IP Library Granted Patent US 11,071,914
Granted Patent B2
US 11,071,914 · App. 16/366,634 · Granted Jul 27, 2021

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Inventors: Jeffrey Nicholas Mahlmeister (Glenview, IL); Thane Kurt Woidan (Chicago, IL); Thomas J. Panfil (La Grange, IL); Tino Soelberg (Chicago, IL)
Assignee: STEELSERIES ApS
A63F13/497A63F13/5378A63F13/79A63F13/798A63F13/86A63F13/28A63F13/35A63F13/355A63F13/54A63F13/69A63F13/843A63F13/847A63F13/85A63F13/95A63F13/98A63F2300/537A63F2300/538A63F2300/558A63F2300/5546A63F2300/634G06N20/00H04L51/046H04L51/10H04L51/32H04L67/06
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Quick Facts
Patent No.
US 11,071,914
App. No.
16/366,634
Granted
Jul 27, 2021
Kind
B2
Abstract

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

Claims (49)

1. A device, comprising:

a memory to store instructions; and

a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising:

detecting a current trigger during a video game;

determining a group of players involved in the current trigger;

recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players; and

providing the group of trigger clips to a group of gaming devices over a communication network, wherein each gaming device of the group of gaming devices is associated with one player of the group of players.

2. The device of claim 1 , wherein the detecting of the current trigger comprises receiving first user-generated input, wherein the first user-generated input indicates the current trigger and to record the group of trigger clips.

3. The device of claim 1 , wherein the detecting of the current trigger comprises implementing image recognition techniques on each portion of game content associated with each of trigger clip of the group of trigger clips to determine that an event occurred within each portion of game content, wherein the event comprises the current trigger.

4. The device of claim 1 , wherein the detecting of the current trigger comprises:

accessing historical game content;

identifying a previous trigger within the historical game content; and

determining the current trigger is a same type of trigger as the previous trigger.

5. The device of claim 1 , wherein the detecting of the current trigger comprises:

accessing training game content;

acquiring machine learning techniques to identify different triggers from different events from the training game content; and

identifying the current trigger in response to implementing the machine learning techniques on the portion of game content.

6. The device of claim 1 , wherein current trigger comprises a trigger type, wherein the trigger type comprises one of kill, hit, weapon fire, loss of life of current player, loss of life of another player, and change in ammunition.

7. The device of claim 1 , wherein the operations comprise associating each event in a group of events with each trigger type from a group of trigger types.

8. The device of claim 7 , wherein the associating each event in the group of events with each trigger type from the group of trigger types comprises receiving second user-generated input, wherein the second user-generated input provides an indication of each event associated with each trigger type.

9. The device of claim 7 , wherein the associating each event in the group of events with each trigger type from the group of trigger types comprises:

determining the group of events of the video game; and

associating each event in the group of events of the video game with each trigger type from the group of trigger types.

10. The device of claim 1 , wherein the determining of the group of players involved in the current trigger comprises identifying the group of players in response to implementing image recognition techniques on each trigger clip of the group of trigger clips.

11. The device of claim 1 , wherein the determining of the group of players involved in the current trigger comprises identifying the group of players in response to analyzing game action during a same time period as each trigger clip of the group of trigger clips.

12. A machine-readable storage medium, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising:

accessing training game content;

acquiring machine learning techniques to identify different triggers from different events from the training game content;

identifying a current trigger during a video game in response to implementing the machine learning techniques on a portion of game content,

determining a group of players involved in the current trigger;

recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players; and

providing the group of trigger clips to a group of gaming devices over a communication network, wherein each gaming device of the group of gaming devices is associated with one player of the group of players.

13. The machine-readable storage medium of claim 12 , wherein current trigger comprises a trigger type, wherein the trigger type comprises one of kill, hit, weapon fire, loss of life of current player, loss of life of another player, and change in ammunition.

14. The machine-readable storage medium of claim 12 , wherein the operations comprise associating each event in a group of events with each trigger type from a group of trigger types.

15. The machine-readable storage medium of claim 14 , wherein the associating each event in the group of events with each trigger type from the group of trigger types comprises receiving second user-generated input, wherein the second user-generated input provides an indication of each event associated with each trigger type.

16. The machine-readable storage medium of claim 14 , wherein the associating each event in the group of events with each trigger type from the group of trigger types comprises:

determining the group of events of the video game: and

associating each event in the group of events of the video game with each trigger type from the group of trigger types.

17. The machine-readable storage medium of claim 12 , wherein the determining of the group of players involved in the current trigger comprises identifying the group of players in response to implementing image recognition techniques on the trigger clip.

18. The machine-readable storage medium of claim 12 , wherein the determining of the group of players involved in the current trigger comprises identifying the group of players in response to analyzing game action during a same time period as the trigger clip.

19. A method comprising:

associating, by a processing system including a processor, each event in a group of events of a video game with each trigger type from a group of trigger types for the video game;

detecting, by the processing system, a current trigger during the video game;

determining, by the processing system, a group of players involved in the current trigger;

recording, by the processing system, a trigger clip of game content for each player in the group of players resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players; and

providing, by the processing system, the group of trigger clips to a group of gaming devices over a communication network, wherein each gaming device of the group of gaming devices is associated with one player of the group of players.

20. The method of claim 19 , wherein the associating each event in the group of events with each trigger type from the group of trigger types comprises:

determining, by the processing system, the group of events of the video game: and

associating, by the processing system, each event in the group of events of the video game with each trigger type from the group of trigger types.

Assignments (2)
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN STORE NORD A/S
Reel/Frame 069988/0950 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 15, 2021
From: MAHLMEISTER, JEFFREY NICHOLAS; WOIDAN, THANE KURT; PANFIL, THOMAS J.; SOELBERG, TINO
To: STEELSERIES APS
Reel/Frame 055258/0255 →
Continuity (2)
Provisional Application 62758069 · Nov 9, 2018
Related Publication 20200147500A1 · May 14, 2020
Cited By (6)
US 12,220,631 US 12,226,691 US 12,239,907 US 12,330,058 US 12,357,919 US 12,589,296