IP Library Granted Patent US 10,835,830
Granted Patent B2
US 10,835,830 · App. 16/147,972 · Granted Nov 17, 2020

Computer, control method, non-transitory computer-readable medium, and terminal device that execute progress of a game

Inventors: Katsumi Zeniya (Minato-ku, JP); Kiyoto Nakamura (Minato-ku, JP)
Assignee: GREE, Inc.
A63F13/95A63F13/77
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Quick Facts
Patent No.
US 10,835,830
App. No.
16/147,972
Granted
Nov 17, 2020
Kind
B2
Abstract

A computer for executing progress of a game by using a game content, the computer including memory and circuitry, the memory configured to store information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute, the circuitry configured to select a first game content from among game contents belonging to a first group among the plurality of groups based on a selection instruction from a player, identify the attribute associated with the selected first game content, select a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, and associate a game content group at least including the selected first game content and the selected second game content with a player and stores the resultant game content group to the memory.

Claims (43)

1. A computer for executing progress of a game by using a game content, the computer comprising:

memory configured to store information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute; and

circuitry configured to

select a first game content from among game contents belonging to a first group among the plurality of groups in response to receiving a selection instruction from a player;

identify an attribute associated with the selected first game content;

select, after identifying the attribute associated with the selected first game content selected in response to receiving the selection instruction from the player, a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, without receiving another selection instruction from the player; and

associate a game content group at least including the selected first game content and the selected second game content with a player and store the resultant game content group to the memory.

2. The computer according to claim 1 , wherein

the circuitry is configured to

receive an instruction corresponding to an exchange game content from a player with respect to the game content group;

select a reselection game content from among other game contents belonging to a group to which the exchange game content belongs; and

exchange the reselection game content for the exchange game content.

3. The computer according to claim 2 , wherein

the memory is configured to store information indicating whether players include a predetermined relationship;

the circuitry is configured to

receive an instruction corresponding to the exchange game content with respect to the game content group of each of a first player and a second player from each of the first player and the second player; and

exchange an exchange game content specified by the first player for an exchange game content specified by the second player.

4. The computer according to claim 2 , wherein

the circuitry is configured to exchange the exchange game content for a predetermined period from when the game content group is associated with the player and the game content group associated with the player is stored in the memory.

5. The computer according to claim 1 , wherein

the memory is configured to store an avatar indicating a player in various services provided by the computer; and

the plurality of game contents includes an item attached to the avatar.

6. The computer according to claim 5 , wherein

the circuitry is configured to output an image of the avatar attached with the item included in the game content group.

7. A control method for controlling a computer for executing progress of a game by using a game content, the computer including a memory, the control method comprising:

storing, in the memory, information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute;

selecting a first game content from among game contents belonging to a first group among a plurality of groups in response to receiving a selection instruction from a player;

identifying an attribute associated with the selected first game content;

selecting, after identifying the attribute associated with the selected first game content selected in response to receiving the selection instruction from the player, a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, without receiving another selection instruction from the player; and

associating a game content group at least including the selected first game content and the selected second game content with a player and storing the resultant game content group to the memory.

8. A non-transitory computer-readable medium including computer program instructions, when executed by a computer for executing progress of a game by using a game content, the computer including a memory, the computer program instructions causing the computer to:

store, in the memory, information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute;

select a first game content from among game contents belonging to a first group among a plurality of groups in response to receiving a selection instruction from a player;

identify an attribute associated with the selected first game content;

select, after identifying the attribute associated with the selected first game content selected in response to receiving the selection instruction from the player, a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, without receiving another selection instruction from the player; and

associate a game content group at least including the selected first game content and the selected second game content with a player and store the resultant game content group to the memory.

9. A terminal device for executing progress of a game by using a game content, the terminal device comprising:

memory configured to store information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute;

circuitry configured to

select a first game content from among game contents belonging to a first group among the plurality of groups in response to receiving a selection instruction from a player;

identify an attribute associated with the selected first game content;

select, after identifying the attribute associated with the selected first game content selected in response to receiving the selection instruction from the player, a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, without receiving another selection instruction from the player; and

associate a game content group at least including the selected first game content and the selected second game content with a player and store the resultant game content group to the memory.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 640. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0161 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0640 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 1, 2018
From: ZENIYA, KATSUMI; NAKAMURA, KIYOTO
To: GREE, INC.
Reel/Frame 047015/0878 →
Priority Claims (1)
JP 2017-191198 · Sep 29, 2017 · national
Continuity (1)
Related Publication 20190099682A1 · Apr 4, 2019