IP Library Granted Patent US 11,318,372
Granted Patent B2
US 11,318,372 · App. 16/420,815 · Granted May 3, 2022

Game processing program, game processing method, and game processing device

Inventor: Masato Nozaki (Tokyo, JP)
Assignee: GREE, INC.
A63F13/215A63F13/23A63F13/52A63F13/211A63F2300/105A63F2300/1025A63F2300/1081A63F2300/8082
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Quick Facts
Patent No.
US 11,318,372
App. No.
16/420,815
Granted
May 3, 2022
Kind
B2
Abstract

A game processing device includes a scene determination portion, a sound recognition portion, a conformity determination portion, and an action controller. The scene determination portion determines whether a scene is an input scene in which sound input information can be input. The sound recognition portion, at an input scene, recognizes sound that is input as the sound input information. The conformity determination portion determines a degree of conformity between (a) the sound input information that is recognized and (b) reference information. The action controller changes an action effect according to the degree of conformity.

Claims (43)

1. A non-transitory computer-readable medium storing a game processing program that causes a processor, which manages progress of a game and causes display of a virtual space image by a display device worn on a head of a user, to function as:

a scene determination portion that determines whether a scene is an input scene that accepts input of sound input information;

a sound recognition portion that recognizes, at the input scene, sound that is input by the user as the sound input information;

a first conformity determination portion that determines a first degree of conformity between (i) the sound input information that is recognized and (ii) sound reference information prestored in a memory; and

an action controller that changes an action effect according to the first degree of conformity such that a progression status of the game changes according to the sound input by the user.

2. The non-transitory computer-readable medium according to claim 1 , wherein

the action controller increases or decreases the action effect as the first degree of conformity increases.

3. The non-transitory computer-readable medium according to claim 1 , wherein

the action controller is provided with a threshold value and increases or decreases the action effect when the first degree of conformity exceeds the threshold value.

4. The non-transitory computer-readable medium according to claim 1 , further comprising

a drawing portion that displays, at the input scene, a trajectory object according to a trajectory of a movement of the user; and

a second conformity determination portion that further determines a second degree of conformity between the trajectory object and drawing reference information prestored in the memory, wherein

the action controller changes the action effect according to the second degree of conformity.

5. A game processing method that manages progress of a game and causes display of a virtual space image by a display device worn on the head of a user, the method comprising the steps of:

determining whether a scene is an input scene that accepts input of sound input information;

recognizing sound that is input by the user, at the input scene, as the sound input information;

determining a degree of conformity between (i) the sound input information that is recognized and (ii) sound reference information prestored in a memory; and

changing an action effect according to the degree of conformity such that a progression status of the game changes according to the sound input by the user.

6. A game processing device that manages progress of a game and causes display of a virtual space image by a display device worn on the head of a user, comprising a processor programmed to function as:

a scene determination portion that determines whether a scene is an input scene that accepts input of sound input information;

a sound recognition portion that recognizes, at the input scene, sound that is input by the user as the sound input information;

a conformity determination portion that determines a degree of conformity between (i) the sound input information that is recognized and (ii) sound reference information prestored in a memory; and

an action controller that changes an action effect according to the degree of conformity such that a progression status of the game changes according to the sound input by the user.

7. A non-transitory computer-readable medium storing a game processing program that causes a processor, which manages progress of a game and causes display of a virtual space image by a display device worn on the head of a user, to function as:

a scene determination portion that determines whether a scene is an input scene that accepts input of drawing input information;

a drawing portion that displays, at the input scene, a trajectory object according to a trajectory of a movement of the user that is input as the drawing input information;

a conformity determination portion that determines a degree of conformity between (i) the trajectory object and (ii) drawing reference information prestored in a memory; and

an action controller that changes an action effect according to the degree of conformity such that a progression status of the game changes according to the movement of the user.

8. The non-transitory computer-readable medium according to claim 7 , wherein

the drawing portion displays a drawing reference object corresponding to the drawing reference information, and

the conformity determination portion determines the degree of conformity between (i) the drawing reference object that is displayed and (ii) the trajectory object.

9. The non-transitory computer-readable medium according to claim 7 , wherein

the drawing portion associates an additional object with a game medium, and displays the associated additional object and the game medium.

10. A game processing method that manages progress of a game and causes display of a virtual space image by a display device worn on the head of a user, the method comprising the steps of:

determining whether a scene is an input scene that accepts input of drawing input information;

displaying, at the input scene, a trajectory object according to the trajectory of a movement of the user that is input as the drawing input information;

determining a degree of conformity between (i) the trajectory object and (ii) the drawing reference information prestored in a memory; and

changing an action effect according to the degree of conformity such that a progression status of the game changes according to the movement of the user.

11. A game processing device that manages progress of a game and causes display of a virtual space image by a display device worn on the head of a user, comprising a processor programmed to function as:

a scene determination portion that determines whether a scene is an input scene that accepts input of drawing input information;

a drawing portion that displays, at the input scene, a trajectory object according to a trajectory of a movement of the user that is input as the drawing input information;

a conformity determination portion that determines a degree of conformity between (i) the trajectory object and (ii) drawing reference information prestored in a memory; and

an action controller that changes an action effect according to the degree of conformity such that a progression status of the game changes according to the movement of the user.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71296 FRAME: 163. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0203 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071296/0163 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 23, 2019
From: NOZAKI, MASATO
To: GREE, INC.
Reel/Frame 051443/0936 →
Priority Claims (1)
JP JP2018-099308 · May 24, 2018 · national
Continuity (1)
Related Publication 20190358527A1 · Nov 28, 2019