Interactive raft ride
A water ride includes ride vehicles and spectator areas for allowing interaction between ride vehicles and/or between a ride vehicle and spectators to the ride. The water ride may include engagement components (e.g., water guns) located on the ride vehicle and/or at spectator areas. Users of the engagement components may therefore interact with other users operating other engagement components. Activators and corresponding reactors may be triggered by users and/or automatically providing additional entertainment and interaction for the water ride. Various charging capabilities may be used for powering one or more components, activators, and/or reactors of the ride, ride vehicle, and/or spectator areas.
1. An amusement ride, comprising:
a ride area;
a first ride vehicle configured to travel in the ride area;
a first engagement component connected with the first ride vehicle, the first engagement component configured to be interacted with by a rider of the first ride vehicle;
a first activator component configured to be triggered via the first engagement component;
a first reactor operatively coupled with the first activator and configured to produce a first effect based upon triggering of the first activator component;
wherein the first reactor produces the first effect in a second ride vehicle in the ride area;
and wherein the first reactor comprises a water projectile device, and the water projectile device is configured to change a strength of spray based on receipt of an input feature;
a spectator location located adjacent to and outside of the ride area, the spectator location comprising a second engagement component, a second activator component configured to be triggered via the second engagement component, and a second reactor operatively coupled with the second activator component and configured to produce a second effect based upon triggering the second activator component;
wherein the second reactor produces the second effect in the spectator location.
2. The amusement ride of claim 1 , wherein the second effect from the second reactor is a visual effect.
3. The amusement ride of claim 1 , wherein the second effect from the second reactor is a sound effect.
4. The amusement ride of claim 1 , wherein the input feature is a location of the first ride vehicle in the ride area.
5. The amusement ride of claim 1 , wherein the first effect is based on receipt of an input feature.
6. The amusement ride of claim 5 , wherein the input feature comprises a signal from a transmitter indicating a location of the first ride vehicle within the ride area.
7. The amusement ride of claim 5 , wherein the input feature comprises a direction and/or location of the first engagement component.
8. The amusement ride of claim 1 , further comprising a light on or near the first activator component indicating that the first activator component may be activated to trigger a reactor.
9. The amusement ride of claim 1 , wherein the second engagement component is controlled based on proximity of the first ride vehicle to the second engagement component.
10. The amusement ride of claim 1 , wherein the first activator component comprises a button.
11. The amusement ride of claim 10 , wherein the first reactor component comprises a water element and lighting effects, and sound effects.
12. The amusement ride of claim 11 , wherein the second activator component comprises a laser gun.
13. The amusement ride of claim 11 , further comprising illumination for the second engagement clement component.
14. The amusement ride of claim 1 , wherein the first engagement component is configured to have different effects through the first reactor component based upon the location of the first ride vehicle in the ride area.