IP Library Granted Patent US 10,625,164
Granted Patent B2
US 10,625,164 · App. 16/218,392 · Granted Apr 21, 2020

Method, system and computer readable recording medium for providing a game ranking in a game service platform

Inventors: Seong Youn Joo (Seongnam-si, KR); Kyung E Moon (Seongnam-si, KR)
Assignee: K-INNOVATION
A63F13/798A63F13/12A63F13/335A63F13/46A63F13/537A63F13/795A63F2300/556A63F2300/558A63F2300/61
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Quick Facts
Patent No.
US 10,625,164
App. No.
16/218,392
Granted
Apr 21, 2020
Kind
B2
Abstract

A ranking method and system for providing a ranking of a game friend. The method includes registering a game friend who has joined a game service. The method further includes calculating a ranking of the user with respect to a game friend based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides some information needed for automatic friend registration and the ranking inquiry request information through the game service platform.

Claims (23)

1. A method for providing a game in a game service platform system, the game service platform system comprising a game service platform server, a first user device of a first user, and a game server providing one of a plurality of games, the method being performed by the game service platform server, comprising:

receiving a service request over a communication network to access a game provided by the game service platform server from the first user device, wherein the service request is associated with account information of a social network service (SNS) subscribed by the first user;

inquiring an acquaintance list, which contains SNS acquaintances of the first user for the SNS, to determine whether SNS acquaintances of the first user have joined the game;

registering, automatically, an SNS acquaintance as a game friend of the first user in response to a determination that the SNS acquaintance has joined the game; and

transmitting, to the user device, game group information comprising results of determining whether SNS acquaintances of the user have joined the game for each of the SNS acquaintances of the user.

2. The method of claim 1 , the game group information comprises a first group of the SNS acquaintances, wherein each of the first group of the SNS acquaintances has joined the requested game.

3. The method of claim 1 further comprising transmitting an invitation message to an SNS acquaintance who has not joined the game.

4. The method of claim 3 , wherein the invitation message comprises a direct link to a page for installation of the game.

5. The method of claim 1 , the first user device receives a score of the game friend.

6. The method of claim 1 , the first user device displays a ranking of the automatically registered game friend.

7. A method performed by a game service platform server of a game service platform system, the game service platform system comprising a game service platform server providing a game service platform, a first user device of a first user and a game server providing a game in association with the game service platform server, the method comprising:

receiving, from the first user device, a request to access the game service platform server;

determining whether the first user is a subscriber of the game service platform;

authorizing execution of a game service platform software installed on the first user device and transmitting, to the first user device, a game list including the game provided in association with the game service platform server in response to the first user being determined as a subscriber of the game service platform;

inquiring an acquaintance list, which contains social network service (SNS) acquaintances of the first user for the SNS, to determine whether SNS acquaintances of the first user have joined the game;

registering, automatically, an SNS acquaintance as a game friend of the first user in response to a determination that the SNS acquaintance has joined the game; and

transmitting, to the first user device, game group information comprising results of determining whether SNS acquaintances of the first user have joined the game for each of the SNS acquaintances of the user.

8. The method of claim 7 , the game group information comprises a first group of the SNS acquaintances, wherein each of the first group of the SNS acquaintances has joined the requested game.

9. The method of claim 7 further comprising transmitting an invitation message to an SNS acquaintance who has not joined the game in response to a request from the first user device.

10. The method of claim 8 , wherein the invitation message comprises a direct link to a page for installation of the game.

11. The method of claim 7 , the first user device receives a score of the game friend from the game server.

12. The method of claim 7 , wherein the first user device displays a ranking of the automatically registered game friend.

13. The method of claim 7 , wherein the first user device provides a user interface to distinguish, using the SNS acquaintance status information, an SNS acquaintance who has joined the game and an SNS acquaintance who has not joined the game using the SNS acquaintance status information.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 19, 2022
From: K-INNOVATION
To: NHN CORPORATION
Reel/Frame 061705/0151 →
Priority Claims (2)
KR 10-2011-0058659 · Jun 16, 2011 · national
KR 10-2011-0058975 · Jun 17, 2011 · national
Continuity (7)
Continuation 15880525 · Jan 25, 2018
Continuation 15139945 · Apr 27, 2016
Continuation In Part 14858579 · Sep 18, 2015
Continuation 14167872 · Jan 29, 2014
Continuation 13526465 · Jun 18, 2012
Continuation In Part 13495422 · Jun 13, 2012
Related Publication 20190111345A1 · Apr 18, 2019