IP Library Patent Application 16260857
Patent Application
App. No. 16/260,857

CREDIT AND ENABLING SYSTEM FOR VIRTUAL CONSTRUCTS IN A HYBRID GAME

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Quick Facts
Patent No.
US None
App. No.
16/260,857
Abstract

Systems in accordance with embodiments of the invention operate a controlled entity hybrid game. A controlled entity hybrid game includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game; and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to complete a plurality of actions that triggers a wager in the gambling game, and change the element on the basis of the randomly generated payout and an entertainment game variable.

Claims (41)

1 . A distributed controlled entity hybrid game comprising:

a real world server comprising:

a real world credit meter;

a random number generator; and

a real world credit pay table, wherein the real world server is configured to:

receive, from a game world engine, a trigger of a gambling event for a wager of real world credit;

determine a gambling outcome for the wager of real world credit in response to the trigger using the random number generator and the real world credit pay table;

augment an amount of real world credits stored in the real world credit meter based on the gambling outcome; and

distribute the randomly generated payout of real world credit to the game world engine;

an entertainment software engine configured to:

receive input from a player via a user input device;

execute the entertainment game providing an entertainment game outcome based upon a plurality of actions taken by a controlled entity instructed by the player;

distribute to the game world engine the plurality of actions taken by the controlled entity;

generate a perceivable output of the entertainment game outcome on a visual output device;

the game world engine connected to the entertainment software engine and connected to the real world server, wherein the game world engine is constructed to:

receive the plurality of actions taken by the controlled entity;

determine if a gameplay gambling event has occurred based on whether the plurality of actions taken by the controlled entity has reached a threshold;

generate the trigger of the wager of real world credit when a gameplay gambling event has occurred;

distribute to the real world server, the trigger;

receive from the real world server, the gambling outcome;

generate an adjustment to the entertainment game based on the gambling result; and

distribute adjustment to the entertainment game to the entertainment software engine via the network.

2 . The distributed controlled entity hybrid gaming system of claim 1 , wherein one of the plurality of actions taken by the controlled entity is the consumption of an enabling element.

3 . The distributed controlled entity hybrid gaming system of claim 1 , wherein the gameplay gambling event occurs when one of the plurality of actions taken by the controlled entity is the consumption of a required object.

4 . The distributed controlled entity hybrid gaming system of claim 1 , wherein one of the plurality of actions taken by the controlled entity requires a required environmental condition.

5 . The distributed controlled entity hybrid gaming system of claim 1 , wherein one of the plurality of actions taken by the controlled entity requires a required controlled entity characteristic.

6 . The distributed controlled entity hybrid gaming system of claim 1 , wherein an amount of real world credits to use in the wager is determined by one of the plurality of actions taken by the controlled entity.

7 . The distributed controlled entity hybrid gaming system of claim 1 , wherein an amount of real world credits to use in the wager is determined by the entertainment game state associated with one of the plurality of actions taken by the controlled entity.

8 . The distributed controlled entity hybrid gaming system of claim 1 , wherein an amount of real world credits used for the wager is determined by the skillful execution of the entertainment game.

9 . The distributed controlled entity hybrid gaming system of claim 1 , wherein the trigger of the gambling event further comprises an instruction to adjust the real world credit pay table.

10 . The distributed controlled entity hybrid gaming system of claim 1 , wherein the entertainment game is a console video game.

11 . The distributed controlled entity hybrid gaming system of claim 1 , wherein the entertainment game is a personal computer video game.

12 . The distributed controlled entity hybrid gaming system of claim 1 ,

wherein the entertainment software engine and the game world engine are constructed from a same device, and

wherein the game world engine is connected to the real world server by a network.

13 . The distributed controlled entity hybrid gaming system of claim 1 ,

wherein the real world server and the game world engine are constructed from a same device, and

wherein the game world engine is connected to the entertainment software engine by a network.

14 . The distributed controlled entity hybrid gaming system of claim 1 ,

wherein the real world server, the game world engine, and the entertainment software engine are constructed from separate devices; and

wherein the real world server, the game world engine, and the entertainment software engine are connected by a network.

Assignments (2)
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →