IP Library Granted Patent US 10,652,682
Granted Patent B2
US 10,652,682 · App. 16/353,565 · Granted May 12, 2020

Method and system for surround sound processing in a headset

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Quick Facts
Patent No.
US 10,652,682
App. No.
16/353,565
Granted
May 12, 2020
Kind
B2
Abstract

An audio headset may receive a plurality of audio signals corresponding to plurality of surround sound channels. The headset may determine, via its audio processing circuitry, context and content of the audio signals. The audio processing circuitry may process the audio signals to generate a pair of stereo signals carrying one or more virtual surround channels, wherein the processing comprises automatically controlling, based on the context and the content of the audio signals, a simulated acoustic environment of the virtual surround channels.

Claims (45)

1. A method, comprising:

in an audio headset that receives a plurality of rendered surround sound channels:

determining, via audio processing circuitry, context and content of said surround sound channels; and

processing, in said audio processing circuitry, said surround sound channels to generate a pair of stereo signals carrying one or more virtual surround channels, wherein said processing comprises controlling, based on said context and/or said content of said surround sound channels, a simulated acoustic environment of the virtual surround channels.

2. The method of claim 1 , wherein:

said determining said context of said surround sound channels comprises determining a type of audio carried by said surround sound channels, wherein said determining said type of audio comprises distinguishing between game audio, music audio, and movie audio.

3. The method of claim 2 , comprising:

when said audio carried by said surround sound channels is game audio, automatically selecting, by said audio processing circuitry, a first simulated acoustic environment;

when said audio carried by said surround sound channels is music audio, automatically selecting, by said audio processing circuitry, a second simulated acoustic environment; and

when said audio carried by said surround sound channels is movie audio, automatically selecting, by said audio processing circuitry, a third simulated acoustic environment.

4. The method of claim 2 , wherein:

when said type of said audio carried by said surround sound channels is music audio, said processing said surround sound channels to generate said pair of stereo signals comprises attenuating, by said audio processing circuitry, side audio channels and rear audio channels of said plurality of surround sound channels.

5. The method of claim 1 , wherein said determining said context of said surround sound channels comprises determining, by said audio processing circuitry, a scenario taking place in a game generating game audio carried in said surround sound channels.

6. The method of claim 1 , wherein said determining said context of said surround sound channels comprises determining, by said audio processing circuitry, a viewpoint being used in a game generating game audio carried in said surround sound channels.

7. The method of claim 1 , wherein:

said controlling said simulated acoustic environment comprises selecting, by said audio processing circuitry, between a first simulated acoustic environment and a second simulated acoustic environment;

for said first simulated acoustic environment, said processing is such that a listener would perceive a source of one of said virtual surround channels as being closer, relative to said second simulated acoustic environment; and

for said second simulated acoustic environment, said processing is such that a listener would perceive a source of one of said virtual surround channels as being farther, relative to said first simulated acoustic environment.

8. The method of claim 7 , wherein said one of said virtual surround channels is a center channel.

9. The method of claim 1 , wherein said determining said content comprises:

detecting a particular sound within said surround sound channels; and

searching a data structure for a record corresponding to said particular sound.

10. A system, comprising:

an audio headset comprising audio processing circuitry, wherein said audio processing circuitry is operable to:

receive a plurality of rendererd surround sound channels;

determine context and content of said surround sound channels; and

process said surround sound channels to generate a pair of stereo signals carrying one or more virtual surround channels, wherein said processing of said surround sound channels comprises control, based on said context and/or said content of said surround sound channels, of a simulated acoustic environment of the virtual surround channels.

11. The system of claim 10 , wherein:

said determination of said context of said surround sound channels comprises a determination of a type of audio carried by said surround sound channels, wherein said determination of said type of audio comprises a distinguishing between game audio, music audio, and movie audio.

12. The system of claim 11 , wherein said audio processing circuitry is operable to:

when said audio carried by said surround sound channels is game audio, automatically select a first simulated acoustic environment;

when said audio carried by said surround sound channels is music audio, automatically select a second simulated acoustic environment; and

when said audio carried by said surround sound channels is movie audio, automatically select a third simulated acoustic environment.

13. The system of claim 11 , wherein:

when said type of said audio carried by said surround sound channels is music audio, said processing of said surround sound channels to generate said pair of stereo signals comprises an attenuation of side audio channels and rear audio channels of said plurality of surround sound channels.

14. The system of claim 10 , wherein said determination of said context of said surround sound channels comprises a determination, by said audio processing circuitry, of a scenario taking place in a game generating game audio carried in said surround sound channels.

15. The system of claim 10 , wherein said determination of said context of said surround sound channels comprises a determination, by said audio processing circuitry, of a viewpoint being used in a game generating game audio carried in said surround sound channels.

16. The system of claim 10 , wherein:

said control of said simulated acoustic environment comprises selection, by said audio processing circuitry, between a first simulated acoustic environment and a second simulated acoustic environment;

for said first simulated acoustic environment, said processing of said surround sound channels is such that a listener would perceive a source of one of said virtual surround channels as being closer, relative to said second simulated acoustic environment; and

for said second simulated acoustic environment, said processing of said surround sound channels is such that a listener would perceive a source of one of said virtual surround channels as being farther, relative to said first simulated acoustic environment.

17. The system of claim 16 , wherein said one of said virtual surround channels is a center channel.

18. The system of claim 10 , wherein said determination of said content comprises:

detection of a particular sound within said surround sound channels; and

a search of a data structure for a record corresponding to said particular sound.

Assignments (7)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
SECURITY INTEREST Recorded May 31, 2019
From: VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 049330/0951 →