IP Library Granted Patent US 11,532,204
Granted Patent B2
US 11,532,204 · App. 16/357,316 · Granted Dec 20, 2022

Social game play with games of chance

Inventor: Binh T. Nguyen (Reno, NV)
Assignee: Aristocrat Technologies, Inc. (ATI)
G07F17/3225A63F13/335A63F13/80G07F17/3248G07F17/3251G07F17/3253G07F17/3269G07F17/3272G07F17/3281
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,532,204
App. No.
16/357,316
Granted
Dec 20, 2022
Kind
B2
Abstract

In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.

Claims (61)

1. A social gaming system that interacts with at least one gaming machine configured to play a game of chance and produce game information, the at least one gaming machine having at least one currency, ticket or card acceptor to support play of the game of chance, the social gaming system comprising:

a social gaming server configured to:

communicate with the at least one gaming machine;

communicate with a social networking server to obtain a set of social contacts associated with a player at the at least one gaming machine, the social networking server storing a plurality of social contacts fora plurality of users;

form a list of at least one social contact from the set of social contacts;

transmit the list of at least one social contact to the at least one gaming machine;

cause display of the list of at least one social contact on at least a portion of a display of the at least one gaming machine;

facilitate concurrently display the game of chance on another portion of the display of the at least one gaming machine;

receive a selection of at least one social contact from the list of at least one social contact;

authenticate at least one user deviceassociated withthe at least one social contact received;

establish a remote gaming session between the at least one gaming machine and the at least one user device associated with the at least one social contact selected when the at least one user device selected is authenticated to enable the at least one user device to at least monitor the game of chance being played on the at least one gaming machine;

cause display of an indication on the display of the at least one gaming machine based on the at least one user device, wherein the indication denotes whether the at least one user device is monitoring the game of chance being played on the at least one gaming machine;

distribute at least a portion of the game information to the at least one user device by posting the at least a portion of the game information to the social networking server;

determine a location of the at least one user device;

limit the at least one user device to participate in the game of chance based on the location of the at least one user device; and

compare a key file stored in the at least one user device associated with the at least one social contact received with a record maintained on the social networking server for authentication,

wherein the at least a portion of the game information distributed to the at least one user device includes real-time data provided by the game of chance being played on the at least one gaming machine.

2. The social gaming system of claim 1 , wherein the social gaming server is further configured to authenticate the at least one user device associated with the at least one social contact received by confirming validity of at least one of a password, a biometric identifier, a personal identification number, and a unique address associated with the at least one user device.

3. The social gaming system of claim 1 , wherein the social gaming serveris further configured to authenticate the at least one user device using a unique address and determine whether an input is received from a remote user within a predetermined period of time.

4. The social gaming system of claim 1 , wherein the social gaming serveris further configured to cause display of active users in the list of at least one social contact.

5. The social gaming system of claim 1 , wherein the social gaming server is further configured to:

determine a location of the at least one user device; and

determine eligibility of the at least one user device to receive the game information based on the location of the at least one user device.

6. A method for distributing game information, comprising:

determining if a wager is received at a gaming device;

operating a game of chance on the gaming device to produce the game information when the wager is received;

displaying the game of chance on a first portion of a display of the gaming device;

accessing a social networking server to obtain a set of social contacts associated with a user of the gaming device, the social networking server storing a plurality of social contacts fora plurality of users;

displaying the set of social contacts on a second portion of the display of the gaming device, the set of social contacts being associated with the user of the gaming device, wherein each of the plurality of social contacts are available for monitoring or participating in the game of chance being played on the gaming device when authenticated;

receiving a selection of at least one of the social contacts from the set of social contacts to monitor or participate in the game of chance being played on the gaming device;

identifying at least one remote user device associated with at least one social contact in the selection;

authenticating the at least one remote user device associated with the at least one social contact; and

distributing at least a portion of the game information from the game of chance to the at least one remote user device when the at least one remote user device is authenticated by posting the at least a portion of the game information to the social networking server;

determining a location of the at least one remote user device;

limiting the at least one remote user device to participate in the game of chance based on the location of the at least one remote user device; and

comparing a key file stored in the at least one remote user device associated with the at least one social contact received with a record maintained on the social networking server for authentication,

wherein the game of chance operates on the gaming device and not on the at least one remote user device.

7. The method of claim 6 , further comprising authenticating the at least one user remote device associated with the at least one social contact received by confirming validity of at least one of a password, a biometric identifier, a personal identification number, and a unique address associated with the at least one remote user device.

8. The method of claim 6 , furthercomprising authenticating the at leastone remote user device using a unique address and determining whether an input is received from a remote user within a predetermined period of time.

9. The method of claim 6 , further comprising identifying only remote user devices.

10. The method of claim 6 , further comprising:

determining a location of the at least one remote user device; and

determining eligibility of the at least one remote user device to receive the game information based on the location of the at least one remote user device.

11. A social gaming system that interacts with at least one gaming machine configured to play a game of chance and produce game information, the at least one gaming machine having at least one currency, ticket or card acceptor to support play of the game of chance, the social gaming system comprising:

a social gaming server configured to:

communicate with the at least one gaming machine;

communicate with a social networking server to obtain a set of social contacts associated with a player at the at least one gaming machine, the social networking server storing a plurality of social contacts fora plurality of users;

form a list of at least one social contact from the set of social contacts;

transmit the list of at least one social contact to the at least one gaming machine;

cause display of the list of at least one social contact on at least a portion of a display of the at least one gaming machine;

facilitate concurrently display the game of chance on another portion of the display of the at least one gaming machine;

authenticate at least one user device associated with at least one social contact;

establish a remote gaming session between the at least one gaming machine and at least one user device that is authenticated, wherein, the at least one user device is thereby enabled to at least monitor the game of chance being played on the at least one gaming machine;

cause display of an indication on the display of the at least one gaming machine based on the at least one social contact, wherein the indication denotes whether the at least one social contact selected is monitoring the game of chance being played on the at least one gaming machine;

determine a location of the at least one user device;

limit the at least one user device to participate in the game of chance based on the location of the at least one user device;

compare a key file stored in the at least one user device associated with the at least one social contact received with a record maintained on the social networking server for authentication; and

distribute at least a portion of the game information to the at least one user device that is authenticated by posting the at least a portion of the game information to the social networking server, wherein the at least a portion of the game information distributed to the at least one user devicethat is authenticated includes real-time data provided by the game of chance being played on the at least one gaming machine.

12. The social gaming system of claim 11 , wherein the social gaming server is further configured to authenticate the at least one user device associated with the at least one social contact received by confirming validity of at least one of a password, a biometric identifier, a personal identification number, and a unique address associated with the at least one user device.

13. The social gaming system of claim 11 , wherein the social gaming serveris further configured to authenticate the at least one user device using a unique address and determine whether an input is received from a remote user within a predetermined period of time.

14. The social gaming system of claim 11 , wherein the social gaming serveris further configured to cause display of active users in the list of at least one social contact.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 18, 2021
From: NGUYEN GAMING LLC
To: ARISTOCRAT TECHNOLOGIES, INC. (ATI)
Reel/Frame 058189/0853 →