IP Library Granted Patent US 10,796,526
Granted Patent B2
US 10,796,526 · App. 16/384,817 · Granted Oct 6, 2020

Gambling communicator system

Inventors: Miles Arnone (Sherborn, MA); Eric Meyerhofer (Pasadena, CA); Caitlyn Ross (Watertown, MA)
G07F17/3225G07F17/3223G07F17/3244
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Quick Facts
Patent No.
US 10,796,526
App. No.
16/384,817
Granted
Oct 6, 2020
Kind
B2
Abstract

Systems and methods for providing a gambling game communicator in an interface of a gambling communicator hybrid game are disclosed. The gambling game communicator conveys information about the occurrences and outcomes of gambling events and any wagers on the results of the gambling events.

Claims (33)

1. A distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game, comprising:

an entertainment system engine on a mobile computing device including a user input device and a display output device,

wherein the entertainment system engine is connected to a game world engine server via a network, and

wherein the entertainment system engine is constructed to:

provide a user interface for a player of the hybrid game, wherein the user interface includes an entertainment game portion and a gambling game communicator portion;

distribute to the game world engine server, an action taken by the player while playing the entertainment game and interacting with the entertainment game portion of the user interface;

receive from the game world engine server, gambling game communicator information that a wager of real world credits has been triggered;

generate a perceivable signal that the wager of real world credits has been triggered;

receive from the game world engine server, gambling game communicator information including a wager outcome and an adjustment to the entertainment game;

generate a display for the wager outcome using the gambling game communicator portion of the user interface; and

generate a display for the adjustment to the entertainment game portion of the user interface;

a real world engine server having a random number generator and connected to the game world engine via a communication link, wherein the real world engine server is constructed to:

receive from the game world engine via the communication link, a trigger of a gambling event of the wager of real world credits;

determine an amount of real world credits for the wager associated with the player;

execute the wager of real world credits in accordance with a regulated gambling proposition of the gambling game to determine a result of the gambling event using the random number generator; and

distribute to the game world engine via the communication link, the result of the gambling event; and

the game world engine connected to the entertainment system engine and connected to the server by the communication link, wherein the game world engine is configured to:

receive from the entertainment system engine, the player action;

determine the trigger of the gambling event using the player action;

distribute to the server via the communication link, the trigger of the gambling event;

generate the gambling game communicator information based upon the gambling event;

receive from the server via the communication link, the result of the gambling event;

calculate the adjustment to the entertainment game based upon the result of the gambling event;

generate the gambling game communicator information based upon the result of the gambling event and the adjustment to the entertainment game; and

distribute to the entertainment system engine, the gambling game communicator information.

2. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game of claim 1 wherein the gambling game communicator portion includes a gambling game presentation portion and a status portion.

3. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game of claim 2 wherein the gambling game presentation portion includes a graphical depiction of a gambling game.

4. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game of claim 2 wherein the gambling game presentation portion includes a textual description of the gambling event.

5. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game of claim 2 wherein the gambling game presentation portion includes an audio presentation related to the gambling event.

6. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game of claim 2 wherein the status portion includes a graphic depiction indicating the result of a wager on the gambling event.

7. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game of claim 1 wherein the game world engine server and the real world engine server are constructed from a single processing apparatus.

8. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game of claim 1 wherein the game world engine server and the real world engine server are constructed from different processing apparatuses, and wherein the communication link utilizes the network.

9. The distributed gaming system for a hybrid game having a gambling game and an interactive entertainment game claim 1 wherein the real world engine server performs a recovery operation if there are insufficient real world credits for the wager.

Assignments (2)
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →