IP Library Granted Patent US 10,500,489
Granted Patent B2
US 10,500,489 · App. 16/202,934 · Granted Dec 10, 2019

Gaming accessory with sensory feedback device

Inventors: Jeffrey Nicholas Mahlmeister (Glenview, IL); Bruce Hawver (Hawthorn Woods, IL); Jacob Wolff-Petersen (Richmond, GB); Kim Rom (San Francisco, CA); Francis Arnold Grever (Palatine, IL); Tino Soelberg (Chicago, IL)
Assignee: STEELSERIES ApS
A63F13/285A63F13/211A63F13/213A63F13/214A63F13/22A63F13/42G06F3/016G06F3/03543G06F3/03547A63F2300/1068
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Quick Facts
Patent No.
US 10,500,489
App. No.
16/202,934
Granted
Dec 10, 2019
Kind
B2
Abstract

A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.

Claims (42)

1. A device, comprising:

a memory that stores instructions; and

a processor coupled to the memory, wherein the processor, responsive to executing the instructions, performs operations comprising:

receiving a signal defining at least a portion of a boundary of a region on a gaming accessory, the region comprising a touch-sensitive interface;

receiving an input regarding a game situation, the input corresponding to a user selection of the region;

analyzing the input with respect to the game situation to determine whether the input corresponds to an expected action; and

causing the gaming accessory to provide a haptic feedback in accordance with the analyzing, wherein the haptic feedback is of a first type responsive to the input corresponding to the expected action and of a second type responsive to the input not corresponding to the expected action.

2. The device of claim 1 , wherein the user selection is indicated by a combination of actuation of a motion-sensitive component of the gaming accessory and contact with the touch-sensitive interface.

3. The device of claim 1 , wherein the user selection is indicated by movement of the touch-sensitive interface.

4. The device of claim 1 , wherein the game situation comprises a portion of a sequence of game situations presented by the device, and wherein the analyzing is performed in accordance with a context of the sequence of game situations.

5. The device of claim 1 , wherein responsive to the input not corresponding to the expected action, the operations further comprise:

analyzing a plurality of alternative inputs to determine an intended input; and

performing a game action corresponding to the intended input.

6. The device of claim 5 , wherein the operations further comprise causing the gaming accessory to provide a haptic feedback of a third type in accordance with performing the game action, wherein the first type, second type, and third type of haptic feedback differ in terms of frequency, pulses, amplitude, duration, or a combination thereof.

7. The device of claim 1 , wherein the operations further comprise providing a graphical user interface, and wherein the boundary of the region is defined by drawing on an image of the touch-sensitive interface.

8. The device of claim 1 , wherein the haptic feedback indicates a location of the region on the gaming accessory.

9. The device of claim 1 , wherein the haptic feedback comprises a vibration in the gaming accessory.

10. The device of claim 9 , wherein the vibration has a frequency, an amplitude, a number of pulses, or a duration in accordance with a location of the region on the gaming accessory.

11. A non-transitory computer-readable storage medium, comprising instructions that, when executed by a processor, facilitate performance of operations comprising:

providing an image of a touch-sensitive interface on a gaming accessory;

receiving a signal defining at least a portion of a boundary of a region of the touch-sensitive interface;

receiving an input regarding a game situation, the input corresponding to a user selection of the region;

analyzing the input with respect to the game situation to determine whether the input corresponds to an expected action; and

causing the gaming accessory to provide a haptic feedback in accordance with the analyzing.

12. The non-transitory computer-readable storage medium of claim 11 , wherein the user selection is indicated by a combination of actuation of a motion-sensitive component of the gaming accessory and contact with the touch-sensitive interface.

13. The non-transitory computer-readable storage medium of claim 11 , wherein responsive to the input not corresponding to the expected action, the operations further comprise:

analyzing a plurality of alternative inputs to determine an intended input; and

performing a game action corresponding to the intended input.

14. The non-transitory computer-readable storage medium of claim 13 , wherein the operations further comprise causing the gaming accessory to provide an additional haptic feedback in accordance with performing the game action.

15. The non-transitory computer-readable storage medium of claim 11 , wherein the game situation comprises a portion of a sequence of game situations presented by the processor, and wherein the analyzing is performed in accordance with a context of the sequence of game situations.

16. A method comprising:

providing, by a processing system including a processor, an image of a touch-sensitive interface on a gaming accessory;

receiving, by the processing system, a signal defining at least a portion of a boundary of a region of the touch-sensitive interface;

receiving, by the processing system, an input regarding a game situation, the input corresponding to a user selection of the region;

analyzing, by the processing system, the input with respect to the game situation to determine whether the input corresponds to an expected action; and

causing, by the processing system, the gaming accessory to provide a haptic feedback in accordance with the analyzing, wherein the haptic feedback indicates a location of the region on the gaming accessory.

17. The method of claim 16 , wherein the haptic feedback is of a first type responsive to the input corresponding to the expected action and of a second type responsive to the input not corresponding to the expected action.

18. The method of claim 16 , wherein the haptic feedback comprises a vibration in the gaming accessory, wherein the vibration has a frequency, an amplitude, a number of pulses, or a duration in accordance with the location of the region on the gaming accessory.

19. The method of claim 16 , further comprising:

responsive to the input not corresponding to the expected action, analyzing a plurality of alternative inputs to determine an intended input; and

performing a game action corresponding to the intended input.

20. The method of claim 16 , wherein the game situation comprises a portion of a sequence of game situations presented by the processing system, and wherein the analyzing is performed in accordance with a context of the sequence of game situations.

Assignments (2)
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN STORE NORD A/S
Reel/Frame 069988/0950 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 3, 2018
From: MAHLMEISTER, JEFFREY NICHOLAS; HAWVER, BRUCE; WOLFF-PETERSEN, JACOB; ROM, KIM; GREVER, FRANCIS ARNOLD; SOELBERG, TINO
To: STEELSERIES APS
Reel/Frame 047661/0899 →
Continuity (4)
Continuation 15222358 · Jul 28, 2016
Continuation 13957493 · Aug 2, 2013
Provisional Application 61792519 · Mar 15, 2013
Related Publication 20190091566A1 · Mar 28, 2019