IP Library Granted Patent US 10,709,976
Granted Patent B2
US 10,709,976 · App. 16/133,274 · Granted Jul 14, 2020

Method for providing a game, recording medium and server

Inventor: Kentaro Nishimura (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/35A63F13/332A63F13/85A63F2300/575
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Quick Facts
Patent No.
US 10,709,976
App. No.
16/133,274
Granted
Jul 14, 2020
Kind
B2
Abstract

A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions.

Claims (25)

1. A system for providing a game over a communication network to a plurality of mobile terminals, the system comprising:

a memory configured to store user information corresponding to each of a plurality of users, and to store mission information corresponding to a plurality of missions for each of the plurality of users;

circuitry configured to identify, for a first user of the plurality of users, a plurality of missions based on the mission information; and

a communication interface configured to

transmit, to a first mobile terminal of the first user, information for displaying a list of the plurality of missions identified for the first user on the first mobile terminal; and

transmit, to the first mobile terminal, first information for displaying an operational element in the list, the operational element corresponding to a request to a server to exchange the missions included in the list for another plurality of missions.

2. The system of claim 1 , wherein

the circuitry is configured to exchange the plurality of missions, included in the list displayed on the first mobile terminal, for another plurality of missions generated for the first user in response to the operational element being selected by the first user, and

the communication interface is configured to transmit, to the first mobile terminal, second information for displaying a list of the another plurality of missions on the first mobile terminal.

3. The system of claim 1 , wherein

the memory is configured to store time information indicating a time when each of the plurality of users has most recently played the game, and

the circuitry is configured to identify the second user, from a plurality of other users having a relationship with the first user, based on a time when the second user has most recently played the game.

4. The system of claim 1 , wherein the communication interface is configured to transmit, to the first mobile terminal, third information for displaying the list including the missions identified for the first user in association with game items that can be acquired by the first user completing the missions.

5. The system of claim 4 , wherein the circuitry is configured to generate missions for each user such that a value of game items or an amount of game items the user can acquire by completing the mission increase as a function of the skill level of the user.

6. The system of claim 1 , wherein the system is a server communicatively coupled to the first mobile terminal via the communication network.

7. A method for providing a game over a communication network to a plurality of mobile terminals from a server including a memory for storing user information corresponding to each of a plurality of users, and storing mission information corresponding to a plurality of missions for each of the plurality of users, the method comprising:

identifying, for a first user of the plurality of users, a plurality of missions based on the mission information;

transmitting, to a first mobile terminal of the first user, first information for displaying a list of the plurality of missions identified for the first user on the first mobile terminal; and

transmitting, to the first mobile terminal, information for displaying an operational element in the list, the operational element corresponding to a request to the server to exchange the missions included in the list for another plurality of missions.

8. A non-transitory computer-readable medium including computer program instructions, which when executed by a system for providing a game over a communication network to a plurality of mobile terminals, cause the system to:

store user information corresponding to each of a plurality of users;

store mission information corresponding to a plurality of missions for each of the plurality of users;

identify, for a first user of the plurality of users, a plurality of missions based on the mission information;

transmit, to a first mobile terminal of the first user, first information for displaying a list of the plurality of missions identified for the first user on the first mobile terminal; and

transmit, to the first mobile terminal, information for displaying an operational element in the list, the operational element corresponding to a request to the system to exchange the missions included in the list for another plurality of missions.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 640. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0161 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0640 →
Priority Claims (1)
JP 2013-129889 · Jun 20, 2013 · national
Continuity (4)
Continuation 15684241 · Aug 23, 2017
Continuation 14987412 · Jan 4, 2016
Continuation 14109704 · Dec 17, 2013
Related Publication 20190009173A1 · Jan 10, 2019