IP Library Granted Patent US 10,699,520
Granted Patent B2
US 10,699,520 · App. 16/197,926 · Granted Jun 30, 2020

Wagering game wearables

Inventors: Michael R. Bytnar (Naperville, IL); Michael Vincent Dicillo (Hanover Park-Ontario, IL); Patrick M. Gustafson (Chicago, IL); Jeremy Michael Hornik (Chicago, IL); Gary John Oswald (Elk Grove Village, IL); Richard Barry Robbins (Glenview, IL); Nickey C. Shin (Chicago, IL); Jesse M. Smith (Chicago, IL); Simon Edward Sunblade (Valparaiso, IN); Jamie W. Vann (Chicago, IL); Muthu Velu (Schaumburg, IL); Matthew J. Ward (Northbrook, IL); Steven J. Zoloto (Highland Park, IL); Dale Robert Buchholz (Palatine, IL); Mark B. Gagner (West Chicago, IL); Craig Joe Sylla (Round Lake, IL)
Assignee: SG Gaming, Inc.
G07F17/3218G07F17/3209G07F17/3237G07F17/3272G07F17/3286
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Quick Facts
Patent No.
US 10,699,520
App. No.
16/197,926
Granted
Jun 30, 2020
Kind
B2
Abstract

A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting that one or more wearable computers are within a proximity range to a wagering game machine. In some examples, the operations further include determining one or more characteristics associated with the one or more wearable computers in response to the detecting that the one or more wearable computers are within the proximity range to the wagering game machine. In some examples, the operations further include providing a feature associated with a wagering game based on the one or more characteristics of the one or more wearable computers.

Claims (35)

1. A wagering game machine configured to present a casino wagering game, the wagering game machine comprising:

a controller configured to:

receive a first signal from a wearable computer worn by a player touching the wagering game machine, the first signal being communicated from the wearable computer to the wagering game machine via electrical conductivity of a body of the player;

detect an event at the wagering game machine; and

transmit a second signal indicating the event to the wearable computer, the second signal being communicated from the wagering game machine to the wearable computer via the electrical conductivity of the body of the player.

2. The wagering game machine of claim 1 , wherein the event includes at least one of a cash-in event, a card swipe, a funds transfer, a game play event, or a game outcome.

3. The wagering game machine of claim 1 , wherein the first signal indicates an identifier or an account associated with the player.

4. The wagering game machine of claim 1 , wherein the first signal indicates a biometric characteristic of the player.

5. The wagering game machine of claim 4 , wherein the controller is configured to modify the casino wagering game based on the biometric characteristic.

6. The wagering game machine of claim 1 , wherein the controller is configured to lock the wagering game machine in response to not receiving the first signal.

7. A method of operating a wagering game machine, the method comprising:

receiving a first signal from a wearable computer worn by a player touching the wagering game machine, the first signal being communicated from the wearable computer to the wagering game machine via electrical conductivity of a body of the player;

detecting, by a controller of the wagering game machine, an event at the wagering game machine; and

transmitting a second signal indicating the event to the wearable computer, the second signal being communicated from the wagering game machine to the wearable computer via the electrical conductivity of the body of the player.

8. The method of claim 7 , wherein the event includes at least one of a cash-in event, a card swipe, a funds transfer, a game play event, or a game outcome.

9. The method of claim 7 , wherein the first signal indicates an identifier or an account associated with the player.

10. The method of claim 7 , wherein the first signal indicates a biometric characteristic of the player.

11. The method of claim 10 , further including modifying, by the controller, the casino wagering game based on the biometric characteristic.

12. The The method of claim 7 , further including locking, by the controller, the wagering game machine in response to not receiving the first signal.

13. A method of operating a wearable computer worn by a player touching a freestanding wagering game machine, the wagering game machine configured to present a casino wagering game, the wearable computer including a wireless communication interface, the method comprising:

receiving a first signal from a wagering game machine, the first signal being communicated from the wagering game machine to the wearable computer via electrical conductivity of a body of the player; and

in response to receiving the first signal, transmitting, via the wireless communication interface, a second signal to a mobile device carried by the player.

14. The method of claim 13 , wherein the first signal indicates game-related data.

15. The method of claim 14 , further including storing the game-related data on the wearable computer prior to the transmitting.

16. The method of claim 13 , further including receiving, via the wireless communication interface, a third signal from the mobile device.

17. The method of claim 16 , further including in response to receiving the third signal, transmitting, via the body of the player, a fourth signal to the wagering game machine.

18. The method of claim 13 , further including in response to detecting a player input, transmitting, via the wireless communication interface, a third signal to the mobile device.

19. The method of claim 18 , wherein the player input includes an amount of funds to transfer to the wagering game machine or an identifier associated with the player.

20. The method of claim 13 , wherein the wireless communication interface includes a visible light communication (VLC) interface.

21. A method of operating a wearable computer worn by a player touching a freestanding wagering game machine, the wagering game machine configured to present a casino wagering game, the wearable computer including a wireless communication interface, the method comprising:

receiving, via the wireless communication interface, a first signal from a mobile device carried by the player; and

in response to receiving the first signal, transmitting a second signal to the wagering game machine, the second signal being communicated from the wearable computer to the wagering game machine via electrical conductivity of a body of the player.

22. The method of claim 21 , further including in response to detecting a player input, transmitting, via the wireless communication interface, a third signal to the mobile device.

23. The method of claim 22 , wherein the player input includes an amount of funds to transfer to the wagering game machine or an identifier associated with the player.

24. The method of claim 21 , wherein the wireless communication interface includes a visible light communication (VLC) interface.

Assignments (6)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0471 →
MERGER Recorded Dec 3, 2018
From: WMS GAMING, INC.
To: BALLY GAMING, INC.
Reel/Frame 047649/0302 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 3, 2018
From: BUCHHOLZ, DALE R.; BYTNAR, MICHAEL R.; DICILLO, MICHAEL V.; GAGNER, MARK B.; GUSTAFON, PATRICK M.; HORNIK, JEREMY M.; OSWALD, GARY J.; ROBBINS, RICHARD B.; SHIN, NICKEY C.; SMITH, JESSE M.; SUNBLADE, SIMON E.; SYLLA, CRAIG J.; VANN, JAMIE W.; VELU, MUTHU; WARD, MATTHEW J.; ZOLOTO, STEVEN J.
To: WMS GAMING, INC.
Reel/Frame 047649/0320 →
Cited By (1)
US 12,591,899