity of the retrieved game content or the predetermined game content, respectively.

13. The method according to claim 12 , wherein the method further comprises:

adjusting a difficulty level of the puzzle game by changing a number of the partial images and a restriction on time of the puzzle game according to the attribute of the game content or the attribute of the change information.

14. The method according to claim 12 , wherein the method further comprises: adjusting a difficulty level of the puzzle game so that a degree of difficulty of the puzzle game increases as the attribute of the game content or change information increases.

15. An information processing apparatus configured to provide a user with a puzzle game, comprising:

a display unit that displays a puzzle comprising one or more partial images so that each of the partial images is movable in a predetermined direction according to a touch operation detected by a predetermined input surface and arranges the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and

a retrieving unit that retrieves, when the reconstructing is achieved, (i) a game content that is usable in a different game or (ii) change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image;

wherein the retrieved game content or change information is usable only by the user in another puzzle game different from the puzzle game, and

wherein an attribute of the retrieved game content or change information contains at least one of strength or rarity of the retrieved game content or the predetermined game content, respectively.

16. The information processing apparatus according to claim 15 , further comprising:

a difficulty level adjustment unit that adjusts a difficulty level of the puzzle game by changing a number of the partial images and a restriction on time of the puzzle game according to the attribute of the game content or the attribute of the change information.

17. The information processing apparatus according to claim 15 , further comprising: a difficulty level adjustment unit that adjusts a difficulty level of the puzzle game so that a degree of difficulty of the puzzle game increases as the attribute of the game content or change information increases.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 640. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0161 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0640 →
Priority Claims (2)
JP 2014-087037 · Apr 21, 2014 · national
JP 2014-195966 · Sep 26, 2014 · national
Continuity (2)
Continuation 14690724 · Apr 20, 2015
Related Publication 20180361233A1 · Dec 20, 2018