IP Library Granted Patent US 10,885,747
Granted Patent B2
US 10,885,747 · App. 16/260,513 · Granted Jan 5, 2021

Screen activity moderation in a skill wagering interleaved game

Inventors: Miles Arnone (Sherborn, MA); Eric Meyerhofer (Pasadena, CA); Frank Cire (Pasadena, CA); Scott Shimmin (Vista, CA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, LLC
G07F17/3288G07F17/3244G07F17/3262G07F17/3295G07F17/32G07F17/326G07F17/3286
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Quick Facts
Patent No.
US 10,885,747
App. No.
16/260,513
Granted
Jan 5, 2021
Kind
B2
Abstract

Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.

Claims (44)

1. A casino electronic game machine providing a screen activity moderated skill wagering interleaved game that includes an entertainment game and a gambling game, comprising:

a real world engine, wherein the real world engine provides the gambling game, and wherein the real world engine comprises:

a real world credit meter;

a random number generator; and

a real world credit pay table, wherein the real world engine is configured to:

receive real world credit; and

provide a randomly generated payout of real world credits from a wager of real world credits in the gambling game using the random number generator and real world credit pay table; and

augment an amount of real world credits stored in the real world credit meter based on the randomly generated payout of real world credits to the real world credit meter;

an entertainment system engine constructed to:

execute the entertainment game; and

distribute a game state associated with the entertainment game to a game world engine;

a display screen configured to:

display the entertainment game;

display the gambling game; and

display a total level of screen activity; and

the game world engine constructed to:

determine the total level of screen activity;

determine a level of screen activity of the display of the entertainment game based on the game state associated with the entertainment game;

determine an occurrence of a gambling event in the gambling game based on the game state associated with the entertainment game;

determine a level of screen activity of the display of the gambling game based on the level of screen activity of the display of the entertainment game and the total level of screen activity;

based on the level of screen activity of the display of the gambling game, request a resolution to the gambling event by the real world engine;

receive gambling results from the real world engine; and

provide the gambling results to the entertainment system engine for use in executing the entertainment game.

2. The casino electronic game machine of claim 1 , wherein the game world engine is further constructed to determine the total level of screen activity based on player preferences.

3. The casino electronic game machine of claim 1 , wherein the game world engine is further constructed to determine the total level of screen activity based on type of entertainment game.

4. The casino electronic game machine of claim 1 , wherein the game world engine is further constructed to adjust at least one of (i) a rate of gambling events and (ii) a rate of wagers within the gambling game based on the total level of screen activity.

5. The casino electronic game machine of claim 1 , wherein the game world engine is further constructed to measure the total screen activity based on at least one of: collision detection, color changes, actions available, targets available, processing speed, latency, and input lag.

6. The casino electronic game machine of claim 1 , wherein the entertainment system engine is further constructed to adjust gambling game graphics displayed within the entertainment game based on the total level of screen activity.

7. A method for providing a screen activity moderated skill wagering interleaved game having an entertainment game and a gambling game using a computing system, the method comprising:

configuring at least one processor to operate as an entertainment system constructed to execute the entertainment game;

configuring at least one processor to operate as a real credit operating system constructed to execute the gambling game;

configuring at least one processor to operate as a game world operating system constructed to manage the entertainment game;

executing the entertainment game using the at least one processor configured to operate as the entertainment system wherein the execution of the entertainment game includes generation of a display having a level of screen activity associated with the entertainment game;

determining a total level of screen activity;

monitoring the level of screen activity associated with the entertainment game using the at least one processor configured to operate as the game world operating system;

determining a level of screen activity associated with the gambling game based on the total level of screen activity and the level of screen activity associated with the entertainment game using the at least one processor configured to operate as the game world operating system;

determining a rate of gambling game play based on the level of screen activity associated with the gambling using the at least one processor configured to operate as the game world operating system;

transmitting the rate of gambling game play to the at least one processor configured to operate as the real credit operating system using the game world operating system; and

providing the gambling game based upon the rate of the gambling game using at least one processor configured to operate as the real credit operating system.

8. The method of claim 7 , further comprising determining the total level of screen activity based on player preferences using the at least one processor configured to operate as the game world operating system.

9. The method of claim 7 , further comprising determining the total level of screen activity based on type of entertainment game using the at least one processor configured to operate as the game world operating system.

10. The method of claim 7 , further comprising adjusting at least one of (i) a rate of gambling events and (ii) a rate of wagers within the gambling game based on the total level of screen activity using the at least one processor configured to operate as the game world operating system.

11. The method of claim 7 , further comprising measuring the total screen activity based on at least one of: collision detection, color changes, actions available, targets available, processing speed, latency, and input lag using the at least one processor configured to operate as the game world operating system.

12. The method of claim 7 , further comprising adjusting gambling game graphics displayed within the entertainment game based on the total level of screen activity using the at least one processor configured to operate as the game world operating system.

Assignments (2)
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →
Continuity (4)
Continuation 14981640 · Dec 28, 2015
Continuation PCTUS2014044194 · Jun 25, 2014
Provisional Application 61838939 · Jun 25, 2013
Related Publication 20190156636A1 · May 23, 2019