IP Library Granted Patent US 11,896,911
Granted Patent B2
US 11,896,911 · App. 16/290,085 · Granted Feb 13, 2024

Apparatus, system, and method for controlling a computing device interaction using an accessory

Inventor: Dan Liu (Guangzhou, CN)
Assignee: HYTTO PTE. LTD.
A63F13/80A61H19/32A61H19/44A63F13/285A63F13/40A61H2201/5012A63F2300/302A63F2300/53A63F2300/8094G06N3/04G06N3/08
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Quick Facts
Patent No.
US 11,896,911
App. No.
16/290,085
Granted
Feb 13, 2024
Kind
B2
Abstract

A method is disclosed. The method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.

Claims (25)

1. A method, comprising:

providing a video game;

providing a computing device interaction;

configuring a user accessory based on the provided video game and computing device interaction;

performing, by a first user, the computing device interaction using the configured user accessory, which includes performing an operation on the configured user accessory to control a first virtual object competing against a second virtual object controlled by artificial intelligence in the video game;

quantifying a computing device interaction performance of the first user based on the control of the first virtual object controlled by the first user competing against the second virtual object controlled by artificial intelligence; and

controlling the user accessory based on result data of quantifying the computing device interaction performance;

wherein a body part of the first user is inserted into or received by the user accessory, wherein the configured user accessory is:

a sleeve and performing the operation on the configured user accessory includes inserting a genital body part of the first user into the sleeve to varying depths to control the first virtual object, or

a dildo and performing the operation on the configured user accessory includes inserting the dildo to varying depths in a receiving genital body part of the first user to control the first virtual object.

2. The method of claim 1 , wherein the video game is selected from the group consisting of a sports game, a fighting game, and a multilevel passing through game.

3. The method of claim 1 , wherein quantifying the computing device interaction performance of the one or more first user includes comparing the first virtual object controlled by the first user to the second virtual object controlled by the artificial intelligence.

4. The method of claim 1 , wherein controlling the user accessory includes vibrating the user accessory.

5. The method of claim 1 , further comprising controlling the user accessory based on whether the first user won or lost the computing device interaction.

6. The method of claim 5 , wherein controlling the user accessory based on whether the first user won or lost the computing device interaction includes controlling the user accessory to perform a first action if the first user won, or controlling the user accessory to perform a second action if the first user lost.

7. A method, comprising:

providing a video game;

configuring an adult sex toy based on the provided video game;

controlling a first video game character based on user input data that is provided via the configured adult sex toy based on a body part of the user being inserted into or received by the configured adult sex toy, wherein the configured adult toy is:

a sleeve and controlling the first video game character includes providing the user input data by inserting a genital body part of the user into the sleeve to varying depths, or

a dildo and controlling the first video game character includes providing the user input data by inserting the dildo to varying depths in a receiving genital body part of the user;

quantifying a video game performance of the user based on the first video game character competing against a second video game character controlled by artificial intelligence; and

controlling the adult sex toy based on result data of the video game performance of the user.

8. The method of claim 7 , wherein controlling the adult sex toy includes vibrating the user accessory.

9. The method of claim 7 , wherein the first or the second video game character is a baffle that is movable on a display based on the user input data provided by the configured adult sex toy, the baffle movable to block a video game ball.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 17, 2023
From: DANXIAO INFORMATION TECHNOLOGY LTD.
To: HYTTO PTE. LTD.
Reel/Frame 064620/0625 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 4, 2019
From: LIU, DAN
To: DANXIAO INFORMATION TECHNOLOGY LTD.
Reel/Frame 048791/0612 →
Continuity (1)
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