Recording medium storing game program, game processing method, and information processing apparatus
A terminal apparatus includes a storage device that stores state information of game contents changing according to progress of a game; a screen information generator that generates first information relating to a display of the game contents on a display screen and second information relating to a display of the state information on the display screen; an output device that outputs the first information and the second information to the display screen at a predetermined timing, respectively; and an instruction receiving device that receives a switching instruction to switch between display of the game contents and display of the state information on the display screen, wherein the screen information generator generates the second information based on latest state information stored on the storage device at a time when receiving the switching instruction.
1. A non-transitory recording medium for storing a game program which processes progress of a game, wherein the game program, when executed on a computer, causes the computer to execute instructions comprising:
storing game content information and game state information, the game state information changing according to the progress of the game;
receiving a first instruction, said first instruction comprising an instruction to update the game state information;
identifying a margin in processing of the game;
generating game screen information relating to a game screen based on the received first instruction during the margin in the processing of the game, wherein the game screen information relates to a first game screen that displays game contents and information relating to a second game screen that displays state information of the game contents, the second game screen being updated to include latest state information based on the received first instruction; and
outputting information relating to the generated game screen to a user terminal at a predetermined time.
2. The non-transitory computer-readable medium according to claim 1 , wherein the step of outputting information relating to the generated game screen to a user terminal at a predetermined time comprises displaying the second game screen including the latest state information.
3. The non-transitory computer-readable medium according to claim 1 , wherein the predetermined time is selected from the set of: at a start of a battle in the game, or during the battle in the game.
4. The non-transitory computer-readable medium according to claim 1 , wherein the latest state information comprises at least one of: an attribute of each game content in a battle in the game, a defensive power of each game content in the battle in the game, a vitality of each game content in the battle in the game, or a combination generation state of each game content in the battle in the game.
5. The non-transitory computer-readable medium according to claim 1 , wherein the computer comprises a network connection, and wherein the step of outputting information relating to the generated game screen to the user terminal at the predetermined time further comprises configuring the user terminal to switch a display from the first game screen to the second game screen when the network connection is in a non-communication state.
6. The non-transitory computer-readable medium according to claim 1 , wherein the step of generating game screen information relating to the game screen further comprises:
generating the second game screen as a transparent game screen; and
outputting information relating to the first game screen and information relating to the second game screen so as to configure the user terminal to switch a display from the first game screen to a superimposed screen of the first game screen and the second game screen.
7. The non-transitory computer-readable medium according to claim 1 , wherein the step of receiving the first instruction comprises receiving a user selection of specific state information to be included in information relating to the second game screen, and wherein the latest state information is the specific state information.
8. The non-transitory computer-readable medium according to claim 1 , wherein the step of receiving the first instruction comprises receiving a user selection of a strategy in the game, and wherein the latest state information is state information selected based on the strategy.
9. The non-transitory computer-readable medium according to claim 1 , wherein the step of receiving the first instruction further comprises determining whether a user providing the instruction is a leader of a group with the right to provide an instruction, and, when the user is the leader of the group with the right to provide the instruction, executing the instruction.
10. The non-transitory computer-readable medium according to claim 9 , wherein the instruction comprises at least one of a user selection of specific state information for the group, or a user selection of a strategy for the group.
11. A terminal apparatus comprising:
a storage device configured to store game content information and game state information, the game state information changing according to the progress of a game;
an input device configured to receive a first instruction, said first instruction comprising an instruction to update the game state information;
wherein the terminal apparatus is configured to identify a margin in processing of the game, and further comprises:
a screen information generator configured to generate game screen information relating to a game screen based on the received first instruction during the margin in the processing of the game, wherein the game screen information relates to a first game screen that displays game contents and information relating to a second game screen that displays state information of the game contents, the second game screen being updated to include latest state information based on the received first instruction; and
a display interface configured to display information relating to the generated game screen at a predetermined time, the display information comprising the latest state information.
12. The terminal apparatus according to claim 11 , wherein the display interface is further configured to receive a user input comprising the first instruction, wherein the user input comprises at least one of:
a selection of a button provided on the display interface, and
a provision of an instruction to execute an action with a game content.
13. The terminal apparatus according to claim 11 , wherein the predetermined time is selected from the set of: at a start of a battle in the game, or during the battle in the game.
14. The terminal apparatus according to claim 11 , wherein the terminal apparatus comprises a network connection, and wherein the terminal apparatus is configured to switch a display from the first game screen to the second game screen when the network connection is in a non-communication state.
15. The terminal apparatus according to claim 11 , wherein the step of generating game screen information relating to the game screen further comprises:
generating the second game screen as a transparent game screen;
providing, to the display interface, information relating to the first game screen and information relating to the second game screen; and
switching a display of the display interface from the first game screen to a superimposed screen of the first game screen and the second game screen.
16. The terminal apparatus according to claim 11 , wherein the step of receiving the first instruction comprises receiving a user selection of specific state information to be included in information relating to the second game screen, and wherein the latest state information is the specific state information.
17. The terminal apparatus according to claim 11 , wherein the step of receiving the first instruction comprises receiving a user selection of a strategy in the game, and wherein the latest state information is state information selected based on the strategy.
18. The terminal apparatus according to claim 11 , wherein the step of receiving the first instruction further comprises determining whether a user providing the instruction is a leader of a group with the right to provide an instruction, and, when the user is the leader of the group with the right to provide the instruction, executing the instruction.
19. A method of processing progress of a game, comprising:
storing game content information and game state information, the game state information changing according to the progress of the game;
receiving a first instruction, said first instruction comprising an instruction to update the game state information;
identifying a margin in processing of the game;
generating game screen information relating to a game screen based on the received first instruction during the margin in the processing of the game, wherein the game screen information relates to a first game screen that displays game contents and information relating to a second game screen that displays state information of the game contents, the second game screen being updated to include latest state information based on the received first instruction; and
outputting information relating to the generated game screen to a user terminal at a predetermined time.
20. The method of claim 19 , further comprising:
identifying whether a battle in the game is in a first stage of the battle or a second stage of the battle;
providing a first item of state information as the latest state information in the first stage of the battle; and
providing a second item of state information and not the first item of state information as the latest state information in the second stage of the battle.