Changing battle card game conditions during different terms
Players with a wide range of levels or attack strength can enjoy a time-limited group battle, and the participation rate can be expected to improve throughout the set time slot. A battle time managing unit refers to a timer and a memory resource to manage the time of a battle between groups. A battle condition extraction unit refers to the memory resource and checks whether to change a battle condition during the time of the battle. A target changing unit refers to the memory resource to set a target of change based on the battle condition. A battle condition changing unit changes the battle condition for the target of change that was selected by the target changing unit. Based on the changed battle condition, a battle rendering unit executes rendition processing for the game related to the battle.
1. A method for controlling a battle game, comprising:
displaying a game screen comprising a first field at a lower position in the game screen and a second field above the first field, wherein in the first field, a plurality of cards selected from a deck which is a stack of virtual cards are arranged in a horizontal direction;
during a first term of the battle game, in the second field, under a first battle condition, conducting a battle against a first-term opponent character appearing in the first term using a first-term parameter based on a first-term card selected by a player, and concluding the first term of the battle game at a predefined end timing based on a start timing of the battle game; and
starting a second term of the battle game at a predefined start timing based on the start timing of the battle game, and during the second term after the first term, in the second field, under a second battle condition which is different from the first battle condition, conducting a battle against a second-term opponent character appearing in the second term using a second-term parameter based on a second-term card selected by the player, and concluding the second term of the battle game at a second predefined end timing based on the start timing of the battle game.
2. The method of claim 1 , wherein the second battle condition is predetermined regardless of a battle result in the first term.
3. The method of claim 1 , wherein, during a third term after the second term, in the second field, under a third battle condition which is different from the first battle condition and second battle condition and is dependent on a battle result in the second term, conducting a battle against a third-term opponent character appearing in the third term using a third-term parameter based on a third-term card selected by the player.
4. The method of claim 3 , wherein the third battle condition is a condition for giving a reward to the player.
5. The method of claim 1 , wherein an attack strength against at least one second-term opponent character under the second battle condition is higher than an attack strength against at least one first-term opponent character under the first battle condition.
6. The method of claim 1 , wherein at least one of the first-term parameter and the second-term parameter comprises an attack strength and a life force.
7. The method of claim 1 , wherein the second battle condition is dependent on a battle result of the first term.
8. The method of claim 7 , wherein the second battle condition is dependent on an attack status in the first term.
9. The method of claim 1 , wherein the second battle condition is a condition for giving a reward to the player.
10. The method of claim 1 , further comprising:
receiving a player card selection step comprising a selection of a card comprising at least one of the set of: the first-term card or the second-term card;
maintaining an interface gauge element during the battle game; and
dynamically adjusting the interface gauge element;
wherein a dynamic adjustment of the interface gauge element takes place after the player card selection step.
11. The method of claim 1 , wherein at least one of the set of: conducting the battle against the first-term opponent character appearing in the first term and conducting the battle against the second-term opponent character appearing in the second term comprises:
receiving, from the player, a selection of a card comprising at least one of the set of: the first-term card and the second-term card;
displaying a player group on the second field, the player group comprising a formation including a plurality of player characters; and
modifying the player group based on the card selected by the player;
wherein the battle is conducted between a player character in the player group and the at least one of the set of: the first-term opponent character appearing in the first term and the second-term opponent character appearing in the second term.
12. A game apparatus configured to provide a battle game between a plurality of players, comprising a communication interface configured to communicate with a plurality of client devices, and a rendition processing module comprising a battle processing unit;
wherein the rendition processing module is configured to render a game screen comprising a first field at a lower position in the game screen and a second field above the first field, wherein in the first field, a plurality of cards selected from a deck which is a stack of virtual cards are arranged in a horizontal direction;
wherein the battle processing unit is configured to, during a first term of the battle game, in the second field, under a first battle condition, conduct a battle against a first-term opponent character appearing in the first term using a first-term parameter based on a first-term card selected by a player in the plurality of players, and is configured to conclude the first term of the battle game at a predefined end timing based on a start timing of the battle game;
wherein the battle processing unit is configured to start a second term of the battle game at a predefined start timing based on the start timing of the battle game, and during the second term after the first term, in the second field, under a second battle condition which is different from the first battle condition, conduct a battle against a second-term opponent character appearing in the second term using a second-term parameter based on a second-term card selected by the player, and conclude the second term of the battle game at a second predefined end timing based on the start timing of the battle game.
13. The game apparatus of claim 12 , wherein the second battle condition is predetermined regardless of a battle result in the first term.
14. The game apparatus of claim 12 , wherein the battle processing unit is configured to, during a third term after the second term, in the second field, under a second battle condition which is different from the first battle condition and second battle condition and is dependent on a battle result in the second term, conduct a battle against a third-term opponent character appearing in the third term using a third-term parameter based on a third-term card selected by the player.
15. The game apparatus of claim 12 , wherein the second battle condition is dependent on a battle result of the first term.
16. The game apparatus of claim 12 , wherein the second battle condition is dependent on an attack status in the first term.
17. The game apparatus of claim 12 , wherein an attack strength against at least one second-term opponent character under the second battle condition is higher than an attack strength against at least one first-term opponent character under the first battle condition.
18. The game apparatus of claim 12 , wherein at least one of the first-term parameter and the second-term parameter comprises an attack strength and a life force.
19. The game apparatus of claim 12 , wherein the rendition processing unit is configured to, during at least one of the set of: conducting the battle against the first-term opponent character appearing in the first term, conducting the battle against the second-term opponent character appearing in the second term, and conducting the battle against the third-term opponent character appearing in the third term, perform the steps of:
receiving a player card selection of a card comprising at least one of the set of: the first-term card, the second-term card, and the third-term card;
displaying, on the game screen, a player group on the second field, the player group comprising a formation including a plurality of player characters; and
modifying the player group based on the card selected by the player;
wherein the battle processing unit is configured to conduct the battle between a player character in the player group and the at least one of the set of: the first-term opponent character appearing in the first term, the second-term opponent character appearing in the second term, and the third-term opponent character appearing in the third term; and
wherein the rendition processing unit is further configured to maintain, on the game screen, an interface gauge element during the battle game, and dynamically adjust the interface gauge element, wherein a dynamic adjustment of the interface gauge element takes place after the player card selection is received.
20. A computer program product embodied on a non-transitory computer-readable medium and containing instructions that, when executed, causes a game apparatus provided with a memory unit to provide a game for executing a battle game between a plurality of players, the game apparatus thereby being configured to perform the steps of:
displaying a game screen comprising a first field at a lower position in the game screen and a second field above the first field, wherein in the first field, a plurality of cards selected from a deck which is a stack of virtual cards are arranged in a horizontal direction;
during a first term of the battle game, in the second field, under a first battle condition, conducting a battle against a first-term opponent character appearing in the first term using a first-term parameter based on a first-term card selected by a player, and concluding the first term of the battle game at a predefined end timing based on a start timing of the battle game; and
starting a second term of the battle game at a predefined start timing based on the start timing of the battle game, and during the second term after the first term, in the second field, under a second battle condition which is different from the first battle condition, conducting a battle against a second-term opponent character appearing in the second term using a second-term parameter based on a second-term card selected by the player, and concluding the second term of the battle game at a second predefined end timing based on the start timing of the battle game.
21. The computer program product of claim 20 , wherein the second battle condition is predetermined regardless of a battle result in the first term.
22. The computer program product of claim 20 , wherein the non-transitory computer-readable medium further comprises instructions to configure the game apparatus to perform the steps of:
during a third term after the second term, in the second field, under a second battle condition which is different from the first battle condition and second battle condition and is dependent on a battle result in the second term, conducting a battle against a third-term opponent character appearing in the third term using a third-term parameter based on a third-term card selected by the player.
23. The computer program product of claim 20 , wherein the second battle condition is dependent on a battle result of the first term.
24. The computer program product of claim 20 , wherein the second battle condition is dependent on an attack status in the first term.
25. The computer program product of claim 20 , wherein an attack strength against at least one second-term opponent character under the second battle condition is higher than an attack strength against at least one first-term opponent character under the first battle condition.
26. The computer program product of claim 20 , wherein the non-transitory computer-readable medium further comprises instructions to configure the game apparatus to, during at least one of the set of: conducting the battle against the first-term opponent character appearing in the first term and conducting the battle against the second-term opponent character appearing in the second term, perform the steps of:
receiving a player card selection of a card comprising at least one of the set of: the first-term card and the second-term card;
displaying, on the game screen, a player group on the second field, the player group comprising a formation including a plurality of player characters; and
modifying the player group based on the card selected by the player;
wherein the battle is conducted between a player character in the player group and the at least one of the set of: the first-term opponent character appearing in the first term and the second-term opponent character appearing in the second term; and
wherein the game apparatus is further configured to maintain, on the game screen, an interface gauge element during the battle game, and dynamically adjust the interface gauge element, wherein a dynamic adjustment of the interface gauge element takes place after the player card selection is received.
27. A computer program product embodied on a non-transitory computer-readable medium and containing instructions that, when executed, causes a game apparatus provided with a memory unit to provide a game for executing a battle game between a plurality of players, the game apparatus thereby being configured to perform the steps of:
displaying a game screen comprising a first field at a lower position in the game screen and a second field above the first field, wherein in the first field, a plurality of cards selected from a deck which is a stack of virtual cards are arranged in a horizontal direction;
during a first term of the battle game, in the second field, under a first battle condition, conducting a battle against a first-term opponent character appearing in the first term using a first-term parameter based on a first-term card selected by a player, and concluding the first term of the battle game at a predefined end timing based on a start timing of the battle game;
starting a second term of the battle game at a predefined start timing based on the start timing of the battle game, and during the second term after the first term, in the second field, under a second battle condition which is different from the first battle condition, conducting a battle against a second-term opponent character appearing in the second term using a second-term parameter based on a second-term card selected by the player, and concluding the second term of the battle game at a second predefined end timing based on the start timing of the battle game;
during a third term after the second term, in the second field, under a third battle condition which is different from the first battle condition and second battle condition and is dependent on a battle result in the second term, conducting a battle against a third-term opponent character appearing in the third term using a third-term parameter based on a third-term card selected by the player.