Systems and methods for providing game-related content
Systems, methods, and non-transitory computer-readable media can receive gameplay information associated with a first user playing a game on a computing device. Game-related content is generated based on the gameplay information. The game-related content is published to an ephemeral content feed on a social networking system.
1. A computer-implemented method comprising:
receiving, by a computing system, a user preference provided by a first user, wherein the user preference specifies a game-related achievement that occurs in a game to trigger automatic generation of game-related content for the game;
receiving, by the computing system, first gameplay information associated with the first user of a gaming session playing the game on a first computing device;
determining, by the computing system, the first user completed the game-related achievement in the game based on the first gameplay information;
generating, by the computing system, the game-related content based on the first gameplay information, wherein the game-related content includes a live video stream of the gaming session and a first option to join the gaming session;
providing, by the computing system, a second option to modify the game-related content prior to provision on an ephemeral content feed;
providing, by the computing system, the game-related content to the ephemeral content feed;
causing, by the computing system, a second computing device of a second user to play the game and join the gaming session based on a selection of the first option to join the gaming session; and
providing, by the computing system, second gameplay information associated with the second user as part of the live video stream of the gaming session.
2. The computer-implemented method of claim 1 , wherein the ephemeral content feed is associated with the first user and only includes content posted by the first user.
3. The computer-implemented method of claim 1 , wherein the ephemeral content feed is associated with a group of users.
4. The computer-implemented method of claim 3 , wherein the ephemeral content feed permits publication of content only by members of the group of users.
5. The computer-implemented method of claim 3 , wherein the ephemeral content feed is automatically populated with game-related content based on gameplay from the group of users.
6. The computer-implemented method of claim 1 , wherein the game-related content comprises at least one of: an image or a video pertaining to the gameplay information.
7. The computer-implemented method of claim 1 , wherein the game-related achievement includes achievement of at least one of: a level or progression point, a threshold score, a threshold ranking, a personal record, or a combination of moves.
8. The computer-implemented method of claim 1 , wherein the causing the second computing device of the second user to play the game comprises causing an application or a webpage to open on the second computing device to play the game.
9. The computer-implemented method of claim 1 , further comprising:
providing, by the computing system, a recording of the live video stream to a feed associated with the first user.
10. The computer-implemented method of claim 9 , wherein the recording of the live video stream is provided to the feed associated with the first user for a predetermined period of time.
11. A system comprising:
at least one processor; and
a memory storing instructions that, when executed by the at least one processor, cause the system to perform:
receiving a user preference provided by a first user, wherein the user preference specifies a game-related achievement that occurs in a game to trigger automatic generation of game-related content for the game;
receiving first gameplay information associated with the first user of a gaming session playing the game on a first computing device;
determining the first user completed the game-related achievement in the game based on the first gameplay information;
generating the game-related content based on the first gameplay information, wherein the game-related content includes a live video stream of the gaming session and a first option to join the gaming session;
providing a second option to modify the game-related content prior to provision on an ephemeral content feed;
providing the game-related content to the ephemeral content feed;
causing a second computing device of a second user to play the game and join the gaming session based on a selection of the first option to join the gaming session; and
providing second gameplay information associated with the second user as part of the live video stream of the gaming session.
12. The system of claim 11 , wherein the ephemeral content feed is associated with the first user and only includes content posted by the first user.
13. The system of claim 11 , wherein the ephemeral content feed is associated with a group of users.
14. The system of claim 13 , wherein the ephemeral content feed permits publication of content only by members of the group of users.
15. The system of claim 13 , wherein the ephemeral content feed is automatically populated with game-related content based on gameplay from the group of users.
16. A non-transitory computer-readable storage medium including instructions that, when executed by at least one processor of a computing system, cause the computing system to perform:
receiving a user preference provided by a first user, wherein the user preference specifies a game-related achievement associated with automatic generation of game-related content for a game;
receiving first gameplay information associated with the first user of a gaming session playing e the game on a first computing device;
determining the first user completed the game-related achievement based on the first gameplay information;
generating the game-related content based on the first gameplay information, wherein the game-related content includes a live video stream of the gaming session and a first option to join the gaming session;
providing a second option to modify the game-related content prior to provision on an ephemeral content feed;
providing the game-related content to the ephemeral content feed;
causing a second computing device of a second user to play the game and join the gaming session based on a selection of the first option to join the gaming session; and
providing second gameplay information associated with the second user as part of the live video stream of the gaming session.
17. The non-transitory computer-readable storage medium of claim 16 , wherein the ephemeral content feed is associated with the first user and only includes content posted by the first user.
18. The non-transitory computer-readable storage medium of claim 16 , wherein the ephemeral content feed is associated with a group of users.
19. The non-transitory computer-readable storage medium of claim 18 , wherein the ephemeral content feed permits publication of content only by members of the group of users.
20. The non-transitory computer-readable storage medium of claim 18 , wherein the ephemeral content feed is automatically populated with game-related content based on gameplay from the group of users.