IP Library Patent Application 16364116
Patent Application
App. No. 16/364,116

GAMBLING HYBRID GAME WITH A GAMBLING INTEGRATED GAME GAMING SYSTEM

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Quick Facts
Patent No.
US None
App. No.
16/364,116
Abstract

A gambling hybrid game with a gambling integrated game is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment game that includes random events. When a random event occurs in the entertainment game, the entertainment system engine resolves the random event and provides the results of the random event to the game world engine. The game world engine receives the results of the random event and determines gambling results based upon the results of the random event.

Claims (56)

1 . A system for providing a gambling hybrid game that includes an entertainment game of skill and a gambling game, comprising:

a processing device, connected to a game world server via a network, constructed to:

execute the entertainment game of skill to resolve a random event in the entertainment game of skill to generate a random event result;

detect the random event is to occur during execution of the entertainment game of skill;

communicate, to the game world server via the network, a signal including the random event result;

receive, from the game world server via the network, a signal including a wager result based upon the random event result; and

display the wager result based upon the random event result;

a real world server, connected to the game world server via a communication link, constructed to:

receive, from the game world server via the communication link, a signal including a request of a resolution to the wager based on the random event result;

determine the wager result based upon the random event result; and

communicate, to the game world server via the communication link, the signal including the wager result based upon the random event result; and

the game world server, connected to the processing device via the network and connected to the real world server via the communication link, constructed to:

continuously monitor the processing device for the signal including the random event result;

receive, from the processing device via the network, the signal including the random event result;

determine whether to request a resolution to the wager based on the signal including the random event result;

communicate, to the real world server via the communication link, the signal including the request of the resolution to the wager based on the random event result;

receive, from the real world server via the communication link, the signal including the wager result based upon the random event result; and

communicate, to the processing device via the network, the signal including the wager result based upon the random event result.

2 . The system of claim 1 , wherein the game world server receives player information from a player management system and uses the random event result and the player information to determine the wager result for the random event.

3 . The system of claim 1 , wherein the game world server receives game provider information from a game provider system and uses the random event result and the game provider information to determine the wager result for the random event.

4 . The system of claim 1 , wherein the wager result contributes to a bonus pool that is awarded as a function of a subsequent random event.

5 . The system of claim 1 , wherein the game world server generates an odds table for the random event.

6 . A system for providing a gambling hybrid game that includes an entertainment game of skill and a gambling game, comprising:

a processing device, connected to a game world server via a network, constructed to:

execute the entertainment game of skill to resolve a random event in the entertainment game of skill to generate a random event result;

detect the random event is to occur during execution of the entertainment game of skill;

communicate, to the game world server via the network, a signal including the random event result;

receive, from the game world server via the network, a signal including a wager result based upon the random event result; and

display the wager result based upon the random event result; and

the game world server, connected to the processing device via the network and connected to a real world server via a communication link, constructed to:

continuously monitor the processing device for the signal including the random event result;

receive, from the processing device via the network, the signal including the random event result;

determine whether to request a resolution to the wager based on the signal including the random event result;

communicate, to the real world server via the communication link, the signal including the request of the resolution to the wager based on the random event result;

receive, from the real world server via the communication link, the signal including the wager result based upon the random event result; and

communicate, to the processing device via the network, the signal including the wager result based upon the random event result.

7 . The system of claim 6 , wherein the game world server receives player information from a player management system and uses the random event result and the player information to determine the wager result for the random event.

8 . The system of claim 6 , wherein the game world server receives game provider information from a game provider system and uses the random event result and the game provider information to determine the wager result for the random event.

9 . The system of claim 6 , wherein the wager result contributes to a bonus pool that is awarded as a function of a subsequent random event.

10 . The system of claim 6 , wherein the game world server generates an odds table for the random event.

11 . A system for providing a gambling hybrid game that includes an entertainment game of skill and a gambling game, comprising:

a real world server, connected to a game world server via a communication link, constructed to:

receive, from the game world server via the communication link, a signal including a request of a resolution to a wager based on a random event result;

determine the wager result based upon the random event result; and

communicate, to the game world server via the communication link, a signal including the wager result based upon the random event result; and

the game world server, connected to a processing device via a network and connected to the real world server via the communication link, constructed to:

continuously monitor the processing device for a signal including the random event result;

receive, from the processing device via the network, the signal including the random event result;

determine whether to request a resolution to the wager based on the signal including the random event result;

communicate, to the real world server via the communication link, the signal including the request of the resolution to the wager based on the random event result;

receive, from the real world server via the communication link, the signal including the wager result based upon the random event result; and

communicate, to the processing device via the network, the signal including the wager results based upon the random event result.

12 . The system of claim 11 , wherein the game world server receives player information from a player management system and uses the random event result and the player information to determine the gambling result for a random event.

13 . The system of claim 11 , wherein the game world server receives game provider information from a game provider system and uses the random event result and the game provider information to determine the gambling result for a random event.

14 . The system of claim 11 , wherein the wager result contributes to a bonus pool that is awarded as a function of a subsequent random event.

15 . The system of claim 11 , wherein the game world server generates an odds table for a random event.

Assignments (2)
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →