IP Library Granted Patent US 10,850,189
Granted Patent B2
US 10,850,189 · App. 16/209,430 · Granted Dec 1, 2020

Method and apparatus for adapting to gaming venue states

Inventors: Tino Soelberg (Chicago, IL); Michael Aronzon (Vaughan, CA)
Assignee: STEELSERIES ApS
A63F13/22A63F13/2145A63F13/79A63F2300/1018A63F2300/1025A63F2300/1075A63F2300/208A63F2300/403
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Quick Facts
Patent No.
US 10,850,189
App. No.
16/209,430
Granted
Dec 1, 2020
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.

Claims (45)

1. A device, comprising:

a memory to store executable instructions; and

a processing system including a processor, the processing system being coupled to the memory, wherein the processing system, responsive to executing the instructions, performs operations comprising:

detecting a touch screen is a gaming accessory for a video game;

identifying a first layout of graphical user interface elements of the touch screen, wherein the graphical user interface elements of the touch screen are associated with a plurality of gaming actions of the video game, wherein the graphical user interface elements are presented on the touch screen;

determining statistics of the plurality of game actions;

determining associations between the plurality of game actions and layouts of graphical user interface elements of other users; and

identifying a second layout of the graphical user interface elements of the touch screen according to the statistics and the associations between the plurality of gaming actions and the layouts of the graphical user interface elements of other users, wherein the second layout of the graphical user interface elements of the touch screen improves response times in executing the plurality of gaming actions.

2. The device of claim 1 , wherein the operations comprise identifying a user account in response to receiving a fingerprint image from a fingerprint reader communicatively coupled to the processing system resulting in a received fingerprint image, wherein a user is identified by matching the received fingerprint image to a stored fingerprint image, wherein the user account is identified by associating the user with the user account.

3. The device of claim 2 , wherein the operations comprise:

determining a profile according to the user account; and

arranging the first layout of graphical user elements of the touch screen according to the profile.

4. The device of claim 1 , wherein the operations comprise providing the statistics for presentation on a display.

5. The device of claim 1 , wherein the operations comprise determining a type of operations for each of the graphical user interface elements of the touch screen.

6. The device of claim 5 , wherein the identifying of the second layout of the graphical user interface elements of the touch screen comprises identifying the second layout of the graphical user interface elements of the touch screen according to the type of operations for each of the graphical user interface elements of the touch screen.

7. The device of claim 1 , wherein the operations comprise determining predicted user behavior.

8. The device of claim 7 , wherein the determining of the predicted user behavior comprises determining the predicted user behavior according to statistical and behavioral modeling techniques.

9. The device of claim 7 , wherein the identifying of the second layout of the graphical user interface elements of the touch screen comprises identifying the second layout of the graphical user interface elements of the touch screen according to the predicted user behavior.

10. A non-transitory, machine-readable computer medium, comprising executable instructions, which responsive to being executed by a processing system including a processor, cause the processing system to perform operations comprising:

detecting a touch screen is a gaming accessory for a video game;

identifying a first layout of graphical user interface elements of the touch screen, wherein the graphical user interface elements of the touch screen are associated with a plurality of gaming actions of the video game, wherein the graphical user interface elements are presented on the touch screen;

determining statistics of the plurality of game actions;

determining associations between the plurality of game actions and layouts of graphical user interface elements of other users;

determining a type of operations for each of the graphical user interface elements of the touch screen; and

identifying a second layout of the graphical user interface elements of the touch screen according to the statistics, the associations between the plurality of gaming actions and the layouts of the graphical user interface elements of other users, and the type of operations for each of the graphical user interface elements of the touch screen, wherein the second layout of the graphical user interface elements of the touch screen improves response times in executing the plurality of gaming actions.

11. The non-transitory, machine-readable computer medium of claim 10 , wherein the operations comprise identifying a user account in response to receiving a fingerprint image from a fingerprint reader communicatively coupled to the processing system resulting in a received fingerprint image, wherein a user is identified by matching the received fingerprint image to a stored fingerprint image, wherein the user account is identified by associating the user with the user account.

12. The non-transitory, machine-readable computer medium of claim 11 , wherein the operations comprise:

determining a profile according to the user account; and

arranging the first layout of graphical user elements of the touch screen according to the profile.

13. The non-transitory, machine-readable computer medium of claim 10 , wherein the operations comprise providing the statistics for presentation on a display.

14. The non-transitory, machine-readable computer medium of claim 10 , wherein the operations comprise determining predicted user behavior.

15. The non-transitory, machine-readable computer medium of claim 14 , wherein the determining of the predicted user behavior comprises determining the predicted user behavior according to statistical and behavioral modeling techniques.

16. The non-transitory, machine-readable computer medium of claim 14 , wherein the identifying of the second layout of the graphical user interface elements of the touch screen comprises identifying the second layout of the graphical user interface elements of the touch screen according to the predicted user behavior.

17. A method, comprising:

detecting, by a processing system including a processor, a touch screen is a gaming accessory for a video game;

identifying, by the processing system, a first layout of graphical user interface elements of the touch screen, wherein the graphical user interface elements of the touch screen are associated with a plurality of gaming actions of the video game, wherein the graphical user interface elements are presented on the touch screen;

determining, by the processing system, statistics of the plurality of game actions;

determining, by the processing system, associations between the plurality of game actions and layouts of graphical user interface elements of other users;

determining predicted user behavior; and

identifying, by the processing system, a second layout of the graphical user interface elements of the touch screen according to the statistics, the associations between the plurality of gaming actions and the layouts of the graphical user interface elements of other users, and the predicted user behavior, wherein the second layout of the graphical user interface elements of the touch screen improves response times in executing the plurality of gaming actions.

18. The method of claim 17 , wherein the determining of the predicted user behavior comprises determining, by the processing system, the predicted user behavior according to statistical and behavioral modeling techniques.

19. The method of claim 17 , comprising identifying, by the processing system, a user account in response to receiving, by the processing system, a fingerprint image from a fingerprint reader communicatively coupled to the processing system resulting in a received fingerprint image, wherein a user is identified by matching the received fingerprint image to a stored fingerprint image, wherein the user account is identified by associating the user with the user account.

20. The method of claim 19 , comprising:

determining, by the processing system, a profile according to the user account; and

arranging, by the processing system, the first layout of graphical user elements of the touch screen according to the profile.

Assignments (2)
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN STORE NORD A/S
Reel/Frame 069988/0950 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 12, 2018
From: SOELBERG, TINO; ARONZON, MICHAEL
To: STEELSERIES APS
Reel/Frame 047757/0225 →
Continuity (4)
Continuation 15639697 · Jun 30, 2017
Continuation 14040221 · Sep 27, 2013
Continuation 13210857 · Aug 16, 2011
Related Publication 20190105560A1 · Apr 11, 2019