CONTROLLED ENTITY HYBRID GAME
An electronic gaming machine of a controlled entity hybrid gaming system is disclosed. The electronic gaming machine includes a game world engine controller constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, and an entertainment software engine controller constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, communicate to the game world engine controller, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game.
1 . An electronic gaming machine for a hybrid game having an entertainment game and an entertainment game, comprising:
a processor; and
a memory coupled to the processor, the memory having processor-executable instructions that when executed by the processor, cause the processor to:
generate an entertainment user interface for the entertainment game for the hybrid game;
determine an action taken by a controlled entity of the entertainment game as instructed by a player using the entertainment game user interface;
determine a gambling game outcome using a random number generator for a wager of real world credit in the gambling game in response to the action taken by the controlled entity;
generate a display of the gambling game outcome in a gambling game user interface for the gambling game of the hybrid game;
determine a change in an attribute of an element of the entertainment game using the gambling outcome;
generate a display in the entertainment game user interface of the change in the attribute of the element of the entertainment game; and
execute the entertainment game based upon actions taken by the game world character instructed by the player using the element.
2 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 1 , wherein the element of the entertainment game is the controlled entity.
3 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 1 , wherein the element of the entertainment game is an enabling element, and wherein the attribute is an amount of the enabling element.
4 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 3 , wherein the change in the attribute is an increment in the amount of the enabling element on a positive gambling game outcome.
5 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 3 , wherein the change in the attribute is an increment in the amount of the enabling element on a negative gambling game outcome.
6 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 3 , wherein the change in the attribute is a decrement in the amount of the enabling element on a positive gambling game outcome.
7 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 3 , wherein the change in the attribute is a decrement in the amount of the enabling element on a negative gambling game outcome.
8 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 1 , wherein the element of the entertainment game is an actionable element, and wherein the change in the attribute is a restoration of the actionable element.
9 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 1 , wherein the element of the entertainment game is an actionable element, and wherein the change in the attribute is a removal of the actionable element.
10 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 1 , wherein the element of the entertainment game is a collective enabling element.
11 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 10 , wherein the change in the attribute is a restoration of the collective enabling element.
12 . The electronic gaming machine for a hybrid game having an entertainment game and an entertainment game of claim 10 , and wherein the change in the attribute is a removal of the collective enabling element.