IP Library Granted Patent US 11,405,347
Granted Patent B1
US 11,405,347 · App. 16/450,137 · Granted Aug 2, 2022

Systems and methods for providing game-related content

Inventors: Rodrigo Roim Ferreira (Bellevue, WA); Marcos Arribas (Seattle, WA); Kun Chen (Bellevue, WA); Olivier Marie Bouan Du Chef Du Bos (San Francisco, CA); Jiakan Wang (Issaquah, WA); Jihoon Suh (Seattle, WA)
Assignee: Meta Platforms, Inc.
H04L51/32A63F13/85G06F16/958H04L51/10H04L51/18H04L65/4069A63F13/86A63F2300/577
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Quick Facts
Patent No.
US 11,405,347
App. No.
16/450,137
Granted
Aug 2, 2022
Kind
B1
Abstract

Systems, methods, and non-transitory computer-readable media can receive gameplay information associated with a first user playing a game on a computing device. Game-related content is generated based on the gameplay information. The game-related content is published to an ephemeral content feed on a social networking system.

Claims (47)

1. A computer-implemented method comprising:

receiving, by a computing system, a user preference provided by a first user, wherein the user preference specifies a game-related achievement that occurs in a game to trigger automatic generation of game-related content for the game;

receiving, by the computing system, first gameplay information associated with the first user of a gaming session playing the game on a first computing device;

determining, by the computing system, the first user completed the game-related achievement in the game based on the first gameplay information;

generating, by the computing system, the game-related content based on the first gameplay information, wherein the game-related content includes a live video stream of the gaming session and a first option to join the gaming session;

providing, by the computing system, a second option to modify the game-related content prior to provision on an ephemeral content feed;

providing, by the computing system, the game-related content to the ephemeral content feed;

causing, by the computing system, a second computing device of a second user to play the game and join the gaming session based on a selection of the first option to join the gaming session; and

providing, by the computing system, second gameplay information associated with the second user as part of the live video stream of the gaming session.

2. The computer-implemented method of claim 1 , wherein the ephemeral content feed is associated with the first user and only includes content posted by the first user.

3. The computer-implemented method of claim 1 , wherein the ephemeral content feed is associated with a group of users.

4. The computer-implemented method of claim 3 , wherein the ephemeral content feed permits publication of content only by members of the group of users.

5. The computer-implemented method of claim 3 , wherein the ephemeral content feed is automatically populated with game-related content based on gameplay from the group of users.

6. The computer-implemented method of claim 1 , wherein the game-related content comprises at least one of: an image or a video pertaining to the gameplay information.

7. The computer-implemented method of claim 1 , wherein the game-related achievement includes achievement of at least one of: a level or progression point, a threshold score, a threshold ranking, a personal record, or a combination of moves.

8. The computer-implemented method of claim 1 , wherein the causing the second computing device of the second user to play the game comprises causing an application or a webpage to open on the second computing device to play the game.

9. The computer-implemented method of claim 1 , further comprising:

providing, by the computing system, a recording of the live video stream to a feed associated with the first user.

10. The computer-implemented method of claim 9 , wherein the recording of the live video stream is provided to the feed associated with the first user for a predetermined period of time.

11. A system comprising:

at least one processor; and

a memory storing instructions that, when executed by the at least one processor, cause the system to perform:

receiving a user preference provided by a first user, wherein the user preference specifies a game-related achievement that occurs in a game to trigger automatic generation of game-related content for the game;

receiving first gameplay information associated with the first user of a gaming session playing the game on a first computing device;

determining the first user completed the game-related achievement in the game based on the first gameplay information;

generating the game-related content based on the first gameplay information, wherein the game-related content includes a live video stream of the gaming session and a first option to join the gaming session;

providing a second option to modify the game-related content prior to provision on an ephemeral content feed;

providing the game-related content to the ephemeral content feed;

causing a second computing device of a second user to play the game and join the gaming session based on a selection of the first option to join the gaming session; and

providing second gameplay information associated with the second user as part of the live video stream of the gaming session.

12. The system of claim 11 , wherein the ephemeral content feed is associated with the first user and only includes content posted by the first user.

13. The system of claim 11 , wherein the ephemeral content feed is associated with a group of users.

14. The system of claim 13 , wherein the ephemeral content feed permits publication of content only by members of the group of users.

15. The system of claim 13 , wherein the ephemeral content feed is automatically populated with game-related content based on gameplay from the group of users.

16. A non-transitory computer-readable storage medium including instructions that, when executed by at least one processor of a computing system, cause the computing system to perform:

receiving a user preference provided by a first user, wherein the user preference specifies a game-related achievement associated with automatic generation of game-related content for a game;

receiving first gameplay information associated with the first user of a gaming session playing e the game on a first computing device;

determining the first user completed the game-related achievement based on the first gameplay information;

generating the game-related content based on the first gameplay information, wherein the game-related content includes a live video stream of the gaming session and a first option to join the gaming session;

providing a second option to modify the game-related content prior to provision on an ephemeral content feed;

providing the game-related content to the ephemeral content feed;

causing a second computing device of a second user to play the game and join the gaming session based on a selection of the first option to join the gaming session; and

providing second gameplay information associated with the second user as part of the live video stream of the gaming session.

17. The non-transitory computer-readable storage medium of claim 16 , wherein the ephemeral content feed is associated with the first user and only includes content posted by the first user.

18. The non-transitory computer-readable storage medium of claim 16 , wherein the ephemeral content feed is associated with a group of users.

19. The non-transitory computer-readable storage medium of claim 18 , wherein the ephemeral content feed permits publication of content only by members of the group of users.

20. The non-transitory computer-readable storage medium of claim 18 , wherein the ephemeral content feed is automatically populated with game-related content based on gameplay from the group of users.

Assignments (2)
CHANGE OF NAME Recorded Nov 24, 2021
From: FACEBOOK, INC.
To: META PLATFORMS, INC.
Reel/Frame 058238/0740 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 16, 2020
From: ROIM FERREIRA, RODRIGO; ARRIBAS, MARCOS; CHEN, KUN; BOUAN DU CHEF DU BOS, OLIVIER MARIE; WANG, JIAKAN; SUH, JIHOON
To: FACEBOOK, INC.
Reel/Frame 052422/0426 →
Continuity (1)
Provisional Application 62855744 · May 31, 2019
Cited By (1)
US 12,434,149