IP Library Patent Application 16120619
Patent Application
App. No. 16/120,619

LOTTERY SYSTEM WITH SKILL WAGERING INTERLEAVED GAME

Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US None
App. No.
16/120,619
Abstract

A lottery system skill wagering interleaved game. Responsive to a scanned code provided by an entertainment game module, a random number generation result is generated based on the scanned code. The use of the scanned code is recorded in a player profile of a player associated with the entertainment game module and the scanned code. The skill wagering interleaved game interleaves a gambling game with an interactive entertainment game. The interactive entertainment game is modified as a result of the random number generation result during the play session of the player.

Claims (67)

1 . An electronic game machine providing a skill wagering interleaved game comprising:

a real credit controller comprising:

a real world credit meter;

a random number generator; and

a real world credit pay table, wherein the real credit controller is configured to:

receive real world credit from a portable media, wherein the portable media includes at least one member of a group including currency, a voucher and a smart card;

provide a randomly generated payout of real world credits from a wager of real world credits in a gambling game using the random number generator and the real world credit pay table;

augment an amount of real world credits stored in the real world credit meter based on the randomly generated payout of real world credits to the real world credit meter;

receive, from a game world operating system controller, scanned code update information;

determine a random number generation result based on the scanned code update information; and

distribute, to the game world operating system controller, the random number generation result based on a scanned code;

an entertainment game system controller configured to:

monitor an interactive entertainment game for input of the scanned code;

generate scanned code update information that indicates the input of the scanned code;

distribute the scanned code update information to the game world operating system controller;

receive, from the game world operating system controller, a modification to the interactive entertainment game;

modify the interactive entertainment game to incorporate the modification;

a display screen configured to display at least one of the gambling game results and wager outcomes based upon gambling event information;

a user input device configured to receive from a player a wagering amount to use during game play; and

the game world operating system controller configured to:

receive, from the entertainment game system controller, the scanned code update information;

determine if the scanned code has been previously used by the entertainment game system controller;

associate the scanned code with the player in a player profile stored in a storage device;

when the scanned code has not been previously used by the entertainment game system controller, distribute, to the real credit controller, scanned code update information;

receive, from the real credit controller, the random number generation result based on the scanned code;

determine the modification to the interactive entertainment game based on the wager outcome;

distribute to entertainment game system controller the modification;

and

determine at least one of a virtual credit amount and a Quanta amount based on the random number generation result.

2 . The casino electronic game machine of claim 1 , wherein the random number generation is a pseudo-random number generation.

3 . The casino electronic game machine of claim 1 ,

wherein the scanned code includes at least one of a scanned ticket code, a scanned receipt code, a scanned UPC code, a scanned proof of purchase code, and

wherein the scanned ticket code includes at least one of a lottery ticket code, concert ticket code, and a movie ticket code.

4 . The casino electronic game machine of claim 1 ,

wherein virtual credit is usable within an ecosystem of games that accept virtual credit, virtual credit is used as a proxy for cash, and virtual credit is added to the player's profile based on received real value and based on the random number generator result.

5 . The casino electronic game machine of claim 4 ,

wherein the scanned code is a lottery ticket code;

wherein the game world operating system controller is further configured to:

provide, to a lottery system module, the scanned code;

receive, from the lottery system module, a lottery result; and

provide, to the entertainment game system controller, the lottery result;

and

wherein the display screen is further configured to display the lottery result.

6 . The casino electronic game machine of claim 4 ,

wherein the entertainment game system controller is further configured to:

provide, to the patron management module, the scanned code;

wherein the patron management module is configured to:

receive, from the entertainment game system controller, the scanned code;

determine whether the scanned code is logged in the player profile of the player; and

log the scanned code in the player profile when it is determined that the scanned code is not logged in the player profile of the player; and

wherein the real credit controller is further configured to:

generate the random number generation result based on the scanned code logged in the player profile after determining that the scanned code was not logged in the player profile of the player.

7 . The casino electronic game machine of claim 6 ,

wherein the entertainment game system controller is further configured to:

provide, to a lottery system module, the scanned lottery ticket code;

wherein the lottery system module is further configured to:

provide a lottery result based on the scanned lottery ticket code; and

wherein the patron management module is further configured to:

receive real value from an operator of the lottery system module; and

record a corresponding amount of real credit in the player profile of the player associated with the entertainment game module and the scanned lottery ticket code, the player profile being stored in a storage device;

provide, to the entertainment game system controller, the lottery result;

and

wherein the display screen is further configured to display the lottery result.

8 . The casino electronic game machine of claim 7 ,

wherein virtual credit is used as the proxy for cash in casino-style games, virtual credit is used as the proxy for cash in skill wagering interleaved games that interleave the gambling game with the interactive entertainment game, virtual credit is used as a proxy for coins in arcade-style coin-operated games, and virtual credit cannot be exchanged for real value,

and

wherein real credit is exchanged for real value.

Assignments (1)
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →