IP Library Granted Patent US 11,033,820
Granted Patent B2
US 11,033,820 · App. 16/373,889 · Granted Jun 15, 2021

Apparatus and method for enhancing sound produced by a gaming application

Inventors: Jacob Wolff-Petersen (Richmond, GB); Tino Soelberg (Chicago, IL); Ed Guntin (Barrington, IL)
Assignee: STEELSERIES ApS
A63F13/60A63F13/00A63F13/10A63F13/215A63F13/54A63F13/63A63F13/79A63F2300/5546A63F2300/6081H04R25/35
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Quick Facts
Patent No.
US 11,033,820
App. No.
16/373,889
Granted
Jun 15, 2021
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.

Claims (51)

1. A method comprising:

detecting, by a system comprising a processor, a selection of a gaming application, wherein the selection is initiated by equipment of a user of the system;

retrieving an otological profile associated with the gaming application, wherein the otological profile associated with the gaming application includes a plurality of sub-profiles, wherein each of the plurality of sub-profiles defines an otological sub-profile for a sub-function of the gaming application;

detecting a gaming sound generated by the gaming application in a specific spectral segment identified in the otological profile associated with the gaming application, wherein the otological profile is generated from a hearing test performed by the user and associated with the gaming application;

adjusting the gaming sound in accordance with the otological profile to provide an adjusted sound, wherein the adjusted sound has a frequency different from that of the gaming sound; and

audibly presenting the adjusted sound.

2. The method of claim 1 , wherein each of the plurality of sub-profiles corresponds to a selection of an avatar from a list of possible avatars in the gaming application.

3. The method of claim 1 , wherein the gaming application executes on a game device integral with or communicatively coupled with the system.

4. The method of claim 1 , wherein the gaming sound represents a first avatar of a plurality of avatars in the gaming application, and the adjusting the gaming sound comprises adjusting the gaming sound in accordance with a first sub-profile of the plurality of sub-profiles, wherein the first sub-profile corresponds to the first avatar.

5. The method of claim 1 , wherein the adjusted sound has an audio energy different from that of the gaming sound.

6. The method of claim 1 , wherein the adjusting further comprises:

sampling the gaming sound to obtain a first time domain signal;

translating the first time domain signal to a frequency domain signal;

processing the frequency domain signal to obtain a processed signal according to the otological profile associated with the gaming application; and

translating the processed signal to a second time domain signal to obtain the adjusted sound.

7. The method of claim 1 , further comprising associating a different avatar with each sub-profile of the plurality of sub-profiles of the otological profile.

8. The method of claim 1 , wherein a first otological sub-profile of the plurality of sub-profiles and a second otological sub-profile of the plurality of sub-profiles are associated with a first avatar and a second avatar respectively, and wherein adjusting the gaming sound comprises adjusting the gaming sound for the first avatar in accordance with the first otological sub-profile and adjusting the gaming sound for the second avatar in accordance with the second otological sub-profile.

9. The method of claim 8 , further comprising storing the first otological sub-profile and the second otological sub-profile.

10. The method of claim 1 , wherein the hearing test is performed using a device other than the system.

11. A device comprising:

a memory storing instructions; and

a controller coupled to the memory, wherein the controller, responsive to executing the instructions, performs operations comprising:

detecting a selection of a gaming application, wherein the selection is initiated by equipment of a user of the device;

retrieving an otological profile associated with the gaming application, wherein the otological profile associated with the gaming application includes a plurality of sub-profiles, wherein each of the plurality of sub-profiles defines an otological sub-profile for a sub-function of the gaming application;

detecting a gaming sound generated by the gaming application in a specific spectral segment identified in the otological profile associated with the gaming application, wherein the otological profile is generated from a hearing test performed by the user and associated with the gaming application;

adjusting the gaming sound in accordance with the otological profile to provide an adjusted sound, wherein the adjusted sound has a frequency and an audio energy different from that of the gaming sound; and

audibly presenting the adjusted sound.

12. The device of claim 11 , wherein:

the detecting the gaming sound comprises detecting the gaming sound from a first sub-function of the gaming application; and

the adjusting the gaming sound comprises adjusting the gaming sound in accordance with a first sub-profile of the plurality of sub-profiles, wherein the first sub-function is associated with the first sub-profile.

13. The device of claim 11 , wherein the adjusting further comprises:

sampling the gaming sound to obtain a first time domain signal;

translating the first time domain signal to a frequency domain signal;

processing the frequency domain signal to obtain a processed signal according to the otological profile associated with the gaming application; and

translating the processed signal to a second time domain signal to obtain the adjusted sound.

14. The device of claim 11 , wherein the operations further comprise associating different avatar with each sub-profile of the plurality of sub-profiles of the otological profile.

15. The device of claim 11 , wherein a first otological sub-profile of the plurality of sub-profiles and a second otological sub-profile of the plurality of sub-profiles are associated with a first avatar and a second avatar respectively, and wherein the adjusting the gaming sound comprises adjusting the gaming sound for the first avatar in accordance with the first otological sub-profile and adjusting the gaming sound for the second avatar in accordance with the second otological sub-profile.

16. A non-transitory machine-readable storage medium, comprising executable instructions which, responsive to being executed by a processor of a system, cause the processor to perform operations comprising:

detecting a selection of a gaming application, wherein the gaming application executes on a game device integral with or communicatively coupled with the system; wherein the selection is initiated by equipment of a user of the system;

retrieving an otological profile associated with the gaming application, the otological profile including a plurality of sub-profiles, wherein each of the plurality of sub-profiles is associated with one of a plurality of sub-functions of the gaming application;

detecting a gaming sound generated by the selected software gaming application in a specific spectral segment identified in the otological profile associated with the gaming application, wherein the otological profile is generated from a hearing test performed by the user and associated with the gaming application;

adjusting the gaming sound in accordance with the otological profile to provide an adjusted sound, wherein the adjusted sound has a frequency different from that of the gaming sound; and

audibly presenting the adjusted sound.

17. The non-transitory machine-readable storage medium of claim 16 , wherein each of the plurality of sub-functions of the gaming application corresponds to a different avatar in the gaming application, and wherein the adjusting the gaming sound comprises adjusting a first gaming sound corresponding a first avatar according to a first sub-profile and adjusting a second gaming sound corresponding to a second avatar according to a second sub-profile.

18. The non-transitory machine-readable storage medium of claim 16 , wherein the hearing test is performed by the processor of the systems.

19. The non-transitory machine-readable storage medium of claim 16 , wherein the adjusting further comprises:

sampling the gaming sound to obtain a first time domain signal;

translating the first time domain signal to a frequency domain signal;

processing the frequency domain signal to obtain a processed signal according to the otological profile associated with the gaming application; and

translating the processed signal to a second time domain signal to obtain the adjusted sound.

20. The non-transitory machine-readable storage medium of claim 16 , further comprising associating a different avatar with each of the plurality of sub-profiles of the otological profile.

Assignments (6)
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0218 →
MERGER Recorded Mar 30, 2026
From: STEEL SERIES APS
To: GN AUDIO A/S
Reel/Frame 075299/0257 →
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0264 →
MERGER Recorded Mar 30, 2026
From: GN AUDIO A/S
To: GN HEARING A/S
Reel/Frame 075299/0271 →
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN AUDIO A/S
Reel/Frame 069988/0735 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 19, 2019
From: WOLFF-PETERSEN, JACOB; SOELBERG, TINO; GUNTIN, ED
To: STEELSERIES APS
Reel/Frame 048941/0489 →