IP Library Granted Patent US 10,702,743
Granted Patent B2
US 10,702,743 · App. 16/120,350 · Granted Jul 7, 2020

Data processing inside gaming device

Inventors: Kevin King (Dublin, OH); Matthew Anthony Tyson (Columbus, OH); Mark Joseph Davisson (Rensselaer, IN)
Assignee: Russell Brands, LLC
A63B24/00G06Q10/0639A63B2024/0068A63B2024/0071A63B2220/833
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Quick Facts
Patent No.
US 10,702,743
App. No.
16/120,350
Granted
Jul 7, 2020
Kind
B2
Abstract

A computer-implemented method is disclosed that includes capturing data about motion of a sports object caused by one or more athletes manipulating the sports object, transmitting the captured data out of the sports object wirelessly in real time while the one or more athletes are still manipulating the sports object, and presenting information that incorporates the captured data about motion of the sports objects with one or more wearable devices.

Claims (13)

1. A computer-implemented method for obtaining motion about a sports object having a sensor and a transceiver, the method comprising:

receiving a packet from a device external to the sports object having instructions to begin capturing data, instructions for configuring at least one parameter of the sensor, and a request for returned data, wherein the returned data is provided in a form presentable for display on the device external to the sports object;

configuring the sensor based on the instructions received in the packet;

initiating data capture using the sensor;

capturing raw data about motion of the sports object caused by one or more athletes manipulating the sports object;

converting, with a computer system inside the sports object, the captured raw data, into returned data and

wirelessly transmitting the returned data to the device external to the sports object.

2. The computer-implemented method of claim 1 , wherein returned data comprises one or more fields that are predetermined to relate to motion for a particular sport.

3. The computer-implemented method of claim 2 , further comprising maintaining a plurality of fields that each correspond to an aspect of a particular sports action, and storing the returned data in each of the plurality of fields.

4. The computer-implemented method of claim 3 , further comprising storing the raw data on the sports object in at temporary memory in addition to, and in a different location than, the returned data.

5. The computer-implemented method of claim 1 , wherein the device external to the sports object comprises a pair of glasses having an electronic head-up display for presenting returned data transmitted by the sports object.

6. The computer-implemented method of claim 1 , wherein the returned data comprises data indicating an angle that a shot with the sports object was released and a speed with which the sports object was released.

7. The computer-implemented method of claim 1 , wherein the device external to the sports object is a mobile phone comprising an application communicating with the sports object.

Continuity (4)
Continuation 15936218 · Mar 26, 2018
Continuation 14631109 · Feb 25, 2015
Provisional Application 61946702 · Feb 28, 2014
Related Publication 20180374012A1 · Dec 27, 2018