IP Library Granted Patent US 10,885,738
Granted Patent B2
US 10,885,738 · App. 16/409,023 · Granted Jan 5, 2021

Gaming system, control method for gaming system, and program for gaming machine, for providing a game with a bonus opportunity

Inventors: Mukasa Shigehito (Zama, JP); Osaki Yukihiro (Zama, JP); Ueki Kyohei (Zama, JP); Tada Ikki (Zama, JP); Tezuka Yoshiaki (Zama, JP); Mizoguchi Masao (Zama, JP); Mizoguchi Toshiyuki (Zama, JP)
Assignee: Konami Gaming, Inc.
G07F17/3223G07F17/3225G07F17/3262G07F17/3267G07F17/3288
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Quick Facts
Patent No.
US 10,885,738
App. No.
16/409,023
Granted
Jan 5, 2021
Kind
B2
Abstract

A gaming system provides a center control unit and a plurality of gaming stations. The center control unit is provides a main game to a plurality of players. The center control unit is configured to randomly establish an outcome of the main game from a plurality of potential outcomes. The gaming stations accept a wager on the main game from respective players, receives the outcome of the main game and pays an award to one of the players as a function of the outcome of the main game. The center control unit randomly establishes one of the players as eligible for a bonus game, selects one of the potential outcomes of the main game as a bonus game eligible outcome, and if the bonus game eligible outcome is the outcome of the main game, provides a bonus game to the bonus game eligible player.

Claims (51)

1. A control unit for a game system, the game system provides a main game and a bonus game to a plurality of players, the control unit comprising:

a processor for generating the main game, the main game having a plurality of virtual participants, the processor programmed to randomly establish an outcome of the main game from a plurality of potential outcomes;

a field unit coupled to the control unit, the field unit including a plurality of physical members and a representation of a racetrack, each physical member being associated with a respective one of the virtual participants, the field unit, under control of the control unit, being configured to move the physical members along the racetrack to represent the outcome of the main game,

the processor of the control unit being further programmed to:

communicate the outcome of the main game to the players;

randomly select at least one of the players as eligible for a bonus game;

for the bonus game eligible player, randomly select one of the potential outcomes of the main game as a bonus game eligible outcome;

operate the field unit to move the physical members along the racetrack to display the outcome of the main game; and,

provide the bonus game to the bonus game eligible player upon determining that the randomly selected bonus game eligible outcome matches the outcome of the main game.

2. A control unit, as set forth in claim 1 , wherein the plurality of potential outcomes includes at least one outcome that identifies at least one of the virtual participants as a winner of a contest.

3. A control unit, as set forth in claim 2 , wherein the plurality of potential outcomes includes at least one combination outcome that identifies at least two of the virtual participants.

4. A control unit, as set forth in claim 2 , wherein the contest is a race and the virtual participants are virtual participants in the race.

5. A control unit, as set forth in claim 2 , wherein the contest is a horse race and the virtual participants are virtual horses.

6. A control unit, as set forth in claim 1 , wherein the center control unit establishes a probability of selecting each player as the bonus game eligible player.

7. A control unit, as set forth in claim 1 , wherein the outcome of the main game includes a finishing order of the virtual participants in the race.

8. A control unit, as set forth in claim 7 , wherein the outcome of the main game includes race progression data.

9. A control unit, as set forth in claim 1 , wherein the center control unit, in providing the bonus game to the bonus game eligible player, performs the steps of:

randomly establishes an outcome of the bonus game, and

presents the bonus game to the bonus game eligible player.

10. A control unit, as set forth in claim 9 , wherein, during the bonus game, a plurality of bonus game indicia is presented to the player, the player is allowed to select one of the plurality of bonus game indicia and the outcome of the bonus game is displayed to the player in response to the player selecting one of the plurality of bonus game indicia.

11. A control unit, as set forth in claim 1 , wherein the center control unit is further configured to provide the bonus game to another one of the players.

12. A control unit, as set forth in claim 1 , wherein the center control unit is further configured to:

randomly establish a second one of the players as eligible for the bonus game;

for the second bonus game eligible player, select one of the potential outcomes of the main game as a second bonus game eligible outcome, and

if the second bonus game eligible outcome is the outcome of the main game, provide a bonus game to the second bonus game eligible player.

13. A control unit, as set forth in claim 12 , wherein the second bonus game eligible outcome is different than the bonus game eligible outcome.

14. A method, including the steps of:

providing a main game to a plurality of players using a center control unit and a center field unit coupled to the center control unit, the center control unit including a processor, the processor programmed to generate the main game, the main game having a plurality of virtual participants, the center field unit including a plurality of physical members and a representation of a racetrack, each physical member being associated with a respective one of the virtual participants, the center field unit, under control of the center control unit, being configured to move the physical members along the racetrack to represent the main game;

randomly establishing an outcome of the main game from a plurality of potential outcomes;

communicating the outcome of the main game from the center control unit to the players;

randomly selecting at least one of the players as eligible for a bonus game;

for the bonus game eligible player, randomly selecting one of the potential outcomes of the main game as a bonus game eligible outcome;

operating the center field unit to move the physical members along the racetrack to display the outcome of the main game; and,

provide the bonus game to the bonus game eligible player upon determining that the randomly selected bonus game eligible outcome matches the outcome of the main game.

15. A method, as set forth in claim 14 , wherein the plurality of potential outcomes includes at least one outcome that identifies at least one of the virtual participants as a winner of a contest.

16. A method, as set forth in claim 15 , wherein the plurality of potential outcomes includes at least one combination outcome that identifies at least two of the virtual participants.

17. A method, as set forth in claim 15 , wherein the contest is a race and the virtual participants are virtual participants in the race.

18. A method, as set forth in claim 15 , wherein the contest is a horse race and the virtual participants are virtual horses.

19. A method, as set forth in claim 14 , including the step of determining a probability of selecting each player as the bonus game eligible player.

20. A method, as set forth in claim 14 , wherein the outcome of the main game includes a finishing order of the virtual participants in the race.

21. A method, as set forth in claim 20 , wherein the outcome of the main game includes race progression data.

22. A method, as set forth in claim 14 , wherein the step of providing the bonus game to the bonus game eligible player, includes the steps of:

randomly establishing an outcome of the bonus game, and

presenting the bonus game to the bonus game eligible player.

23. A method, as set forth in claim 22 , including the steps of presenting to the bonus game eligible player a plurality of bonus game indicia, allowing the player to select one of the plurality of bonus game indicia and displaying the outcome of bonus game in response to the player selecting one of the plurality of bonus game indicia.

24. A method, as set forth in claim 14 , including the step of providing the bonus game to another one of the players.

25. A method, as set forth in claim 14 , including the steps of:

randomly establishing a second one of the players as eligible for the bonus game;

for the second bonus game eligible player, selecting one of the potential outcomes of the main game as a second bonus game eligible outcome, and

if the second bonus game eligible outcome is the outcome of the main game, providing a bonus game to the second bonus game eligible player.

26. A method, as set forth in claim 25 , wherein the second bonus game eligible outcome is different than the bonus game eligible outcome.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 10, 2019
From: SHIGEHITO, MUKASA; YUKIHIRO, OSAKI; KYOHEI, UEKI; IKKI, TADA; YOSHIAKI, TEZUKA; MASAO, MIZOGUCHI; TOSHIYUKI, MIZOGUCHI
To: KONAMI GAMING, INC.
Reel/Frame 049151/0903 →
Continuity (3)
Continuation 15492899 · Apr 20, 2017
Provisional Application 62336335 · May 13, 2016
Related Publication 20190266837A1 · Aug 29, 2019