IP Library Granted Patent US 12,087,127
Granted Patent B2
US 12,087,127 · App. 16/183,632 · Granted Sep 10, 2024

Method and system for transferring value for wagering using a portable electronic device

Inventor: Binh T. Nguyen (Reno, NV)
Assignee: Aristocrat Technologies, Inc. (ATI)
G07F17/3223G07F17/3204G07F17/3237G07F17/3241G07F17/3244
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Quick Facts
Patent No.
US 12,087,127
App. No.
16/183,632
Granted
Sep 10, 2024
Kind
B2
Abstract

A system, apparatus, and method for electronically transferring value using a portable electronic device. In one embodiment, a method for transferring funds to or from play a portable electronic device to facilitate playing a game of chance on a portable electronic device.

Claims (43)

1. A gaming device, comprising:

a value receiving device configured to receive bills or tickets;

a sensor device configured to receive a sensory input from a portable electronic device, the sensor device comprising an accelerometer, a Bluetooth sensor, or a near field magnetic reader;

a memory storing a cashable credit value and a proximity setting defining a threshold distance; and

a processor configured to:

determine whether the sensory input indicates that the portable electronic device is in close proximity to gaming device,

wherein determining whether the sensory input indicates that the portable electronic device is in close proximity to the gaming device comprises accessing the proximity setting stored in the memory, and determining whether the sensory input indicates the portable electronic device is within the threshold distance of the gaming device defined by the proximity setting,

in response to determining the sensory input indicates that the portable electronic device is in close proximity to the gaming device, establish a wireless connection between the portable electronic device and the gaming device,

receive from the portable electronic device, by the wireless connection, a transfer parameter identifying a wagering account associated with the portable electronic device,

receive from the portable electronic device, by the wireless connection, a first request to electronically transfer the cashable credit value from the gaming device to the wagering account, or a second request to transfer additional cashable credit value to the gaming device from the wagering account, and

process the first request or the second request to electronically transfer the cashable credit value from the gaming device to the wagering account, or transfer the additional cashable credit value to the gaming device from the wagering account.

2. The gaming device of claim 1 , wherein the threshold distance is within three inches of the gaming device.

3. The gaming device of claim 1 , wherein the sensor device comprises the Bluetooth sensor.

4. The gaming device of claim 1 , further comprising a camera configured to detect at least one user gesture, wherein the at least one user gesture is used to play a game of chance on the gaming device.

5. The gaming device of claim 1 , further comprising a display configured to present a notification that the first request or the second request was successfully processed.

6. The gaming device of claim 1 , wherein the processor is further configured to transmit a digital receipt to the portable electronic device on completion of processing the first request or the second request.

7. The gaming device of claim 1 , wherein the tickets configured to be received by the value receiving device are electronically-readable tickets.

8. The gaming device of claim 1 , further comprising a wireless communication device, the wireless connection being established using the wireless communication device.

9. The gaming device of claim 1 , further comprising a multi-functional peripheral device configured to provide a base peripheral function as well as one or more additional peripheral functions, the multi-functional peripheral device comprising the value receiving device, the sensor device, the memory, and the processor.

10. A method for electronically transferring funds to or from a gaming device, the method comprising:

storing, in memory circuitry of the gaming device, a cashable credit value available to play a game of chance on the gaming device;

receiving, at a sensor of the gaming device, a sensory input from a portable electronic device, the sensor comprising an accelerometer, a near field magnetic reader, or a Bluetooth sensor;

determining, using processing circuitry of the gaming device, whether the sensory input indicates that the portable electronic device is in close proximity to the gaming device,

wherein determining whether the sensory input indicates that the portable electronic device is in close proximity to the gaming device comprises accessing a proximity setting stored in the memory circuitry of the gaming device, and determining whether the sensory input indicates the portable electronic device is within a threshold distance of the gaming device, the proximity setting indicating the threshold distance;

in response to determining the sensory input indicates that the portable electronic device is in close proximity to the gaming device, establishing a wireless connection between the portable electronic device and the gaming device;

receiving from the portable electronic device, at the gaming device, by the wireless connection, a transfer parameter identifying a wagering account associated with the portable electronic device;

receiving from the portable electronic device, at the gaming device, by the wireless connection, a first request to electronically transfer the cashable credit value from the gaming device to the wagering account, or a second request to transfer additional cashable credit value to the gaming device from the wagering account; and

processing the first request or the second request by the processing circuitry of the gaming device to electronically transfer the cashable credit value from the gaming device to the wagering account, or electronically transfer the additional cashable credit value to the gaming device from the wagering account.

11. The method of claim 10 , wherein the threshold distance is within three inches of the gaming device.

12. The method of claim 10 , wherein the sensor comprises the Bluetooth sensor.

13. The method of claim 10 , wherein the cashable credit value is stored in the memory circuitry in response to receiving a credit input through a bill acceptor or a card reader.

14. The method of claim 10 , wherein the wireless connection is established using a wireless communication device of the gaming device.

15. A method for initiating an electronic fund transfer from a gaming device by a portable electronic device, the method comprising:

providing, by the portable electronic device, a sensory input to a sensor of the gaming device, the sensory input also being received by a sensor device of the portable electronic device;

establishing a wireless connection between the portable electronic device and the gaming device using a wireless communication module of the portable electronic device;

determining a function associated with the sensory input via processing circuitry of the portable electronic device, wherein determining the function comprises accessing, via the processing circuitry, a sensory database of the portable electronic device, the sensory database storing at least one sensory input and at least one sensory associated function, the at least one sensory input comprising the sensory input, and the at least one sensory associated function comprising an electronic transfer function;

in response to determining the function associated with the sensory input is the electronic transfer function, sending an electronic transfer request from the portable electronic device to the gaming device through the wireless connection, the electronic transfer request indicating that a cashable credit value available to play a game of chance on the gaming device should be transferred to a wagering account associated with the portable electronic device; and

accessing, at the portable electronic device, the cashable credit value in the wagering account.

16. The method of claim 15 , further comprising sending one or more transfer parameters from the portable electronic device to the gaming device through the wireless connection, the one or more transfer parameters identifying the wagering account, or comprising credentials of a patron associated with the wagering account and the portable electronic device.

17. The method of claim 15 , wherein the portable electronic device comprises a device with which a patron can initiate an electronic transfer of funds to the gaming device or initiate an electronic debit.

18. The method of claim 15 , wherein the sensory input indicates that the portable electronic device is proximate to the gaming device.

19. The method of claim 15 , wherein the sensor comprises an accelerometer, a near field magnetic reader, or a Bluetooth sensor.

20. The method of claim 15 , wherein the game of chance comprises a first game of chance, and the method further comprises playing a second game of chance on the portable electronic device using the cashable credit value in the wagering account.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 18, 2021
From: NGUYEN GAMING LLC
To: ARISTOCRAT TECHNOLOGIES, INC. (ATI)
Reel/Frame 058189/0853 →