IP Library Granted Patent US 10,728,730
Granted Patent B2
US 10,728,730 · App. 16/113,606 · Granted Jul 28, 2020

Methods and systems for automatic pairing of headsets to audio sources based on proximity

Inventors: Richard Kulavik (San Jose, CA); Michael A. Jessup (San Jose, CA)
Assignee: VOYETRA TURTLE BEACH, INC.
H04W4/80H04B5/0006H04W76/15H04W84/18
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Quick Facts
Patent No.
US 10,728,730
App. No.
16/113,606
Granted
Jul 28, 2020
Kind
B2
Abstract

A headset, which may be configured to process audio for a player participating in an online multiplayer game, may support auto-pairing with audio basestations. In this regard, an audio basestation may be utilized in communicating game and chat audio content from an associated game console to a paired headset and in communicating microphone audio from the paired headset to the console. The auto-pairing may comprise automatically exchanging signals with an audio basestation, in response to the headset coming within a determined distance of the audio basestation; and pairing with the audio basestation based on processing of the exchanged signals. The pairing may result in establishing one or more wireless links for game and chat audio to be communicated to the headset and microphone audio to be communicated from the headset. The determined distance may correspond to physical contact (e.g., tapping) between the headset and the basestation.

Claims (34)

1. A system, comprising:

a headset that is configurable to process audio for a player participating in an online multiplayer game, the headset being operable to:

communicate signals with an audio basestation in response to one or both of the headset coming within a determined distance of the audio basestation and a user action by the user on the headset in relation to the audio basestation, wherein the audio basestation is associated with a game console supporting the online multiplayer game;

process the communicated signals;

identify and/or validate the player based on processing of the communicated signals; and

pair with the audio basestation based on the identifying and/or validating of the player, wherein the pairing comprises establishing one or more wireless links between the headset and the audio basestation.

2. The system of claim 1 , wherein the audio basestation is integrated into the associated game console, or is a stand-alone device.

3. The system of claim 1 , wherein the determined distance corresponds to physical contact between the headset and the audio basestation.

4. The system of claim 1 , wherein the user action comprises tapping of the headset onto the audio basestation.

5. The system of claim 1 , wherein the communicated signals comprise identification and/or validation information.

6. The system of claim 1 , wherein the headset is operable to:

identify and/or validate the audio basestation based on the processing of the communicated signals; and

pair with the audio basestation based on the identifying and/or validating of the audio basestation.

7. The system of claim 1 , wherein the headset comprises a near field communication (NFC) circuit for facilitating the communication of signals via NFC interface.

8. The system of claim 1 , wherein the headset is configured to receive from the audio basestation, via the one or more wireless links, game and chat audio provided by the associated game console.

9. The system of claim 1 , wherein the headset is configured to transmit to the audio basestation, via the one or more wireless links, microphone audio for forwarding via the audio basestation to the associated game console.

10. The system of claim 1 , wherein the headset is operable to monitor for one or more operation conditions; and determine whether to maintain the pairing with the audio basestation based on the one or more operation conditions.

11. A method, comprising:

in a headset that is configurable to process audio for a player participating in an online multiplayer game:

communicating signals with an audio basestation in response to both of the headset coming within a determined distance of the audio basestation and a user action by the user on the headset in relation to the audio basestation, wherein the audio basestation is associated with a game console supporting the online multiplayer game;

processing the communicated signals;

identifying and/or validating the player based on processing of the communicated signals; and

pairing with the audio basestation based on processing of the communicated signals, wherein the pairing comprises establishing one or more wireless links between the headset and the audio basestation.

12. The method of claim 11 , wherein the audio basestation is integrated into the associated game console, or is a stand-alone device.

13. The method of claim 11 , wherein the determined distance corresponds to physical contact between the headset and the audio basestation.

14. The method of claim 11 , wherein the user action comprises tapping of the headset onto the audio basestation.

15. The method of claim 11 , wherein the communicated signals comprise identification and/or validation information.

16. The method of claim 11 , comprising:

identifying and/or validating the audio basestation based on the processing of the communicated signals; and

pairing with the audio basestation based on the identifying and/or validating of the audio basestation.

17. The method of claim 11 , wherein the signals are communicated over near filed communication (NFC) interface between the headset and the audio basestation.

18. The method of claim 11 , comprising receiving by the headset from the audio basestation, via the one or more wireless links, game and chat audio provided by the associated game console.

19. The method of claim 11 , comprising transmitting by the headset to the audio basestation, via the one or more wireless links, microphone audio for forwarding via the audio basestation to the associated game console.

20. The method of claim 11 , comprising monitoring for one or more operation conditions; and determining whether to maintain the pairing with the audio basestation based on the one or more operation conditions.

Assignments (6)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 28, 2018
From: KULAVIK, RICHARD; JESSUP, MICHAEL
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 046720/0758 →