IP Library Granted Patent US 11,596,860
Granted Patent B2
US 11,596,860 · App. 16/457,211 · Granted Mar 7, 2023

Game server device, server control method, and server control program

Inventor: Kensuke Umehara (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/35A63F13/795A63F13/847H04L67/01H04L67/1051A63F13/87A63F2300/556
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Quick Facts
Patent No.
US 11,596,860
App. No.
16/457,211
Granted
Mar 7, 2023
Kind
B2
Abstract

The server device according to the invention includes: a storage unit that associates and stores multiple first characteristic data sets for each user and associates and stores second characteristic data for each group to which the multiple first characteristic data sets belong; a different-user-selecting unit that selects a different user when a predetermined event occurs while a game is being played; a group formation-assessing unit that determines whether or not all of the first characteristic data sets belonging to a group are included in the first characteristic data sets associated with the user and the different user; and an action-executing unit that executes predetermined actions using, in addition to the first characteristic data sets associated with the user and the different user, the second characteristic data associated with the group for which it has been determined that all of the pertinent first characteristic data sets are included.

Claims (44)

1. A computer for carrying out a battle game against a game card, the computer comprising:

a memory circuit configured to

store information regarding the game card, information regarding first game cards associated with a first user, information regarding second game cards associated with each of a plurality of second users, information regarding a plurality of conditions associated with the first game cards, second game cards, or both the first and second game cards, information regarding third game cards each of which is associated with each of the plurality of conditions; and

circuitry configured to

select a cooperative user among the second users upon appearance of an enemy in the battle game, the cooperative user cooperating with the first user based on appearance of an enemy in the battle game, the game card corresponding to the enemy,

display, on a display of a terminal device used by the first user, the game card used in the battle game played by the first user, and the first game cards and the second game cards associated with the cooperative user which battle the game card, and

display the game card, and a fourth game card which battles the game card, wherein the fourth game card is one of the third game cards associated with one condition of the plurality of conditions, the one condition being satisfied by at least part of the first game cards and the second game cards associated with the cooperative user.

2. The computer of claim 1 , wherein the conditions are associated with combination of the first and/or second game cards, and

the one condition is satisfied by combination of at least part of the first game cards and the second game cards associated with the cooperative user.

3. The computer of claim 1 , wherein the circuitry is configured to

display, on the display, the game card, the first game cards and the second game cards associated with the cooperative user, after which,

display, on the display, the game card and the fourth game card.

4. The computer of claim 1 , wherein the conditions are associated with combination of the first game cards, the second game cards, or both the first and second game cards, and

the circuitry is configured to, when combination of the first game cards and the second game cards associated with the cooperative user satisfies one of the plurality of conditions, extract the third game card associated with the satisfied condition as the fourth game card.

5. A control method for controlling a computer which carries out a battle game against a game card, the computer including:

a memory circuit configured to

store information regarding the game card, information regarding first game cards associated with a first user, information regarding second game cards associated with each of a plurality of second users, information regarding a plurality of conditions associated with the first game cards, the second game cards, or both the first and second game cards, information regarding third game cards each of which associated with each of the plurality of conditions,

the computer method comprising:

selecting, by circuitry of the computer, a cooperative user among the second users upon appearance of an enemy in the battle game, the cooperative user cooperating with the first user based on appearance of an enemy in the battle game, the game card corresponding to the enemy;

displaying, by the circuitry of the computer, on a display of a terminal device used by the first user, the game card used in the battle game played by the first user, and the first game cards and the second game cards associated with the cooperative user which battle the game card; and

displaying, by the circuitry of the computer, the game card, and a fourth game card which battles the game card, wherein the fourth game card is one of the third game cards associated with one condition of the plurality of conditions, the one condition being satisfied by at least part of the first game cards and the second game cards associated with the cooperative user.

6. The control method according to claim 5 , wherein the conditions are associated with combination of the first game cards, the second game cards, or both the first and second game cards, and

the one condition is satisfied by combination of at least part of the first game cards and the second game cards associated with the cooperative user.

7. The control method according to claim 5 , the computer method further comprising:

displaying, by the circuitry of the computer, on the display, the game cards, the first game cards and the second game cards associated with the cooperative user, after which,

displaying, by the circuitry of the computer, on the display, the game cards and the fourth game card.

8. The control method according to claim 5 , wherein the conditions are associated with combination of the first and/or second game cards, and

the computer method comprising:

when combination of the first game cards and the second game cards associated with the cooperative user satisfies one of the plurality of conditions, extracting, by the circuitry of the computer, the third game cards associated with the satisfied condition as the fourth game cards.

9. A non-transitory computer-readable recording medium having recorded thereon a control program for controlling a computer which carries out a battle game against a game card, the computer including:

a memory circuit configured to

store information regarding the game card, information regarding first game cards associated with a first user, information regarding second game cards associated with each of a plurality of second users, information regarding a plurality of conditions associated with the first game cards, the second game cards, or both the first and second game cards, information regarding third game cards each of which associated with each of the plurality of conditions,

the control program causing the computer to execute a process comprising:

selecting, by circuitry of the computer, a cooperative user among the second users upon appearance of an enemy in the battle game the cooperative user cooperating with the first user based on appearance of an enemy in the battle game, the game card corresponding to the enemy;

displaying, by the circuitry of the computer, on a display of a terminal device used by the first user, the game card used in the battle game played by the first user, and the first game cards and the second game cards associated with the cooperative user which battle the game card; and

displaying, by the circuitry of the computer, the game card, and a fourth game card which battles the game card, wherein the fourth game card is one of the third game cards associated with one condition of the plurality of conditions, the one condition being satisfied by at least part of the first game cards and the second game cards associated with the cooperative user.

10. The non-transitory computer-readable recording medium according to claim 9 , wherein the conditions are associated with combination of the first game cards, the second game cards, or both the first and second game cards, and

the one condition is satisfied by combination of at least part of the first game cards and the second game cards associated with the cooperative user.

11. The non-transitory computer-readable recording medium according to claim 9 , the control program causing the computer to execute a process comprising:

displaying, by the circuitry of the computer, on the display, the game card, the first game cards and the second game cards associated with the cooperative user, after which,

displaying, by the circuitry of the computer, on the display, the game card and the fourth game card.

12. The non-transitory computer-readable recording medium according to claim 9 , wherein the conditions are associated with combination of the first and/or second game cards, and

the control program causing the computer to execute a process comprising:

when combination of the first game cards and the second game cards associated with the cooperative user satisfies one of the plurality of conditions, extracting, by the circuitry of the computer, the third game cards associated with the satisfied condition as the fourth game card.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
Priority Claims (1)
JP JP2011-238025 · Oct 28, 2011 · national
Continuity (2)
Continuation 14353456
Related Publication 20190314724A1 · Oct 17, 2019