IP Library Patent Application 16181944
Patent Application
App. No. 16/181,944

GAMBLING HYBRID GAMING SYSTEM WITH VARIABLE CHARACTERISTIC FEEDBACK LOOP

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Quick Facts
Patent No.
US None
App. No.
16/181,944
Abstract

A gambling hybrid game that provides a game world engine that changes an entertainment game variable based on the results of a gambling event in a gambling game. The gambling hybrid game includes an entertainment system engine that provides a head to head entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The game world engine determines whether a gambling event in a gambling game is triggered. The real world engine determines the results of the gambling event and provides the results to the game world engine. The game world engine uses the results of the gambling event to determine a change to the entertainment game variable and provides the change to the entertainment system engine.

Claims (78)

1 . A gambling hybrid gaming system, comprising:

a processing device, connected to a game world server via a network, constructed to:

execute a head to head entertainment game;

determine a state of the head to head entertainment game including an entertainment game variable;

generate a visual display of the head to head entertainment game;

determine an occurrence of a player's action during skillful play of the head to head entertainment game;

communicate, to the game world server via the network, a signal to execute a wager of real world credits triggered by the player's action during skillful play of the head to head entertainment game; and

receive, from the game world server via the network, a signal including a change in the entertainment game variable for use in executing the head to head entertainment game;

receive, from the game world server via the network, a signal including an outcome of the wager of real world credits;

modify the head to head entertainment game based on the change in the entertainment game variable;

generate an updated visual display including the change in the entertainment game variable and the outcome of the wager of real world credits;

a real world server, connected to the game world server via communication link, constructed to:

receive, from the game world server via the communication link, the signal to execute the wager of real world credits;

determine the outcome of the wager of real world credits using a random number generator; and

communicate, to the game world server via the communication link, a signal including the outcome of the wager of real world credits; and

the game world server, connected to the processing device via the network and connected to the real world server via the communication link, constructed to:

receive, from the processing device via the network, the signal to execute the wager of real world credits;

communicate, to the real world server via the communication link, the signal to execute the wager of real world credits;

receive, from the real world server via the communication link, the signal including the outcome of the wager of real world credits;

receive, from a player management system, player information including at least one player preference for the head to head entertainment game and a player skill level for the head to head entertainment game;

determine the change to the entertainment game variable based upon the player information and the outcome of the wager of real world credits; and

communicate, to the processing device via the network, the signal including the change in the entertainment game variable for use in executing the head to head entertainment game.

2 . The gambling hybrid gaming system of claim 1 , wherein the game world server is further constructed to:

receive, from the processing device via the network, a signal including the value for the entertainment game variable during execution of the head to head entertainment game;

determine to request a wager outcome based upon the provided value for the entertainment game variable; and

communicate, to the real world server via the communication link, a signal including the request for the wager outcome based upon the provided value for the entertainment game variable.

3 . The gambling hybrid gaming system of claim 1 , wherein the change in the entertainment game variable includes providing additional enabling elements for the head to head entertainment game.

4 . The gambling hybrid gaming system of claim 3 , wherein the additional enabling elements provided are based upon an enabling element expended to trigger a request for the outcome of the wager.

5 . The gambling hybrid gaming system of claim 3 , wherein the additional enabling elements provided are a different type of enabling element than the enabling element expended to trigger a request for the outcome of the wager.

6 . The gambling hybrid gaming system of claim 1 , wherein the head to head entertainment game includes multiple players.

7 . The gambling hybrid gaming system of claim 1 , wherein the head to head entertainment game includes the player and a computer player.

8 . A gambling hybrid gaming system, comprising:

a processing device, connected to a game world server via a network, constructed to:

execute a head to head entertainment game;

generate a visual display of the head to head entertainment game;

determine a state of the head to head entertainment game including an entertainment game variable;

determine an occurrence of a player's action during skillful play of the head to head entertainment game;

communicate, to the game world server via the network, a signal to execute a wager of real world credits triggered by the player's action during skillful play of the head to head entertainment game; and

receive, from the game world server via the network, a signal including a change in the entertainment game variable for use in executing the head to head entertainment game;

receive, from the game world server via the network, a signal including an outcome of the wager of real world credits;

modify the head to head entertainment game based on the change in the entertainment game variable;

generate an updated visual display including the change in the entertainment game variable and the outcome of the wager of real world credits; and

the game world server, connected to the processing device via the network and connected to a real world server via a communication link, constructed to:

receive, from the processing device via the network, the signal to execute the wager of real world credits;

communicate, to the real world server via the communication link, the signal to execute the wager of real world credits;

receive, from the real world server via the communication link, a signal including the outcome of the wager of real world credits;

receive, from a player management system, player information wherein the player information including at least one player preference for the head to head entertainment game and a player skill level for the head to head entertainment game;

determine the change to the entertainment game variable based upon the player information and the outcome of the wager of real world credits; and

communicate, to the processing device via the network, the signal including the change in the entertainment game variable for use in executing the head to head entertainment game.

9 . The gambling hybrid gaming system of claim 8 , wherein the game world server is further constructed to:

receive, from the processing device via the network, a signal including the value for the entertainment game variable during execution of the head to head entertainment game;

determine to request a wager outcome based upon a provided value for the entertainment game variable; and

communicate, to the real world server via the communication link, a signal including the request for the wager outcome based upon the provided value for the entertainment game variable.

10 . The gambling hybrid gaming system of claim 8 , wherein the change in the entertainment game variable includes providing additional enabling elements for the head to head entertainment game.

11 . The gambling hybrid gaming system of claim 10 , wherein the additional enabling elements provided are based upon an enabling element expended to trigger a request for the outcome of the wager.

12 . The gambling hybrid gaming system of claim 10 , wherein the additional enabling elements provided are a different type of enabling element than the enabling element expended to trigger a request for the outcome of the wager.

13 . The gambling hybrid gaming system of claim 8 , wherein the head to head entertainment game includes multiple players.

14 . The gambling hybrid gaming system of claim 8 , wherein the head to head entertainment game includes the player and a computer player.

15 . A gambling hybrid gaming system, comprising:

a real world server, connected to a game world server via a communication link, constructed to:

receive, from the game world server via the communication link, a signal to execute a wager of real world credits triggered by a player's action during skillful play of a head to head entertainment game;

determine an outcome of the wager of real world credits; and

communicate, to the game world server via the communication link, a signal including the outcome of the wager; and

the game world server, connected to a processing device via a network and connected to the real world server via the communication link, constructed to:

receive, from the processing device via the network, the signal to execute the wager of real world credits;

communicate, to the real world server via the communication link, the signal to execute the wager of real world credits;

receive, from the real world server via the communication link, the signal including the outcome of the wager of real world credits;

receive, from a player management system, player information including at least one player preference for the head to head entertainment game and a player skill level for the head to head entertainment game;

determine a change to an entertainment game variable based upon the player information and the outcome of the wager of real world credits; and

communicate, to the processing device via the network, a signal including the change in the entertainment game variable for use in modifying the head to head entertainment game and generating an updated visual display including the change in the entertainment game variable and the outcome of the wager of real world credits.

16 . The gambling hybrid gaming system of claim 15 , wherein the game world server is further constructed to:

receive, from the processing device via the network, a signal including a value for the entertainment game variable during execution of the head to head entertainment game;

determine to request a wager outcome based upon a provided value for the entertainment game variable; and

communicate, to the real world server via the communication link, a signal including the request for the wager outcome based upon the provided value for the entertainment game variable.

17 . The gambling hybrid gaming system of claim 15 , wherein the change in the entertainment game variable includes providing additional enabling elements for the head to head entertainment game.

18 . The gambling hybrid gaming system of claim 17 , wherein the additional enabling elements provided are based upon an enabling element expended to trigger a request for the outcome of the wager.

19 . The gambling hybrid gaming system of claim 17 , wherein the additional enabling elements provided are a different type of enabling element than the enabling element expended to trigger a request for the outcome of the wager.

20 . The gambling hybrid gaming system of claim 15 , wherein the head to head entertainment game includes multiple players.

Assignments (1)
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →