IP Library Granted Patent US 11,278,815
Granted Patent B2
US 11,278,815 · App. 16/379,388 · Granted Mar 22, 2022

Method and system for a headset with parental control

Inventors: Richard Kulavik (San Jose, CA); Michael A. Jessup (San Jose, CA)
Assignee: Voyetra Turtle Beach, Inc.
A63F13/79A63F13/212A63F13/215A63F13/98A63F13/73H04R1/1041H04R5/033H04R5/04
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Quick Facts
Patent No.
US 11,278,815
App. No.
16/379,388
Granted
Mar 22, 2022
Kind
B2
Abstract

A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.

Claims (28)

1. A method, comprising:

in a gaming headset that receives one or more audio channels during play of a particular game:

determining, using circuitry in said gaming headset, an age of a gamer that is wearing said gaming headset, said circuitry in said gaming headset utilizing a sensor and an accessory coupled to the headset for determining said age, the accessory unique to the gamer; and

configuring, using said circuitry in said gaming headset, operation of said gaming headset based on said determined age of said gamer.

2. The method according to claim 1 , comprising logging into said particular game using credentials associated with said determined age of said gamer that is wearing said gaming headset.

3. The method according to claim 1 , comprising selecting one or more settings to be used for said particular game based on said determined age of said gamer that is wearing said gaming headset.

4. The method according to claim 3 , wherein said settings include a list of words to be filtered out of said received one or more audio channels.

5. The method according to claim 1 , comprising, when said determined age of said gamer, or an age as known from said determined identity, is below a threshold, presenting a game channel of said one or more channels and muting a chat channel of said plurality of channels.

6. The method according to claim 1 , wherein said determining comprises activating one or more sensors communicatively coupled to said gaming headset to determine said age of said gamer that is wearing said gaming headset.

7. The method according to claim 1 , comprising acquiring information that is utilized for said determining said age of a gamer.

8. The method according to claim 1 , comprising acquiring information that is utilized for said configuring operation of said gaming headset.

9. The method according to claim 1 , wherein game parameter settings are received to be used for said particular game for said gamer, said game parameter settings comprising one or more of volume limit settings, profanity limit settings, voice morph settings, equalizer settings, parental control information, and/or gamer preference settings.

10. The method according to claim 1 , wherein each gamer that utilizes said gaming headset accessory has a uniquely assigned accessory.

11. A system, comprising:

in a gaming headset that receives one or more audio channels during play of a particular game, said gaming headset being operable to:

determine, using circuitry in said gaming headset, an age of a gamer that is wearing said gaming headset, said circuitry in said gaming headset utilizing a sensor and an accessory coupled to the headset for determining said age, the accessory unique to the gamer; and

configure, using said circuitry in said gaming headset, operation of said gaming headset based on said determined age of said gamer.

12. The system according to claim 11 , wherein said gaming headset is operable to log into said particular game using credentials associated with said determined age of said gamer that is wearing said gaming headset.

13. The system according to claim 11 , wherein said gaming headset is operable to select one or more settings to be used for said particular game based on said determined age of said gamer that is wearing said gaming headset.

14. The system according to claim 13 , wherein said settings include a list of words to be filtered out of said received one or more audio channels.

15. The system according to claim 11 , wherein said gaming headset is operable to present a game channel of said one or more channels and muting a chat channel of said plurality of channels, when said determined age of said gamer, or an age as known by said determined identity, is below a threshold.

16. The system according to claim 11 , wherein said determining comprises activating one or more sensors communicatively coupled to said gaming headset to determine said age of said gamer that is wearing said gaming headset.

17. The system according to claim 11 , wherein said gaming headset is operable to acquire information that is utilized for said determining said age of a gamer.

18. The system according to claim 17 , wherein said gaming headset is operable to acquire information that is utilized for said configuring operation of said gaming headset.

19. The system according to claim 11 , wherein said gaming headset is operable to receive game parameter settings to be used for said particular game for said gamer and comprising one or more of volume limit settings, profanity limit settings, voice morph settings, equalizer settings, parental control information, and/or gamer preference settings.

20. A non-transitory computer readable medium having stored thereon, a computer program having at least one code section that is executable by a machine for causing the machine to perform steps comprising:

determining, using circuitry in a gaming headset, an age of a gamer that is wearing said gaming headset, said circuitry in said gaming headset utilizing a sensor and an accessory coupled to the headset for the determining, the accessory unique to the gamer; and

configuring, using said circuitry in said gaming headset, operation of said gaming headset based on said determined age of said gamer.

Assignments (7)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
SECURITY INTEREST Recorded May 31, 2019
From: VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 049330/0951 →
Cited By (2)
US 12,341,619 US 12,412,588