IP Library Granted Patent US 10,345,892
Granted Patent B2
US 10,345,892 · App. 16/168,412 · Granted Jul 9, 2019

Detecting and responding to an event within an interactive videogame

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Quick Facts
Patent No.
US 10,345,892
App. No.
16/168,412
Granted
Jul 9, 2019
Kind
B2
Abstract

As a user is being presented with interactive media by a presenting device, a separate monitoring device may be used to monitor the presentation of the interactive media and detect an event that occurs therein. Such a monitoring device may be configured and positioned to access media content from the presentation of the interactive media. For example, the monitoring device may be configured and positioned to record video content with a camera and record audio content with a microphone. Having accessed this media content, the monitoring device may generate an identifier, such as a fingerprint or watermark, of the media content and compare the generated identifier with a reference identifier that is generated from the source of the media content. Based on the generated identifier matching the reference identifier, the monitoring device may detect that an event has occurred within the interactive media presentation and present a corresponding notification.

Claims (33)

1. A non-transitory machine-readable medium storing instructions executable by a processor to cause a machine to carry out operations including:

detecting that an identifier established from presentation by a device of an interactive videogame matches a reference identifier corresponding with an event within the interactive videogame, wherein the established identifier is selected from the group consisting of a fingerprint of the interactive videogame and a watermark from the interactive videogame; and

responsive to at least detecting that the established identifier matches the reference identifier corresponding with the event within the interactive videogame, causing presentation of a notification that references the occurrence of the event.

2. The non-transitory machine-readable medium of claim 1 , wherein the operations further include:

establishing the identifier from the presentation of the interactive videogame.

3. The non-transitory machine-readable medium of claim 1 , wherein the device is a first device, and wherein the non-transitory machine-readable medium is disposed in a second device positioned to receive media of the interactive videogame output by the first device during presentation of the interactive videogame by the first device.

4. The non-transitory machine-readable medium of claim 1 , wherein causing presentation of the notification that references the occurrence of the event comprises causing presentation of the notification on a user interface of the device.

5. The non-transitory machine-readable medium of claim 1 , wherein the operations are executable when a first user is playing the interactive videogame, and wherein presentation of the notification comprises presentation of the notification to a second user that is socially connected with the first user.

6. The non-transitory machine-readable medium of claim 1 , wherein the event within the interactive videogame is selected from the group consisting of player-completion of a level of game play and in-game defeat of a player of the interactive videogame.

7. The non-transitory machine-readable medium of claim 1 , wherein the interactive videogame comprises a videogame within a three-dimensional virtual world, and wherein the event is selected from the group consisting of in-game arrival of a player at a particular location within the virtual world and in-game orientation of a player with a particular orientation within the virtual world.

8. The non-transitory machine-readable medium of claim 1 , wherein the notification includes information selected from the group consisting of videogame help, an offer for purchase of one or more virtual goods, and an offer for purchase of one or more physical goods.

9. The non-transitory machine-readable medium of claim 8 , wherein the notification comprises a hyperlink to the information.

10. A method comprising:

detecting, by a machine, that an identifier established from presentation by a device of an interactive videogame matches a reference identifier corresponding with an event within the interactive videogame, wherein the established identifier is selected from the group consisting of a fingerprint of the interactive videogame and a watermark from the interactive videogame; and

responsive to at least detecting that the established identifier matches the reference identifier corresponding with the event within the interactive videogame, causing presentation of a notification that references the occurrence of the event.

11. The method of claim 10 , further comprising:

establishing the identifier from the presentation of the interactive videogame.

12. The method of claim 10 , wherein causing presentation of the notification that references the occurrence of the event comprises causing presentation of the notification on a user interface of the device.

13. The method of claim 10 , wherein a first user is playing the interactive videogame, and wherein causing presentation of the notification comprises causing presentation of the notification to a second user that is socially connected with the first user.

14. The method of claim 10 , wherein the event within the interactive videogame is selected from the group consisting of player-completion of a level of game play and in-game defeat of a player of the interactive videogame.

15. The method of claim 10 , wherein the interactive videogame comprises a videogame within a three-dimensional virtual world, and wherein the event is selected from the group consisting of in-game arrival of a player at a particular location within the virtual world and in-game orientation of a player with a particular orientation within the virtual world.

16. The method of claim 10 , wherein the notification includes information selected from the group consisting of videogame help, an offer for purchase of one or more virtual goods, and an offer for purchase of one or more physical goods.

17. The method of claim 16 , wherein the notification comprises a hyperlink to the information.

18. A system comprising:

a processing unit;

non-transitory data storage holding instructions that, when executed by at least the processing unit, cause the system to perform operations including:

detecting that an identifier established from presentation by a device of an interactive videogame matches a reference identifier corresponding with an event within the interactive videogame, wherein the established identifier is selected from the group consisting of a fingerprint of the interactive videogame and a watermark from the interactive videogame, and

responsive to at least detecting that the established identifier matches the reference identifier corresponding with the event within the interactive videogame, causing presentation of a notification that references the occurrence of the event.

19. The system of claim 18 , wherein the operations further include:

establishing the identifier from the presentation of the interactive videogame.

20. The system of claim 18 ,

wherein the event within the interactive videogame is selected from the group consisting of player-completion of a level of game play and in-game defeat of a player of the interactive videogame, and

wherein the notification includes information selected from the group consisting of videogame help, an offer for purchase of one or more virtual goods, and an offer for purchase of one or more physical goods.

Assignments (10)
SECURITY INTEREST Recorded Sep 18, 2024
From: ROKU, INC.
To: CITIBANK, N.A.
Reel/Frame 068982/0377 →
RELEASE (REEL 053473 / FRAME 0001) Recorded May 11, 2023
From: CITIBANK, N.A.
To: A. C. NIELSEN COMPANY, LLC; EXELATE, INC.; GRACENOTE, INC.; GRACENOTE MEDIA SERVICES, LLC; THE NIELSEN COMPANY (US), LLC; NETRATINGS, LLC
Reel/Frame 063603/0001 →
RELEASE (REEL 054066 / FRAME 0064) Recorded May 11, 2023
From: CITIBANK, N.A.
To: A. C. NIELSEN COMPANY, LLC; EXELATE, INC.; GRACENOTE, INC.; GRACENOTE MEDIA SERVICES, LLC; THE NIELSEN COMPANY (US), LLC; NETRATINGS, LLC
Reel/Frame 063605/0001 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENT (REEL/FRAME 056982/0194) Recorded Feb 22, 2023
From: MORGAN STANLEY SENIOR FUNDING, INC.
To: ROKU, INC.; ROKU DX HOLDINGS, INC.
Reel/Frame 062826/0664 →
PATENT SECURITY AGREEMENT SUPPLEMENT Recorded Jun 29, 2021
From: ROKU, INC.
To: MORGAN STANLEY SENIOR FUNDING, INC.
Reel/Frame 056982/0194 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 30, 2021
From: GRACENOTE, INC.
To: ROKU, INC.
Reel/Frame 056103/0786 →
PARTIAL RELEASE OF SECURITY INTEREST Recorded Apr 20, 2021
From: CITIBANK, N.A.
To: THE NIELSEN COMPANY (US), LLC; GRACENOTE, INC.
Reel/Frame 056973/0280 →
CORRECTIVE ASSIGNMENT TO CORRECT THE PATENTS LISTED ON SCHEDULE 1 RECORDED ON 6-9-2020 PREVIOUSLY RECORDED ON REEL 053473 FRAME 0001. ASSIGNOR(S) HEREBY CONFIRMS THE SUPPLEMENTAL IP SECURITY AGREEMENT. Recorded Oct 7, 2020
From: A.C. NIELSEN (ARGENTINA) S.A.; A.C. NIELSEN COMPANY, LLC; ACN HOLDINGS INC.; ACNIELSEN CORPORATION; ACNIELSEN ERATINGS.COM; AFFINNOVA, INC.; ART HOLDING, L.L.C.; ATHENIAN LEASING CORPORATION; CZT/ACN TRADEMARKS, L.L.C.; EXELATE, INC.; GRACENOTE, INC.; GRACENOTE DIGITAL VENTURES, LLC; GRACENOTE MEDIA SERVICES, LLC; NETRATINGS, LLC; NIELSEN AUDIO, INC.; NIELSEN CONSUMER INSIGHTS, INC.; NIELSEN CONSUMER NEUROSCIENCE, INC.; NIELSEN FINANCE CO.; NIELSEN FINANCE LLC; NIELSEN INTERNATIONAL HOLDINGS, INC.; NIELSEN MOBILE, LLC; NMR INVESTING I, INC.; TCG DIVESTITURE INC.; TNC (US) HOLDINGS, INC.; THE NIELSEN COMPANY (US), LLC; VIZU CORPORATION; VNU MARKETING INFORMATION, INC.; NMR LICENSING ASSOCIATES, L.P.; NIELSEN HOLDING AND FINANCE B.V.; THE NIELSEN COMPANY B.V.; VNU INTERNATIONAL B.V.
To: CITIBANK, N.A
Reel/Frame 054066/0064 →
SUPPLEMENTAL SECURITY AGREEMENT Recorded Jun 9, 2020
From: A. C. NIELSEN COMPANY, LLC; ACN HOLDINGS INC.; ACNIELSEN CORPORATION; ACNIELSEN ERATINGS.COM; AFFINNOVA, INC.; ART HOLDING, L.L.C.; ATHENIAN LEASING CORPORATION; CZT/ACN TRADEMARKS, L.L.C.; EXELATE, INC.; GRACENOTE, INC.; GRACENOTE DIGITAL VENTURES, LLC; GRACENOTE MEDIA SERVICES, LLC; NETRATINGS, LLC; NIELSEN AUDIO, INC.; NIELSEN CONSUMER INSIGHTS, INC.; NIELSEN CONSUMER NEUROSCIENCE, INC.; NIELSEN FINANCE CO.; NIELSEN FINANCE LLC; NIELSEN INTERNATIONAL HOLDINGS, INC.; NIELSEN MOBILE, LLC; NIELSEN UK FINANCE I, LLC; NMR INVESTING I, INC.; TCG DIVESTITURE INC.; TNC (US) HOLDINGS, INC.; THE NIELSEN COMPANY (US), LLC; VIZU CORPORATION; VNU MARKETING INFORMATION, INC.; NMR LICENSING ASSOCIATES, L.P.; NIELSEN HOLDING AND FINANCE B.V.; THE NIELSEN COMPANY B.V.; VNU INTERNATIONAL B.V.
To: CITIBANK, N.A.
Reel/Frame 053473/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 2, 2018
From: BENSON, JEFF; GUBMAN, MICHAEL; KAWAHARA, CRAIG; CREMER, MARKUS K.; MAI, ANDY; COOVER, ROBERT
To: GRACENOTE, INC.
Reel/Frame 047394/0349 →